Part of the Khronos Group

OpenGL Headline News

Canvas 3D: GL power, web-style in Firefox 3.0

Category: Developers

Nov 30, 2007

Vladimir in his blog has done a great write-up on using his Canvas 3D plugin for Firefox 3.0. Complete with installation instructions and how-to’s. There is enough here to get anyone with a little programming knowledge up and running.

OpenSceneGraph announces new training courses in Washing ton DC

Category: General

Nov 29, 2007

OpenSceneGraph recently announced a new training course to be held in Washington DC. This training event is co-instructed by Bob Kuehne (Blue Newt Software) and Paul Martz (Skew Matrix Software). The training will be held in the heart of Washington DC with easy train, metro, and parking, all near the location. The three days are broken into two courses: January 22-23 will teach you everything you need to know in order to move from basic OSG usage to detailed and comprehensive library features. January 24 will cover creation and rendering of large terrain/urban databases in OSG. Registration is now on and space is limited, so don’t delay, sign up today.

Version 0.6.0 of the Lightfeather 3D engine has been released

Category: Applications

Nov 26, 2007

The new version of Lightfeather 3D engine—an open source 3D Engine for Mac, Windows and Linux—supports geometry shaders, dynamic environment mapping and ngPlant models. A new tutorial shows the usage of the more advanced features of the included GUI. A generator for large terrains has been integrated into the terrain editor. Development of Lightfeather started in May 2005 and features Support for GLSL and Cg shaders, Support for HDR rendering, Support for MRT (multiple render targets), Various culling methods (Portals, Octtrees, Occlusion culling, PVS), Skeletal and Morphing Animation, Exporter for Blender to Lightfeather’s lfm format, Converter for some model formats to lfm format, Simple but powerful Post-Processing Framework, Paging terrain with splatting, Built-in GUI, Tools like Particle system-editor, terrain-editor, material-editor and tutorials.

Hyperion Demo-System 1.16.0

Category: Developers

Nov 16, 2007

A new version of Hyperion Demo-System is available. This version adds new functionalities to the physics library. Hyperion is a tool designed to help developers and technical artists quickly create and prototype real time 3D solutions: demos, benchmarks, little applications or games using XML, LUA scripting and the OpenGL Shading Language for real time shaders.

Inv3rsion Announces Conjurer Immersive VRML Viewer

Category: DevelopersApplications

Nov 16, 2007

Now available for Windows & Linux via a free demo download, Conjurer is a highly-scalable immersive VRML 1 & 2 viewer based on Coin3D (an OpenGL-based toolkit) and VR Juggler. Conjurer is designed for multiple screens and visualization clusters, and it supports 6-DOF head & wand tracker input. It supports VRML features such as time-based animation, stored viewpoints and VRMLScript nodes.

Read more OpenGL news

Column Header
Column Footer

temperature-friend