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OpenGL Headline News

Owl season is afoot, with OpenGL

Category: Applications

Mar 31, 2008

Montreal Game developers have put together a fun little game using OpenGL. The game is fully cross platform comptable—Mac OS X and Windows. Simply put, “During GDC this year, a few of us decided that it’d be really fun to pool our talents and make a game together during the conference.”

Lightfeather 3D v 0.7.0 has been released - now supports GLSL and Cg shaders

Category: Developers

Mar 26, 2008

The new version of Lightfeather 3D engine, an open source 3D Engine for Mac, Windows and Linux, now supports the use of GLSL and different renderpipelines. The Wx-Renderwindow integration was improved, the scene-loading and saving has been enhanced, particle systems can now have multiple emitters and the guidesigner has been improved.

GLM 0.7.1 released - based on GLSL specification

Category: Developers

Mar 26, 2008

GLM is a C++ math library based on GLSL specification and extended to provide math tools required by 3D software. Version 0.7.0 is now released under MIT license with new documentation.

AMD GPG Developer Tools Group has released an Open Source COLLADA OpenGL FX Viewer

Category: General

Mar 13, 2008

Based on OpenSceneGraph 2.2 the viewer is ideal for rendering COLLADA FX output from RenderMonkey 1.8. As well as including a binary viewer, the release has comprehensive instructions on how to build the viewer using OpenSceneGraph 2.2, and the COLLADA DOM. The project is a useful starting point for developers wanting to support COLLADA OpenGL effect content in their asset pipeline.

Grome Version 1.2 Released with New Tools and Speed Improvements

Category: Applications

Mar 13, 2008

Quad Software announced today the release of version 1.2 of Grome modeler. Grome is a terrain and game scene modeling application used by professional game developers and companies from 3D simulation industry. Grome uses OpenGL 2.0 for real-time scene preview by storing geometry in optimized formats (Vertex Buffer Objects) and OpenGL Shading Language for terrain layer shading. Support for OpenGL based OpenSceneGraph engine export is provided out-of-the-box. The 1.2 update include support for automate tasks by scripting and new editing brushes while improving existing tools processing speed. Integration with client developing pipelines and engines was enhanced with new data exporting plug-ins capable of exporting very large data sets.

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