OpenGL Headline News
Canvas 3D: GL power, web-style in Firefox 3.0
Nov 30, 2007
Vladimir in his blog has done a great write-up on using his Canvas 3D plugin for Firefox 3.0. Complete with installation instructions and how-to’s. There is enough here to get anyone with a little programming knowledge up and running.
Category: Developers • Permalink
OpenSceneGraph announces new training courses in Washing ton DC
Nov 29, 2007
OpenSceneGraph recently announced a new training course to be held in Washington DC. This training event is co-instructed by Bob Kuehne (Blue Newt Software) and Paul Martz (Skew Matrix Software). The training will be held in the heart of Washington DC with easy train, metro, and parking, all near the location. The three days are broken into two courses: January 22-23 will teach you everything you need to know in order to move from basic OSG usage to detailed and comprehensive library features. January 24 will cover creation and rendering of large terrain/urban databases in OSG. Registration is now on and space is limited, so don’t delay, sign up today.
Version 0.6.0 of the Lightfeather 3D engine has been released
Nov 26, 2007
The new version of Lightfeather 3D engine—an open source 3D Engine for Mac, Windows and Linux—supports geometry shaders, dynamic environment mapping and ngPlant models. A new tutorial shows the usage of the more advanced features of the included GUI. A generator for large terrains has been integrated into the terrain editor. Development of Lightfeather started in May 2005 and features Support for GLSL and Cg shaders, Support for HDR rendering, Support for MRT (multiple render targets), Various culling methods (Portals, Octtrees, Occlusion culling, PVS), Skeletal and Morphing Animation, Exporter for Blender to Lightfeather’s lfm format, Converter for some model formats to lfm format, Simple but powerful Post-Processing Framework, Paging terrain with splatting, Built-in GUI, Tools like Particle system-editor, terrain-editor, material-editor and tutorials.
Category: Applications • Permalink
Hyperion Demo-System 1.16.0
Nov 16, 2007
A new version of Hyperion Demo-System is available. This version adds new functionalities to the physics library. Hyperion is a tool designed to help developers and technical artists quickly create and prototype real time 3D solutions: demos, benchmarks, little applications or games using XML, LUA scripting and the OpenGL Shading Language for real time shaders.
Category: Developers • Permalink
Inv3rsion Announces Conjurer Immersive VRML Viewer
Nov 16, 2007
Now available for Windows & Linux via a free demo download, Conjurer is a highly-scalable immersive VRML 1 & 2 viewer based on Coin3D (an OpenGL-based toolkit) and VR Juggler. Conjurer is designed for multiple screens and visualization clusters, and it supports 6-DOF head & wand tracker input. It supports VRML features such as time-based animation, stored viewpoints and VRMLScript nodes.
Category: Developers • Applications • Permalink
ActiveSolid Standard 2.5.6 freeware released
Nov 16, 2007
This new version adds several GUI enhancements and automation methods, plus a much enhanced on-line demo. ActiveSolid Standard is a slightly scaled-down version of ActiveSolid Professional and is absolutely free for all users who are interested in 3D modeling, CAD, view markup and 3D digital communications.
Category: Developers • Permalink
Google Andriod include 3D Graphics Acceleration with the OpenGL ES 1.0
Nov 15, 2007
New Google Andriod software stack for mobile devices include 3D graphics based on the OpenGL ES 1.0 specification.
Category: General • Developers • Applications • Permalink
Luuk van Venrooij announces the Genesis Device Engine
Nov 15, 2007
Luuk van Venrooij announced today a beta release of the Genesis Device Engine. The Genesis Device Engine is a free (LGPL) 3d game engine written in Object Pascal for the Windows platform. Inspired by such games as Oblivion, Crysis, Enemy Territory Quake Wars and S.T.A.L.K.E.R, the goal is to create a simple and flexible game engine for creating First Person Shooter games that take place in very large worlds. Luuk has developed the Genesis Device Engine on his own, doing everything from coding to demo content.
Category: General • Developers • Permalink
OpenGL-Based Eye-Sys v1.0 Visualization App Launched
Nov 14, 2007
Eye-Sys®, a new OpenGL-based visualization application, has been launched today and is available for evaluation and licensing. Eye-Sys features an SDK that allows OpenGL programmers to extend its capabilities for creation of real-time, data-driven visualization systems. Movies, screenshots, case studies and an evaluation form are available on the Eye-Sys website.
Category: General • Applications • Permalink
Mercury Computer Systems and NVIDIA provide Data Computation on the Fly with Open Inventor(TM) and OpenGL shaders
Nov 14, 2007
Mercury will integrate NVIDIA’s Tesla(TM) GPU compute power inside the Open Inventor(TM) by Mercury Computer Systems 3D development toolkit for highly demanding computing tasks in the data analysis, interpretation, and simulation E&P workflows. Mercury’s visualization solution also includes advanced support of OpenGL shaders to further enhance the 3D visualization perception for the end user, while allowing strong interoperability with the NVIDIA CUDA toolkit for on-the-fly computing. Open Inventor(TM) by Mercury Computer Systems is an object-oriented, cross-platform 3D graphics toolkit for rapid prototyping and development of industrial-strength interactive 3D applications using C++, .NET or Java. It provides the power and functionality of OpenGL at an object-oriented level including advanced support of OpenGL shaders to further enhance the 3D visualization perception of the end user.
Category: General • Developers • Permalink


