Part of the Khronos Group

OpenGL Headline News

Canvas 3D: GL power, web-style in Firefox 3.0

Category: DevelopersPermalink

Nov 30, 2007

Vladimir in his blog has done a great write-up on using his Canvas 3D plugin for Firefox 3.0. Complete with installation instructions and how-to’s. There is enough here to get anyone with a little programming knowledge up and running.

OpenSceneGraph announces new training courses in Washing ton DC

Category: GeneralPermalink

Nov 29, 2007

OpenSceneGraph recently announced a new training course to be held in Washington DC. This training event is co-instructed by Bob Kuehne (Blue Newt Software) and Paul Martz (Skew Matrix Software). The training will be held in the heart of Washington DC with easy train, metro, and parking, all near the location. The three days are broken into two courses: January 22-23 will teach you everything you need to know in order to move from basic OSG usage to detailed and comprehensive library features. January 24 will cover creation and rendering of large terrain/urban databases in OSG. Registration is now on and space is limited, so don’t delay, sign up today.

Version 0.6.0 of the Lightfeather 3D engine has been released

Category: ApplicationsPermalink

Nov 26, 2007

The new version of Lightfeather 3D engine—an open source 3D Engine for Mac, Windows and Linux—supports geometry shaders, dynamic environment mapping and ngPlant models. A new tutorial shows the usage of the more advanced features of the included GUI. A generator for large terrains has been integrated into the terrain editor. Development of Lightfeather started in May 2005 and features Support for GLSL and Cg shaders, Support for HDR rendering, Support for MRT (multiple render targets), Various culling methods (Portals, Octtrees, Occlusion culling, PVS), Skeletal and Morphing Animation, Exporter for Blender to Lightfeather’s lfm format, Converter for some model formats to lfm format, Simple but powerful Post-Processing Framework, Paging terrain with splatting, Built-in GUI, Tools like Particle system-editor, terrain-editor, material-editor and tutorials.

Hyperion Demo-System 1.16.0

Category: DevelopersPermalink

Nov 16, 2007

A new version of Hyperion Demo-System is available. This version adds new functionalities to the physics library. Hyperion is a tool designed to help developers and technical artists quickly create and prototype real time 3D solutions: demos, benchmarks, little applications or games using XML, LUA scripting and the OpenGL Shading Language for real time shaders.

Inv3rsion Announces Conjurer Immersive VRML Viewer

Category: DevelopersApplicationsPermalink

Nov 16, 2007

Now available for Windows & Linux via a free demo download, Conjurer is a highly-scalable immersive VRML 1 & 2 viewer based on Coin3D (an OpenGL-based toolkit) and VR Juggler. Conjurer is designed for multiple screens and visualization clusters, and it supports 6-DOF head & wand tracker input. It supports VRML features such as time-based animation, stored viewpoints and VRMLScript nodes.

ActiveSolid Standard 2.5.6 freeware released

Category: DevelopersPermalink

Nov 16, 2007

This new version adds several GUI enhancements and automation methods, plus a much enhanced on-line demo. ActiveSolid Standard is a slightly scaled-down version of ActiveSolid Professional and is absolutely free for all users who are interested in 3D modeling, CAD, view markup and 3D digital communications.

Google Andriod include 3D Graphics Acceleration with the OpenGL ES 1.0

Category: GeneralDevelopersApplicationsPermalink

Nov 15, 2007

New Google Andriod software stack for mobile devices include 3D graphics based on the OpenGL ES 1.0 specification.

Column Header
Column Footer

temperature-friend