OpenGL Headline News
G3D open source 3D engine v6.09 supports OpenGL Shading Language texture dimensions
Category: Developers • Permalink
May 30, 2006
G3D is a free, Open Source C++ library that provides a set of routines and structures that are needed to jumpstart your own engine or graphics project. The library has two parts: G3D for pure math and GLG3D for interacting with hardware acceleration via the OpenGL API. Programmable hardware is supported via the OpenGL Shading Language, OpenGL ARB assembly, NVIDIA assembly, and Cg specifications. The new v6.09 enhances rendering performance, supports OpenGL Shading Language texture dimensions , support Mesa3D softwrae rendering, and adds a “World of Warcraft”-style camera controller
Impact CAD/finite element suite adds OpenGL API bindings for hardware acceleration
Category: Applications • Permalink
May 30, 2006
Impact is a complete CAD/finite element suite which simulates dynamic events, often involving large deformations or high velocities. Simulations are made on a virtual 3D model which can be created with a pre-processor. The latest release uses JoGL to provide OpenGL API bindings on Windows, Linux and OS X (additional platforms are supported by extensions). The OpenGL API support allows models larger than 50,000 elements to be comfortably edited and provides a significant step in graphics performance. Impact is written in Java and is released as Open Source.
Motorboat fury racing game use the OpenGL Shading Language for visual FX
Category: Applications • Permalink
May 29, 2006
Motorboat fury is a simple racing game using the OpenGL API for rendering and OpenAL for audio. It uses the OpenGL Shading Language for per-pixel lighting, animated sky, realistic water and HDR rendering. Join the testing team, play the game and help improving it’s quality.
GLee v5.2 OpenGL API extension loading library adds support for Mac OS X
Category: Developers • Permalink
May 27, 2006
GLee (GL Easy Extension library) is a free cross-platform extension loading library for OpenGL. It provides seamless support for 340 OpenGL extensions and the complete OpenGL 2.0 feature set, automatically linking extension and core functions as they are used. The new v.5.2 adds support for Mac OS X (in addition to Windows, Linux, FreeBSD )
SDL.NET v4.0.4 .Net binding to SDL library adds 2D drawing to OpenGL windows
Category: Developers • Permalink
May 25, 2006
SDL.NET is a set of object-oriented CLS-compliant .NET bindings for the SDL library and provides high-level access to audio, keyboard, mouse, joystick, TrueType fonts, various image formats, sound mixing, MPEG-1 movies, 2D video framebuffer and 3D hardware via the OpenGL API. It is compatible with both .NET and Mono runtimes. The new v4.04 uses the latest SDL library (1.2.10), can now use the current desktop resolution to create VideoModes, adds SdlDotNet.OpenGl for drawing 2D surfaces to an OpenGL window, and adds as OpenGL font demo.
modo 3D 201 polygonal and subdivision modeler adds mesh paint and enhanced OpenGL API-based renderer
Category: Applications • Permalink
May 25, 2006
modo 201 offers polygonal and subdivision surface 3D modeling, painting and rendering in a single integrated and OpenGL API accelerated platform for Windows and Mac OS X. The new release adds mesh painting; a Solid Sketch tool fore creating branched base meshes, round bevel controls and faster sculpting; smooth UV interpolating; and a new OpenGL API based new rendering engine that supports global illumination and physically-based shading techniques, subsurface scattering, anisotropic blurry reflections and micropolygon displacement.
Videator v1.0 video application uses the OpenGL API for real-time 3D FX and transitions
Category: Applications • Permalink
May 23, 2006
Videator v1.0 is a movie-making and video processing application for Mac OS X, that lets you quickly make movies with all sorts of effects from live video or existing movies. Videator gives users access OpenGL API-accelerated Core Image technologies to offer to over 108 effects, transitions, and filters so you can layer movies, images, paint, music and text over video, as well as apply, modify, and re-order multiple effects. Movies can then be saved as QuickTime or iPod, and images as iTIFF or JPEG files
