OpenGL Headline News
Acrodea and Bandai Networks release Game SDK X-Forge 2007 for handheld devices
Category: Developers •
Jul 31, 2007
Acrodea and Bandai Networks have announced the release of X-Forge 2007, a game development environment for handheld devices. Leading the mobile games market, the newly released X-Forge 2007 SDK (software development kit) offers the first compatibility for Open GL®ES 2.0, and supports programmable shaders and scene graphs. X-Forge 2007 delivers compatibility with OpenKODE as set forth by the Khronos Group, and supports the de facto standard 3D graphics API sets OpenGL ES 1.0/1.1/2.0.
NVIDIA(R) FX Composer to help developers create games in less time
Category: Developers • Applications •
Jul 31, 2007
NVIDIA today announced the release of FX Composer 2.0. FX Composer is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true API cross-platform functionality. The widely used FX Composer tools permit rapid, low-cost development of visual effects.
POGL 0.56 Abstracts ARB, Cg and GLSL
Category: Developers • Applications •
Jul 30, 2007
Graphcomp has released Perl OpenGL (POGL) 0.56, adding support for Cg and GLSL.
In parallel, Graphcomp has also released the OpenGL::Shader module, which abstracts OpenGL APIs for ARB (assembly), Cg and GLSL shading languages. POGL Developer’s SiteEmbedded Systems 3D Game SDK Version 0.4.1 released
Category: General • Applications •
Jul 30, 2007
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices / mobile phones. The new v0.4.1 includes hardware and simulated lighting for the terrain renderer. Also, several improvements and bug fixes are included in this release. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin). For OpenKODE, the Acrodea SDK is used and tested.
Lightlab is a program for experimenting with the OpenGL lighting model
Category: Developers •
Jul 26, 2007
Lightlab is a hybrid GTK/OpenGL program for experimenting with the OpenGL lighting model. This program lets you set the colors and positions of three GTK light sources, and watch the effect that has on a simple 3D scene. You can select whether the scene contains a rotating cube, sphere, or teapot, and whether that object has a texture image on its surface.
