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OpenGL Headline News

Equalizer v0.2 parallel OpenGL API rendering framework adds support for scalable rendering

Category: Developers

Dec 30, 2006

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Equalizer is an open source programming interface and resource management system for scalable multipipe OpenGL API-based applications. Version 0.2 adds support for scalable rendering, by using multiple CPU’s, GPU’s and computers to scale the rendering performance of a single view. Currently supported are sort-first (2D), sort-last (DB) and eye task decomposition, as well as parallel compositing, including, but not limited to, direct send and binary swap sort-last compositing. Equalizer is a cross-platform toolkit and is initially available for Linux and Mac OS X.

WinBasicGL v1.0 BASIC language with support for 100+ OpenGL API calls

Category: Developers

Dec 29, 2006

WinBasicGL is a simple programming environment for Win32 platform with support for over 100 OpenGL API commands. This allows you to create simple games, demos and graphics applications using the BASIC programming language. It use FASM as a backend Assembler to generate the final executable.

Linderdaum Engine SDK v0.5.70 adds new advanced OpenGL API functionality

Category: Developers

Dec 28, 2006

The Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be not only the class library, but also an integrated out-of-the box solution for the development of interactive 3D games. It uses OpenGL 2.1 and the OpenGL Shading Language to provide features found in high-end commercial 3D engines. The new SDK v0.5.70 adds enhanced rendering including floating point rendering, MRTs, HDR, NPOT textures, multisampling,  and dynamic textures, more file formats support , improved resources manager (faster precaching, rloading of resources at runtime), support for the LibVorbis and 3D audio. The SDK contains source code for the demos.

BuGLe OpenGL API debugger adds range remapping and better ATI support

Category: Developers

Dec 27, 2006

BuGLe is an open-source OpenGL API debugger for UNIX systems. The latest release adds an option in the texture and framebuffer viewers to remap the range. This is useful for viewing textures with data outside the [0, 1] range as well as images with low dynamic range. BuGLe should also work much better on ATI cards.

Theater Booth Session at GDC March 7, 2007: What’s New with OpenGL?

Category: Developers

Dec 22, 2006

At GDC 2007 (03-07-07, 2PM-6PM, San Francisco), the Khronos Group will host an in-depth series of sessions on the OpenGL API in "on-the-show-floor" theater/classroom (Booth #260). This course will be taught by leading developers and will cover what's new in the OpenGL 2.1 and upcoming in "Longs Peak" and "Mt. Evans".

  • Presentation covering general developments in the API, including future direction; and a detailed tutorial on the most relevant new standard features: FBO and EXT_gpu_shader4
  • Performance analysis and optimization
  • Development Tools including an update from the Tools working group and a presentation from Graphics Remedy
  • FX topics including addressing the use of GPGPU effects for enhancing rendering

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