OpenGL Headline News
OpenCity V0.0.4 OpenGL API-based 3D city simulator project adds support for building roads, electric lines, electric plants and trees
Category: Applications •
Oct 30, 2006
OpenCity is a 3D city simulator project (nothing like SimCity) based on the OpenGL API and SDL. You can build residential, commercial and industrial zones then supply them with necessary goods and watch them grow up. OpenCity is also a OpenGL API game programming tutorial. In the resources section, you can find the micro simulators’ algorithm, design document, UML diagram and information about other issues. The new v0.0.4 includes a multi-platform save format and auto package for Linux and lets you build roads, electric lines, electric plants, trees, and the three standard RCI zones.
OpenVRML v0.16.1 cross-platform VRML and X3D browser, OpenGL API -based renderer and C++ runtime library enhance Mozilla plugin
Category: Developers •
Oct 30, 2006
OpenVRML is a VRML and X3D browser plug-in and C++ toolkit for incorporating VRML support into applications. It provides VRML97 and Classic VRML X3D parsers, a runtime, and an OpenGL API-based harenderer as C++ libraries. The new v0.16.1 modifies the Mozilla plug-in backend to be openvrml-gtkplug, a reusable out-of-process GTK+ VRML browser component, and supports text rendering nodes under Windows.
Mac OS X 10.5 Leopard will support OpenGL 2.1 and enhanced performance
Category: General •
Oct 27, 2006

Mac OS X 10.5 Leopard will support OpenGL 2.1 which adds pixel buffer objects, color managed texture images in the sRGB color space, and improvements in the shader programming API. Leopard will also provide a dramatic increase in OpenGL performance by offloading CPU-based processing onto another thread which can then run on a separate CPU core feeding the GPU. This can increase, or in some cases, even double the performance of OpenGL-based applications.
Drishti volume exploration and presentation tool using OpenGL Shading Language shaders and 3D textures
Category: Applications •
Oct 26, 2006
Drishti is designed to let you explore volumetric datasets as well as use them in presentations. The software employs direct volume rendering approach using OpenGL Shading Language shaders and 3D textures available on modern GPUs for exploring scalar and vector volumetric data. 2D transfer functions are used for classification of scalar volumes. Users can create and animate streamlines for vector volumes. Source code is available.
Remo 3D v1.2 OpenGL API-based modeler enhances performance and import capabilities
Category: Applications •
Oct 25, 2006
Remo 3D is an OpenGL API-based 3D modeler with support for OpenFlight format, for real-time visualization. The new v1.2 adds improved rendering performance and import functionality for many file formats including 3ds, COLLADA, dxf, osg, obj, shp.
