OpenGL Headline News
Horde3D SDK v0.7.0 OpenGL 2.0-based crowd rendering engine adds support for facial animation
Nov 30, 2006
Horde3D is a small open source OpenGL 2.0-based 3D rendering engine particularly suitable for rendering large crowds of animated characters. The new 0.7. adds support for morph targets which make it possible to use facial animation and specifically lip synchronization.
Category: Applications • Permalink
Irrlicht engine v1.2 adds support for texture matrix, FBO, and multisampling under Linux
Nov 30, 2006
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. The new v1.2 adds texture matrix support for hardware accelerated drivers, multisampling with OpenGL under Linux added, non-power-of-two textures, frame buffer objects for render targets larger than the screen, OpenGL render state fixes, enhanced COLLADA support and more.
Category: Developers • Permalink
Helian X3D browser for audio visualization using the OpenGL API
Nov 30, 2006
Heilan is a cross-platform open source OpenGL API-based X3D browser written in C++ and designed for audio work. It features low latency audio courtesy of PortAudio, 1st order B-format Ambisonic audio engine for full 3d sound, Open Sound Control support for all nodes, a multi-threaded audio engine and an OpenGL API-based visualizer.
Category: Applications • Permalink
Crystal Space and Crystal Entity game layer v1.0RC1 with support for OpenGL API-based shaders
Nov 29, 2006
Crystal Space is a powerful Open Source and portable 3D engine which supports the OpenGL API for rendering. Crystal Entity Layer is an Open Source 3D game framework which sits on top of Crystal Space and adds the notion of ‘game entities’ or ‘game objects’. The first candidate release for Crystal Space and Crystal Entity Layer 1.0 (1.0rc1) is available. It support CG and ARB shaders (both fragment and vertex shaders), support for lightmaps or hardware based lighting and shadows, physics using ODE, 3D sound, skeletal animation, a terrain engine and more.
Category: Developers • Permalink
Unity v1.6 OpenGL API-based 3D game environment enhances integration with web browsers via DHTML
Nov 29, 2006
Unity is an OpenGL API -based 3D game development tool with support for shaders, advanced lighting, physics, networking, scripting and more. Developers can deploy games on Mac OS X and Windows, and even create Dashboard widgets. The new v1.6 adds collaboration tools, support for Windows Vista, pitch and doppler audio FX, drop-in support for .NET libraries, and texture painting. The Unity Web Player browser plugin can now fully interact with DHTML web pages that it’s embedded in. The Unity plug-in supports IE, Safari, Firefox, Mozilla, Netscape and Camino on Mac OS X and Windows.
Category: Developers • Permalink
OpenGL FrameBuffer Object 101
Nov 27, 2006
The Frame Buffer Object (FBO) extension was introduced to make Render to Texture objects much more efficient and much easier to perform when compared with the copying or pbuffer alternatives. This article gives a quick over view of how to use this extension and some things to keep in mind when using it so you can add faster Render to Texture functionality to your OpenGL API-based programs.
Category: Developers • Permalink
OpenSG v1.8 adds Support for geometry shaders extensions to the OpenGL Shading Language
Nov 27, 2006
OpenSG is a portable scenegraph system to create realtime graphics programs for virtual reality applications on Windows, Linux, Solaris and MacOS X and is based on the OpenGL API. The new v1.8 adds support for geometry shaders extensions to the OpenGL Shading Language
Category: Developers • Permalink
OpenGL API-based Luxina game engine v0.95 enhances normal mapping and support Cg 1.5
Nov 27, 2006
The new v0.95 of the OpenGL API-based Luxina, Lua-scriptable game engine adds improvements to normal-mapping, use of Cg 1.5, and the resource viewer can serve as front-end to the file convertor. The engine comes with full documentation and is free for non-commercial use.
Category: Developers • Permalink
iDevGames Launches 3DU: 3D Game Development Contest for Mac OS X and OpenGL API
Nov 25, 2006
iDevGames and Over The Edge Entertainment, the authors of the Unity engine, invite developers to put their skills to the test by creating OpenGL API-based 3D unique games in just 30 days! To enter, simply request a free contest version of Unity Pro, the Mac-based cutting-edge game development tool, or use any OpenGL API-based 3D development tool to enter!
Category: Developers • Permalink
GLEW v1.3.5 adds support for OpenGL 2.1 and NVIDIA G80 OpenGL extensions
Nov 21, 2006
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform OpenGL API extension loading library. GLEW supports the majority of OpenGL extensions on a variety of platforms, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris. The new v1.3.5 adds core OpenGL 2.1 functionality and 21 new extensions available on NVIDIA GeForce 8 series graphics cards. GLEW is an open-source project.
Category: Developers • Permalink

