OpenGL Headline News
Horde3D SDK v0.7.0 OpenGL 2.0-based crowd rendering engine adds support for facial animation
Nov 30, 2006
Horde3D is a small open source OpenGL 2.0-based 3D rendering engine particularly suitable for rendering large crowds of animated characters. The new 0.7. adds support for morph targets which make it possible to use facial animation and specifically lip synchronization.
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Irrlicht engine v1.2 adds support for texture matrix, FBO, and multisampling under Linux
Nov 30, 2006
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. The new v1.2 adds texture matrix support for hardware accelerated drivers, multisampling with OpenGL under Linux added, non-power-of-two textures, frame buffer objects for render targets larger than the screen, OpenGL render state fixes, enhanced COLLADA support and more.
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Helian X3D browser for audio visualization using the OpenGL API
Nov 30, 2006
Heilan is a cross-platform open source OpenGL API-based X3D browser written in C++ and designed for audio work. It features low latency audio courtesy of PortAudio, 1st order B-format Ambisonic audio engine for full 3d sound, Open Sound Control support for all nodes, a multi-threaded audio engine and an OpenGL API-based visualizer.
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Crystal Space and Crystal Entity game layer v1.0RC1 with support for OpenGL API-based shaders
Nov 29, 2006
Crystal Space is a powerful Open Source and portable 3D engine which supports the OpenGL API for rendering. Crystal Entity Layer is an Open Source 3D game framework which sits on top of Crystal Space and adds the notion of ‘game entities’ or ‘game objects’. The first candidate release for Crystal Space and Crystal Entity Layer 1.0 (1.0rc1) is available. It support CG and ARB shaders (both fragment and vertex shaders), support for lightmaps or hardware based lighting and shadows, physics using ODE, 3D sound, skeletal animation, a terrain engine and more.
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Unity v1.6 OpenGL API-based 3D game environment enhances integration with web browsers via DHTML
Nov 29, 2006
Unity is an OpenGL API -based 3D game development tool with support for shaders, advanced lighting, physics, networking, scripting and more. Developers can deploy games on Mac OS X and Windows, and even create Dashboard widgets. The new v1.6 adds collaboration tools, support for Windows Vista, pitch and doppler audio FX, drop-in support for .NET libraries, and texture painting. The Unity Web Player browser plugin can now fully interact with DHTML web pages that it’s embedded in. The Unity plug-in supports IE, Safari, Firefox, Mozilla, Netscape and Camino on Mac OS X and Windows.
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OpenGL FrameBuffer Object 101
Nov 27, 2006
The Frame Buffer Object (FBO) extension was introduced to make Render to Texture objects much more efficient and much easier to perform when compared with the copying or pbuffer alternatives. This article gives a quick over view of how to use this extension and some things to keep in mind when using it so you can add faster Render to Texture functionality to your OpenGL API-based programs.
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OpenSG v1.8 adds Support for geometry shaders extensions to the OpenGL Shading Language
Nov 27, 2006
OpenSG is a portable scenegraph system to create realtime graphics programs for virtual reality applications on Windows, Linux, Solaris and MacOS X and is based on the OpenGL API. The new v1.8 adds support for geometry shaders extensions to the OpenGL Shading Language
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OpenGL API-based Luxina game engine v0.95 enhances normal mapping and support Cg 1.5
Nov 27, 2006
The new v0.95 of the OpenGL API-based Luxina, Lua-scriptable game engine adds improvements to normal-mapping, use of Cg 1.5, and the resource viewer can serve as front-end to the file convertor. The engine comes with full documentation and is free for non-commercial use.
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iDevGames Launches 3DU: 3D Game Development Contest for Mac OS X and OpenGL API
Nov 25, 2006
iDevGames and Over The Edge Entertainment, the authors of the Unity engine, invite developers to put their skills to the test by creating OpenGL API-based 3D unique games in just 30 days! To enter, simply request a free contest version of Unity Pro, the Mac-based cutting-edge game development tool, or use any OpenGL API-based 3D development tool to enter!
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GLEW v1.3.5 adds support for OpenGL 2.1 and NVIDIA G80 OpenGL extensions
Nov 21, 2006
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform OpenGL API extension loading library. GLEW supports the majority of OpenGL extensions on a variety of platforms, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris. The new v1.3.5 adds core OpenGL 2.1 functionality and 21 new extensions available on NVIDIA GeForce 8 series graphics cards. GLEW is an open-source project.
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Call for Authors for advanced OpenGL and OpenGL ES rendering techniques for ShaderX6
Nov 20, 2006
The ShaderX book series is looking for contributions for advanced OpenGL and OpenGL ES rendering techniques, for the new ShaderX6. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. Proposals are due by April 1st, 2007. Please send them to wolf at shaderx.com.
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Red engine real-time ray-tracer using the OpenGL API in a scalable GPU based 3D engine
Nov 20, 2006
Fully based on top of the OpenGL API, the Redsdk is a scalable GPU engine that includes real-time lighting and shadowing, real-time raytracing, a scene graph with customizable transformation pipeline, and offline high quality ray-tracing. Leveraging most of ARB shader standards, programs written for real-time application rendering can be used for the production of true ray-traced effects.
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OpenGL Pipeline Newsletter Vol 002 - OpenGL now and in the near future
Nov 17, 2006
The second edition of OpenGL Pipeline, the quarterly newsletter covering all things the OpenGL standards body has “in the pipeline”, covers many important issues: from what to expect in the new SDK, to information about OpenGL “Longs Peak” and OpenGL “Mt. Evans”, to technical optimization.
Topics in this issue include:
- Transitions (two new OpenGL releases in 2007)
- One SDK to Rule Them All
- The New Object Model
- Platform TSG Update
- “Clean" your OpenGL usage using gDEBugger
GLee OpenGL Extension library adds support for OpenGL 2.1 and GeForce 8 OpenGL extensions
Nov 17, 2006
GLee (GL Easy Extension library) is a free cross-platform extension loading library for the OpenGLAPI . It provides seamless support for almost all OpenGL extensions and core functions up to OpenGL 2.0, automatically linking extension and core functions as they are used. The new v5.21 adds OpenGL 2.1 core support and NVIDIA GeForce 8 series extensions. 362 extensions are now supported.
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Tutorial on using NVIDIA geometry shaders with the OpenGL Shading Language
Nov 16, 2006
This tutorial explains how to use NVIDIA’s geometry shaders extensions to the OpenGL Shading Language (available for the GeForce 8 Series). A geometry shader begins with a single primitive (point, line, triangle). It can read the attributes of any of the vertices in the primitive and use them to generate new primitives. A geometry shader has a fixed output primitive type (point, line strip, or triangle strip) and emits vertices to define a new primitive. A geometry shader can emit multiple disconnected primitives. The primitives emitted by the geometry shader are clipped and then processed like an equivalent OpenGL primitive specified by the application. A Windows demo is included.
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OpenGL.org Recent Headlines - View News Archives with Descriptions
Starry Starry Night OpenGL API-based screensaver Nov 14, 2006
Framebuffer Object class v1.5 supports attaching mulitple tetures with a single entry point Nov 13, 2006
Google Video presentation and text script from the Blender Conference 06: OpenGL Performance Programming Nov 12, 2006
NVIDIA GeForce 8 Series OpenGL extensions Nov 09, 2006
GPU computing with NVIDIA CUDA for data-intensive processing that inter-operates with the OpenGL API Nov 09, 2006

