OpenGL Headline News
Acrodea and Bandai Networks release Game SDK X-Forge 2007 for handheld devices
Category: Developers • Permalink
Jul 31, 2007
Acrodea and Bandai Networks have announced the release of X-Forge 2007, a game development environment for handheld devices. Leading the mobile games market, the newly released X-Forge 2007 SDK (software development kit) offers the first compatibility for Open GL®ES 2.0, and supports programmable shaders and scene graphs. X-Forge 2007 delivers compatibility with OpenKODE as set forth by the Khronos Group, and supports the de facto standard 3D graphics API sets OpenGL ES 1.0/1.1/2.0.
NVIDIA(R) FX Composer to help developers create games in less time
Category: Developers • Applications • Permalink
Jul 31, 2007
NVIDIA today announced the release of FX Composer 2.0. FX Composer is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true API cross-platform functionality. The widely used FX Composer tools permit rapid, low-cost development of visual effects.
POGL 0.56 Abstracts ARB, Cg and GLSL
Category: Developers • Applications • Permalink
Jul 30, 2007
Graphcomp has released Perl OpenGL (POGL) 0.56, adding support for Cg and GLSL.
In parallel, Graphcomp has also released the OpenGL::Shader module, which abstracts OpenGL APIs for ARB (assembly), Cg and GLSL shading languages. POGL Developer’s SiteEmbedded Systems 3D Game SDK Version 0.4.1 released
Category: General • Applications • Permalink
Jul 30, 2007
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices / mobile phones. The new v0.4.1 includes hardware and simulated lighting for the terrain renderer. Also, several improvements and bug fixes are included in this release. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin). For OpenKODE, the Acrodea SDK is used and tested.
Lightlab is a program for experimenting with the OpenGL lighting model
Category: Developers • Permalink
Jul 26, 2007
Lightlab is a hybrid GTK/OpenGL program for experimenting with the OpenGL lighting model. This program lets you set the colors and positions of three GTK light sources, and watch the effect that has on a simple 3D scene. You can select whether the scene contains a rotating cube, sphere, or teapot, and whether that object has a texture image on its surface.
Rollick: Marbles on Sand Racing Game
Category: Applications • Permalink
Jul 26, 2007
A racing game played with marbles on tracks made of sand. The game mimics a traditional game played with plastic or wooden marbles on Mediterranean beaches. Players flick or hit the marbles trying to complete the track in the least numbers of shots. Rollick has been developed with a version of the Torque Game Engine heavily modified to exploit the power of OpenGL 2.0 shaders and vertex buffer objects.
AllegroGL 0.4.2 released today
Category: Developers • Permalink
Jul 25, 2007
AllegroGL is an Allegro add-on that allows you to use OpenGL alongside Allegro—you use OpenGL for your rendering to the screen, and Allegro for miscellaneous tasks like gathering input, doing timers, getting cross-platform portability, loading data, and drawing your textures. So this library fills the same hole that things like glut do. AllegroGL also automatically exposes most, if not all, OpenGL extensions available to user programs. This means you no longer have to manually load them; extension management is already done for you.
