OpenGL Headline News
visage|Demo uses the OpenGL API to showcase on-the-fly lip sync and visual text-to-speech
Category: Applications •
Feb 28, 2007
The visage|SDK offers the Visage Technologies character animation solutions in an easy-to-use, fully documented SDK. visage|Demo is an interactive, real time character animation demo using the OpenGL API, including real time lip sync and visual text-to-speech. Further features of the visage platform includes facial animation editing, 3ds max plug-in and automatic morph-target cloning. There is a free evaluation version of the SDK, documentation, and interactive samples.
Ubuntu 6.10 with XGL and Kiba-Dock for OpenGL API-accelerated Linux interfaces
Category: Developers •
Feb 27, 2007
XGL is a 3D-fortified X Server architecture layered on top of the OpenGL API. Kiba-Dock is a Linux XGL dock with physics support. This video shows the combination in action on Ubuntu Linux (using the Glitz image compositing library) for some interesting effects.
SmartCAM V14.0 adds OpenGL API rendering
Category: Applications •
Feb 27, 2007
SmartCAM computer-aided manufacturing (CAM) software provides CNC manufacturing solutions for milling, turning, fabrication, and wire EDM applications. The new v14.0 adds the ACIS 3D modeling kernel and OpenGL API-based rendering of solids with transparency, integrated dynamic viewing of the model, shaded-surface picking, and overall improved graphics performance.
Flux Studio 2.0 for web 3d authoring uses the OpenGL API for rendering
Category: Applications •
Feb 27, 2007
Flux Studio is a powerful 3D modeling and animation application for professionals and beginners alike optimized to create 3D content for delivery in a standard Web browser using open Internet standards. It uses the OpenGL APi for rendering, and supports the entire X3D standard, including advanced X3D features, such as Prototypes and Scripts.
OpenGL SDK now online
Category: Developers •
Feb 23, 2007
This is not a traditional SDK in the sense that it doesn’t arrive on CD-ROM, and it isn’t one monolithic download. Instead, it is a gathering of 3rd party contributions from many of the leaders in the community. In some cases the information and downloads are available directly from the SDK on opengl.org. In other cases, you’ll find links to the original materials elsewhere on the web. In all cases, the contributions have been hand selected and represent the best of what’s out there. New contributions will come online often, so check back frequently.
