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OpenGL Headline News

l’Institut Desgraff de Sherbrooke recently opened its doors offering OpenGL courses

Category: GeneralDevelopers

Dec 21, 2007

l’Institut Desgraff de Sherbrooke recently opened in Sherbrooke Quebec, offering among other courses 3D OpenGL programming and SoftImage XS training. From their website “The Desgraff institute is a new private learning center in Sherbrooke Quebec Canada. Part of Multi-Media Desgraff, a company specializing in the field of 2D and 3D multi-media computer graphics, such as the development of video games. The institute has the advantage of offering course in the fields in which it specializes itself!”

JadeWare announces Simple Shader FX 1.0

Category: Developers

Dec 21, 2007

Easy Script Shader language to put the full power of your GPU into your game engine. Script Shader editor lets you define any numbers of stages ( like layers in Photoshop ), Blending modes, Alpha operations, Textures animation ( BMP/TGA+/JPG/PNG ), Texture Coordinates UV control and Load and Save your scripts. The built in Material editor gives you Ambient, Diffuse, Specular and Shininess, Light illumination and position control and allows you to save and load your materials. Download is free.

Scenomics December Release of Scenome Light Commercial Platform for evaluation

Category: Applications

Dec 21, 2007

Scenomics today announces the release of Scenome Light Commercial Platform for evaluation. The new release includes many additional features including constraints, improved terrain generation, and a C++ API. Scenome is built on top of OpenGL, GDAL, and OpenSceneGraph. Downloads of the light commercial platform are free of charge. Developed for entertainment, visualization, and geographic information services, Scenome is the product of 10 years of continuous development. Scenomics is a Minneapolis and Mountain View based developer of software for building complex computer graphics databases.

Micro PC Talk has posted some benchmarks comparing OpenGL on Vista and XP

Category: General

Dec 18, 2007

An overview of benchmarks has been posted at Micro PC Talk. Some of the benchmarks are showing OpenGL being much slower on Vista than on a comparitive XP machine.

OpenSceneGraph Reference Manual v2.2 Book Now Available

Category: General

Dec 17, 2007

Blue Newt Software and Skew Matrix Software are pleased to announce the publication and immediate availability of OpenSceneGraph Reference Manual v2.2. Their book documents the current release of the cross-platform OpenGL-based scene graph API. The 640-page book is available as a PDF file or softbound. Bob Kuehne (Blue Newt Software) and Paul Martz (Skew Matrix Software) co-edited the book.

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