OpenGL Headline News
FastCut 2 RT video editor uses the OpenGL API
Jun 28, 2006
FastCut is a video editor for Mac OS X. The v2 RT-Engine is based on OpenGL to benefit from hardware acceleration. Once video frames are uploaded to the video memory of a graphics card, they are manipulated in real-time on a pixel-per-pixel basis by CoreImage and used as textures on geometric objects in a 3D OpenGL world.
Category: Applications • Permalink
STDK v1.1.0 uses OpenGL API on Windows and Mac OS X and OpenGL ES API on embeded terminals
Jun 28, 2006
The STDK is a multimedia applications creation software, specially designed for games. Every application created with the STDK can run on many platforms, inside or outside a web browser. The standalone and web players use OpenGL API for hardware accelerated rendering on Windows and Mac OS X, and OpenGL ES API for embeded terminals, like PDAs and mobile phones. The new v1.1.0 adds a simplified AI system and bugfixes.
Category: Applications • Permalink
LightWorks 7.6 adds automatic lighting calculation, C++ support and new OpenGL API-based shaders
Jun 26, 2006
LightWorks is an advanced photorealistic rendering solution using the OpenGL API for all types of market and applications. The new v7.6, adds “Final Gather” to calculate lighting automatically, an enhanced development framework for integration into other applications, new shaders, and support for Microsoft Visual C++ version 8, 64-bit Windows on Intel/AMD, and Universal Binary on Mac OS.
Category: Applications • Permalink
OpenGL API-based Amazing Curves Racing beta 1.02 public game server online
Jun 26, 2006
Amazing Curves Racing renders real-time tessellated curved surfaces using the OpenGL API and computes physics interaction directly on the curved surfaces. Rendered surfaces are smooth with no visible triangles. Driving on curved surfaces is very smooth; bumpiness is added using cubic displacement maps where needed. Polygon-physics discontinuities are not present. Network play and physics interaction is lag-free for typical internet connections and scales gracefully to higher pings (300ms and higher). A public game server has been set up for online beta testing. The game will run on any OpenGL API-based hardware, Pentium-M 1.7 or P4 2.8 class CPU, 512MB or higher recommended.
Category: Applications • Permalink
BS Off-Screen Library uses the OpenGL API for massive real-time calculations in X3D visualization
Jun 26, 2006
The BS Off-Screen Library consists of a set of OpenGL classes in C++ source code that interface directly to GPU for computational intensive and costly calculations such as matching algorithms. The results of these computations can then be handed to the rendering pipeline of BS Contact VRML/X3D for visualization. This saves time during the rendering and display phase as many calculations can be done in parallel on the graphics cards GPU and on the CPU of the computer.
Category: Developers • Permalink
MeshLab V0.7 open source system for editing large 3D meshes and shading with the OpenGL API
Jun 23, 2006
MeshLab is an open source portable and extensible system for the editing and automatic processing of unstructured 3D triangular meshes, in particular it works on the not-so-small 3D models found in 3D scanning. It provides a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of large unstructured meshes. Feautres include import/export in many formats , cleaning filters, and efficient OpenGL API shader-based rendering (comptible with TyphoonLabs’ ShaderDesigner) in high resolution (up to 16k x 16k) for high quality printing and wiht the new v0.7 it can work with large meshes (~10 Million of triangles).
Category: Applications • Permalink
OpenGL API-based Bridge Construction Set free contest version
Jun 23, 2006
Chronic Logic has released a free contest version of the OpenGL API-based Bridge Construction Set (BCS) video game in which you design and build bridges and then stress test them to see how your creations hold up under pressure. This special contest release allows new users to experience some of the excitement of BCS. Contest prizes include an ATI Radeon X1600 Pro 256MB PCIe, an ATI Radeon X1300 Pro 256mb PCIe, both great video cards with full OpenGL 2.0 support.
Category: Applications • Permalink
GLOBE_3D real-time 3D engine written in Ada using the OpenGL API for rendering
Jun 22, 2006
GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on the OpenGL API. It supports transparency, real-time rendering, portal rendering, full eye movements and rotations, VRML compiler, 3ds Max scene exporter and extruded surface generator.
Category: Developers • Permalink
BumpTop OpenGL API/GLUT protoype PC desktop metaphor with physical realism
Jun 22, 2006

BumpTop is a prototyp for a new desltop metaphor tha behaves in a more physically realistic manner using piling instead of filing. Programs and files can be casually shuffled around and are influenced by physical characteristics such as friction and mass, much like you would manipulate lightweight objects in the real world. You can throw a bunch of similar objects on a pile to represent stuff you’ll get to later, or stack them neatly to represent stuff you’ve already seen. BumpTop runs in real-time on a Toshiba M200 TabletPC with a 1.6 Ghz CPU, 1 GB RAM and a GeForce FX Go 5200 graphics card. The prototype is written with C++, OpenGL and GLUT. Rigid body dynamics and collision detection are provided by the NovodeX Physics SDK.
Category: Applications • Permalink
Torque Game Builder OpenGL API-accelerated 2D engine
Jun 21, 2006
GarageGames has released Torque Game Builder, a 2D engine which can handle incorporation of of 3D objects and features such as parallax scrolling allow users to create pseudo-3D games and environments. It features animated sprites, flexible tiles, networking, a special effects system, collision detection, real world physics, scripting, and OpenGL API hardware-accelerated 2D rendering. Includes source code with your license.
Category: Developers • Permalink

