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OpenGL Headline News

DreamChess v0.1.0 XBoard-compatible OpenGL API-based 3D chess game

Category: ApplicationsPermalink

Sep 29, 2006

DreamChess is an open source chess game for Linux, Windows, Dreamcast and BeOS. It features 3D OpenGL API-based graphics and provides various chess board sets, ranging from classic wooden to flat figurines. A moderately strong chess engine is included: Dreamer. However, should this engine be too weak for you, then you can use any other XBoard-compatible chess engine, including the popular Crafty and GNU Chess.

DJV 0.5.0 beta OpenGL API-based digital imaging software adds new release of flipbook viewer and image utilities

Category: ApplicationsPermalink

Sep 29, 2006

DJV is an open source suite of tools for working with digital images, including image viewing and playback, command line image processing, and basic monitor calibration. It uses Qt 4, the OpenGL API, libtiff, libjpeg libraries. The new v 0.5.0 adds a new release of the flipbook viewer and support for extended range images with 16 and 32 bits of data per color channel, new image formats including DPX and OpenEXR, and movie playback from system memory or directly from disk.

MGLTools v1.4.3 uses the OpenGL API to render 3D structures for DNA

Category: ApplicationsPermalink

Sep 29, 2006

MGLTools is a software for 3D visualization and analysis of molecular structures. It uses Python OpenGL bindings to deliver cross platform interactive molecular viewer suitable for producing publication-quality images. Users can dynamically change most of the parameters to OpenGL API functions calls such as polygon modes (point, line, fill), light position, shading modes (flat, smooth), etc.

Unity 1.5.1 OpenGL API-based 3D game environment adds support for old hardware and drivers

Category: DevelopersPermalink

Sep 29, 2006

Unity is an OpenGL API -based 3D game development tool for Mac OS X with support for shaders, advanced lighting, physics, networking, scripting and more.  Developers can deploy games on Mac OS X and Windows, and even create Dashboard widgets. The new v1.5 adds support for olds hardware/software combinations, Unicode for game localization, a car wizard, and new shaders for terrain and foliage rendering.

Realtime Radiosity Bugs game concept uses OpenGL 2.0 for real-time global illumination and radiosity

Category: DevelopersPermalink

Sep 27, 2006

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Realtime Radiosity Bugs is an experimental concept of a game based on OpenGL 2.0 with real-time updated global illumination and realtime radiosity.
The demo contains real-time radiosity with true soft shadows and color bleeding, all coming from dynamic light source you can control. It uses Lightsprint radiosity middleware .

H3D API v1.5 haptic library adds support for NURBS and more options for OpenGL textures

Category: ApplicationsPermalink

Sep 26, 2006

H3D API is an open source C++ implementation of the X3D standard, built using the OpenGL API. The new v1.5 includes a VRML parser, support for NURBS geometry, and more options for using OpenGL textures through the new TextureProperties node. Support for the ForceDimension Omega haptics / force feedback device is also new for version 1.5.

3D PrintScreen lets you capture OpenGL data and export as 3D XML

Category: Permalink

Sep 26, 2006

3D PrintScreen can grab all 3D data coming from any application based on OpenGL API. The 3D scene of your application is saved in the open file format 3D XML from Dassault Systemes, and can be opened in the 3D XML Player. Both 3D PrintScreen and the 3D XML Player are free. 3D PrintScreen is as simple to use as classical print screen.

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