OpenGL Headline News
APOCALYX v 0.8.9 lua-scriptable OpenGL API-based 3D engine enhances support for the OpenGL Shading Language
Aug 31, 2006
APOCALYX is a 3D engine written in C++ that uses the OpenGL API, OpenAL, Lua and other open source libraries. The new v0.8.9 adds improvements in checking the capabilities of 3D accelerators to allow more control on the effects based on shaders. Other features: full support of the OpenGL Shading Language, built-in AI algorithms (path finding, FSM, steering behaviors etc.), and a simple TTS . APOCALYX is open source, free for commercial use and comes with all documentation material and clear sources of fully functional demos.
Category: Developers • Permalink
VMD v1.85 molecular visualization program adds stereoscopic display and OpenGL Shading Language-based rendering on MacOS X
Aug 29, 2006

VMD is an interactive molecular dynamics visualization and analysis package that uses the OpenGL API and OpenGL Shading Language for high performance display of macromolecular simulations. The new v1.8.5 adds support for stereoscopic display and OpenGL Shading Language-based rendering on MacOS X, new collaboration tools for chat, exchange of molecular views, and submission of jobs to remote supercomputers. Other updates include a new MultiSeq bioinformatics analysis environment plug-in, extended file format support, new structure building tools, and several new analysis plugins.
Category: Applications • Permalink
FastVox volume renderer v2.0 (alpha) uses OpenGL Shading Language for accelerated GPU rendering
Aug 28, 2006
FastVox is a state of the art volume rendering API with outstanding image quality and hardware acceleration features taking advantage of the OpenGL API. The new v2.0 (alpha) uses OpenGL Shading Language pixel shaders for significant speed gains including: GPU-based Volume Rendering, Iso-Surface Rendering, Maximum Intensity Projection, and Multiplanar Reformation. All GPU code uses the OpenGL Shading Language. Available for Windows and Linux.
Category: Applications • Permalink
BuGLe OpenGL API debugger adds framebuffer viewer
Aug 28, 2006
BuGLe is an open source tool for OpenGL API code debugging, implemented as a wrapper library that sits between your program and OpenGL. It allows a developer to view OpenGL state at any time. The latest version adds a framebuffer viewer.
Category: Developers • Permalink
Luxinia v 0.94 lua-scriptable OpenGL API-based 3D game engine enhances shader support
Aug 28, 2006

Luxinia is a 3D engine written in C that uses the OpenGL API, Lua, GLFW and OpenAL. The new v0.94 adds improvements in stencil-shadows and shader system to allow more control of effects. The texture combiners can also be manually set for shaders on older generation-cards (ARB_texture_env_combine and related). The sky rendering demo makes heavy use of this feature to draw dynamic skies well even on older hardware. Luxinia is free for non-commercial use and comes with all documentation material and sources of the samples.
Category: Developers • Permalink
Spinnn OpenGL API-based 3D action puzzle game
Aug 25, 2006
Spinnn is a 3D action puzzle game in which players move and spin falling game pieces and try to create horizontal lines. It supports both mouse and keyboard input and uses the OpenGL API for 3D graphics and animations.
Category: Applications • Permalink
In the Groove dance action game now available for PCs using the OpenGL API for onscreen graphics
Aug 25, 2006

In the Groove is an action game designed to work with a USB-based dance pad. It has previously been available for PS2 but is now available for PC and Mac using OpenGL API-based graphics. To play the game, a user steps on the dance pad in time with what’s happening on the screen. There are seven difficulty modes: Dance, Battle (play against another person or the computer), Marathon (play songs nonstop and try to survive ), Tutorial, Fitness (measure your calories), Training and a full Editor (for creating new steps).
Category: Applications • Permalink
Wine v0.9.2 free implementation of Windows on Unix improves support for trhe OpenGL API
Aug 25, 2006
Wine is an Open Source implementation of the Windows API on top of X and Unix. The new v0.9.2 improves support for OpenGL API implementation on different platforms, improves NTLM support and adds XEmbed system tray support.
Category: Applications • Permalink
Mesh Viewer lightweight OpenGL API-based viewer adds support for Qt 4 GUI
Aug 24, 2006
The Mesh Viewer is an easy to use lightweight application for displaying three dimensional models (triangular meshes) from a variety of file formats. It uses the OpenGL API to render the models. The new v0.3.1 adds support for the Qt 4 GUI library. It has been tested under Linux, Windows XP and Solaris.
Category: Applications • Permalink
GRASS v6.1.0 open source GIS suite with OpenGL API-based visualization adds 3D vector and voxel display
Aug 23, 2006

The GRASS (Geographic Resources Analysis Support System) geographic information system is an open-source project that includes tools for spatial modeling, visualization of raster and vector data, management and analysis of geospatial data, and the processing of satellite and aerial imagery, along with the capability to produce sophisticated presentation graphics and hardcopy maps (think ESRI’s ARcView but not costing $20k). The new v6.1.0 adds a new graphical GIS manager and menu system and enhances the OpenGL API-based NVIZ visualization tool to display 3D vector data and voxel volumes and create on-the-fly MPEG animations.
Category: Applications • Permalink

