OpenGL Headline News
GPU raycasting tutorial using the OpenGL API
Category: Developers •
Jan 31, 2007
GPU raycasting is a technique that can be used to render volumetric effects in real time. GPU raycasting is well suited for modern graphics cards, different optimizations and visual enhancements are easy to implement. This tutorial explains how to implement a simple GPU raycaster using the OpenGL API with vertex-fragment shaders and Nvidia’s CG. Includes demo with source.
GLCaml Objective Caml interface to OpenGL API
Category: Developers •
Jan 29, 2007
GLCaml is an Objective Caml (general-purpose programming language) interface for OpenGL versions 1.1, through 2.1, plus extensions. It is intended as a compact drop-in direct, dynamic binding to the OpenGL API. An OCaml SDL binding is provided as well, along with texture-map scaling functions, texture mip-map generators, and a bitmapped font library.
jslibs native libraries and OpenGL API wrapper for the SpiderMonkey Javascript engine
Category:
Jan 29, 2007
jslibs is a set of general-purpose native libraries for the SpiderMonkey Javascript engine (Mozilla’s C implementation of JavaScript). Some of these modules are simple wrappers to familiar libraries including the OpenGL API. Other modules provide tools for Javascript programming. Modules can be used in any project that embeds SpiderMonkey.
BigWake OpenGL API-based alarm clock
Category: Applications •
Jan 29, 2007
BigWake is an OpenGL API-based alarm clock that is easy to use, and is rendered like an elegant analog clock.
Tao Framework v2.0 RC1 offers .Net and Mono bindings to OpenGL 2.1
Category:
Jan 28, 2007
The Tao Framework provides .NET and Mono bindings to various native libraries, including OpenGL, SDL, Cg, DevIL, ODE, OpenAL, Lua, and more. The new v2.0 RC1 includes bindings for OpenGL 2.1, FreeGLUT, OpenAL GLFW, CG 1.4, and SDL. The Tao.OpenGl binding has been completely rewritten with native bindings to OpenGL 2.1.
