OpenGL Headline News
APOCALYX v 0.8.9 lua-scriptable OpenGL API-based 3D engine enhances support for the OpenGL Shading Language
Category: Developers •
Aug 31, 2006
APOCALYX is a 3D engine written in C++ that uses the OpenGL API, OpenAL, Lua and other open source libraries. The new v0.8.9 adds improvements in checking the capabilities of 3D accelerators to allow more control on the effects based on shaders. Other features: full support of the OpenGL Shading Language, built-in AI algorithms (path finding, FSM, steering behaviors etc.), and a simple TTS . APOCALYX is open source, free for commercial use and comes with all documentation material and clear sources of fully functional demos.
VMD v1.85 molecular visualization program adds stereoscopic display and OpenGL Shading Language-based rendering on MacOS X
Category: Applications •
Aug 29, 2006

VMD is an interactive molecular dynamics visualization and analysis package that uses the OpenGL API and OpenGL Shading Language for high performance display of macromolecular simulations. The new v1.8.5 adds support for stereoscopic display and OpenGL Shading Language-based rendering on MacOS X, new collaboration tools for chat, exchange of molecular views, and submission of jobs to remote supercomputers. Other updates include a new MultiSeq bioinformatics analysis environment plug-in, extended file format support, new structure building tools, and several new analysis plugins.
FastVox volume renderer v2.0 (alpha) uses OpenGL Shading Language for accelerated GPU rendering
Category: Applications •
Aug 28, 2006
FastVox is a state of the art volume rendering API with outstanding image quality and hardware acceleration features taking advantage of the OpenGL API. The new v2.0 (alpha) uses OpenGL Shading Language pixel shaders for significant speed gains including: GPU-based Volume Rendering, Iso-Surface Rendering, Maximum Intensity Projection, and Multiplanar Reformation. All GPU code uses the OpenGL Shading Language. Available for Windows and Linux.
BuGLe OpenGL API debugger adds framebuffer viewer
Category: Developers •
Aug 28, 2006
BuGLe is an open source tool for OpenGL API code debugging, implemented as a wrapper library that sits between your program and OpenGL. It allows a developer to view OpenGL state at any time. The latest version adds a framebuffer viewer.
Luxinia v 0.94 lua-scriptable OpenGL API-based 3D game engine enhances shader support
Category: Developers •
Aug 28, 2006

Luxinia is a 3D engine written in C that uses the OpenGL API, Lua, GLFW and OpenAL. The new v0.94 adds improvements in stencil-shadows and shader system to allow more control of effects. The texture combiners can also be manually set for shaders on older generation-cards (ARB_texture_env_combine and related). The sky rendering demo makes heavy use of this feature to draw dynamic skies well even on older hardware. Luxinia is free for non-commercial use and comes with all documentation material and sources of the samples.
