Part of the Khronos Group

OpenGL Headline News

Geist3D (beta) real-time graphics engine & IDE with support for OpenGL 2.0

Category: Developers

Mar 31, 2006

Geist3D is a new graphics engine built on OpenGL 2.0. It comes complete with an editor to construct 3D models and develop OpenGL Shading Language programs. It also provides a Python scripting interface and computes rigid body physics. First beta available for download.

H3D Haptic API v1.4 adds OpenGL Elevation Grid   GLUTWindow nodes; improves X3D compliance

Category: Developers

Mar 31, 2006

H3D API is an open source C++ implementation of the X3D standard (the successor to VRML), built using the OpenGL API. The new v1.4 takes improves X3D compliance with PROTO nodes, IMPORT/EXPORT and OpenGL ElevationGrid and Fog rendering nodes. It also offers significant increase in stability and ease-of-use, with a new configuration system.

Factor dynamic programming language with OpenGL API bindings

Category: Developers

Mar 30, 2006

Factor is a programming language running on FreeBSD, Linux, Mac OS X and Windows, aimed at expert programmers who wish to quickly develop advanced applications. Its main influences are Joy, Forth, and Lisp. It provides an extensible postfix syntax, polymorphism through predicate-based dynamic dispatch, a variety of data structures, a powerful math library, a C library interface, an HTTP server and Web framework, and bindings to the OpenGL API, and Freetype. The implementation consists of a small runtime written in C, together with an optimizing compiler written in Factor that targets x86, PowerPC, and AMD64.

Intel game demo creation content - first prizes of $30,000

Category: Developers

Mar 30, 2006

Announced at GDC, Intel is sponsoring a game demo development contest to select the best threaded and best laptop game.  First prize in both categories is $30,000 US. Entries will be tested on OpenGL API-accelerated cards from NVIDIA and ATI.  Final entries must be received buy August 25, 2006

STDK multimedia/games software v1.0.2 uses OpenGL API on Win & MacOS X and OpenGL ES on mobile

Category: Developers

Mar 27, 2006

The StoneTrip Development Kit is a multimedia applications creation software, specially designed for games. Every application created with the STDK can run on many platforms, inside or outside a web browser. The standalone and web players use the OpenGL API for hardware accelerated rendering on Windows and MacOS X, and OpenGL ES API for embedded devices, consoles,  PDAs and mobile phones.

Read more OpenGL news

Column Header
Column Footer

temperature-friend