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OpenGL Headline News

Refining OpenGL for Embedded Systems

Category: ApplicationsPermalink

Feb 25, 2008

A great overview of how a leaner and cleaner version of the most widely deployed 3D API is produced. Written by Kari Pulli and Jani Vaarala of Nokia and Ville Miettinen co-founder of Hybrid Graphics, this overview is a must read. Fro mthe article “The early mobile 3D engines were all proprietary, and their rendering pipelines were implemented in software running on general-purpose CPUs. In 2002, to provide a baseline for portable 3D hardware acceleration, the Khronos Group began to design a 3D standard for mobile devices. The idea was to take OpenGL, the most widely deployed 3D API, as a starting point to produce a leaner and cleaner version: OpenGL ES (embedded systems).

breve 2.7 Released: Agent Based Modelling Software Using OpenGL

Category: ApplicationsPermalink

Feb 25, 2008

breve is a free, open-source software package for Mac OS X, Linux and Windows that makes it easy to build 3D simulations of multi-agent systems and artificial life. Using Python, or a simple scripting language called ‘steve’, users define the behaviors of agents in a 3D world and observe how they interact. breve includes physical simulation and collision detection so you can simulate realistic creatures, and an OpenGL display engine so you can visualize your simulated worlds.

glTail.rb offers real logfile visualization using Ruby and OpenGL

Category: GeneralApplicationsPermalink

Feb 21, 2008

Using OpenGL and Ruby, you can now view real-time data and statistics from any logfile on any server with SSH, in an intuitive and entertaining way. Some features include Real-Time, Multiple logfiles on multiple servers, Configurable layout, Multiple logfile parsers, (Apache Combined, Rails, IIS, Postfix/spamd/clamd, Nginx, Squid, PostgreSQL, PureFTPD, MySQL, TShark, qmail/vmpop3d), and Custom events. Written in Ruby using net-ssh & ruby-opengl. Released under the GPLv2, you can download it here.

ARM Leads the Mobile Market Into Console-Quality 3D Gaming using OpenGL 2.0

Category: GeneralPermalink

Feb 21, 2008

ARM announced at the Game Developers’ Conference, San Francisco, Calif., the ARM(R) Mali-JSR297(TM) software for 3D graphics, the first product to enable developers of Java applications to take advantage of the latest hardware graphics features found in OpenGL ES 2.0 graphics processing units (GPUs), such as the ARM Mali200(TM) GPU.  The new features in the Mali-JSR297 software reside beneath the gaming applications that users download to their phones and open up the full power of OpenGL ES 2.0, the API used in leading games consoles such as the Sony PlayStation 3 and which is supported by the Mali200 GPU.

Impressive Eye Candy: 3D OpenGL Transitions

Category: GeneralApplicationsPermalink

Feb 21, 2008

OpenOffice.org Impress 2.4 has introduced ten cool new 3D OpenGL-rendered transitions. Shane M. Mathews developed this feature under the Google Summer of Code 2007 program with mentors Thorsten Behrens of Sun Microsystems (at the time) and Radek Doulík of Novell. There are also more transitions coming.

Gizmo3D 2.1.1 released

Category: ApplicationsPermalink

Feb 21, 2008

Saab Training Systems AB released first version of the OpenGL scene graph Gizmo3D 2.x to public community.

C/C++ interpreter Ch and Embedded Ch v6.0 released

Category: DevelopersPermalink

Feb 18, 2008

Ch is an embeddable C/C++ scripting interpreter for cross platform scripting, 2D/3D plotting, shell programming, numerical computing and embedded scripting. It supports the OpenGL API under Win32, Unix, Linux, and Mac OSX for cross platform scripting without compilation. Ch can be easily embeded or plugin into other C/C++ application programs as a scripting engine for games etc. The new Ch and Embedded Ch v6.0 added debug features, IDE and more powerful plotting features.

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