OpenGL Headline News
ALT Software demonstrates new technology integration at MILCOM featuring their OpenGL drivers
Category: General • Applications •
Oct 30, 2007
ALT Software, DiSTI, Green Hills Software and RTI will demonstrate at MILCOM (October 29-31, booth #305, Orlando, FL) a technology integration that promises to radically change the design and implementation of real-time, safety-critical distributed systems for defense and aerospace applications. ALT Software provides DO-178B certifiable OpenGL display drivers for embedded computing platforms that employ hardware accelerated graphics. ALT’s drivers are certifiable up to Level A, the highest level of this FAA and EASA recognized software quality standard.
OpenGL ARB announces an update on OpenGL 3.0
Category: Developers •
Oct 30, 2007
OpenGL ARB announces an update on OpenGL 3.0. The OpenGL ARB found, after careful review, some unresolved issues they wanted addressed before releasing a specification. The good news is that they’ve greatly improved the specification since Siggraph 2007, added some functionality, and flushed out a whole lot of details. The complete announcement is posted on the OpenGL discussion boards.
Making Linux application user interfaces richer with OpenGL
Category: Developers •
Oct 30, 2007
The developer behind Cairo-Clock and the LowFat image viewer, Mirco Müller, talked about the state of OpenGL support in desktop applications and described various techniques that developers can use to make OpenGL content integrate better with conventional GTK user interfaces. Müller explains how in order to expand the potential for bling in open source software, developers will have to incorporate hardware-accelerated 3D rendering into the underlying widget toolkits. This is a great read, check it out.
AMD releases Catalyst 7.10 Drivers for Linux
Category: Applications • Processors •
Oct 30, 2007
AMD’s new Catalyst 7.10 drivers for Linux now support AIGLX (accelerates indirect rendering) and ATI GPUs which allows for accelerated effects on desktops of supported distributions. OpenGL game performance improvements were added for OpenGL based games like Doom3 and Quake 4.
glslDevil 1.1 Released (Windows/Linux)
Category: Developers •
Oct 29, 2007
glslDevil is a platform-independent tool for debugging the OpenGL shader pipeline, supporting GLSL vertex, geometry, and fragment shaders. Version 1.1 adds support for the Microsoft Windows platform and incorporates various new features as well as a couple of bug fixes.
