OpenGL Headline News
DreamChess v0.1.0 XBoard-compatible OpenGL API-based 3D chess game
Category: Applications •
Sep 29, 2006
DreamChess is an open source chess game for Linux, Windows, Dreamcast and BeOS. It features 3D OpenGL API-based graphics and provides various chess board sets, ranging from classic wooden to flat figurines. A moderately strong chess engine is included: Dreamer. However, should this engine be too weak for you, then you can use any other XBoard-compatible chess engine, including the popular Crafty and GNU Chess.
DJV 0.5.0 beta OpenGL API-based digital imaging software adds new release of flipbook viewer and image utilities
Category: Applications •
Sep 29, 2006
DJV is an open source suite of tools for working with digital images, including image viewing and playback, command line image processing, and basic monitor calibration. It uses Qt 4, the OpenGL API, libtiff, libjpeg libraries. The new v 0.5.0 adds a new release of the flipbook viewer and support for extended range images with 16 and 32 bits of data per color channel, new image formats including DPX and OpenEXR, and movie playback from system memory or directly from disk.
MGLTools v1.4.3 uses the OpenGL API to render 3D structures for DNA
Category: Applications •
Sep 29, 2006
MGLTools is a software for 3D visualization and analysis of molecular structures. It uses Python OpenGL bindings to deliver cross platform interactive molecular viewer suitable for producing publication-quality images. Users can dynamically change most of the parameters to OpenGL API functions calls such as polygon modes (point, line, fill), light position, shading modes (flat, smooth), etc.
Unity 1.5.1 OpenGL API-based 3D game environment adds support for old hardware and drivers
Category: Developers •
Sep 29, 2006
Unity is an OpenGL API -based 3D game development tool for Mac OS X with support for shaders, advanced lighting, physics, networking, scripting and more. Developers can deploy games on Mac OS X and Windows, and even create Dashboard widgets. The new v1.5 adds support for olds hardware/software combinations, Unicode for game localization, a car wizard, and new shaders for terrain and foliage rendering.
Realtime Radiosity Bugs game concept uses OpenGL 2.0 for real-time global illumination and radiosity
Category: Developers •
Sep 27, 2006

Realtime Radiosity Bugs is an experimental concept of a game based on OpenGL 2.0 with real-time updated global illumination and realtime radiosity.
The demo contains real-time radiosity with true soft shadows and color bleeding, all coming from dynamic light source you can control. It uses Lightsprint radiosity middleware .
