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OpenGL Headline News

xNormal v3.0 normal/ambient occlusion mapper with OpenGL API-based viewer

Feb 28, 2006

xNormal is a .NET v2.0 application that creates normal/ambient occlusion maps (DOT3 bump mapping textures) from a very high polygon model and fits it into a low polygon model. Supports many mesh formats (including COLLADA 1.4 )as well as multiple output image formats. It comes with an OpenGL API-based interactive viewer to see the final result that uses the OpenGL API with the OpenGL Shading Language and VBOs. It also can export the model in a vertex-cache-optimized XML format ( that includes even the tangent basis ) for reuse in any OpenGL API-based engine

Category: Applications Permalink

C# OpenGL Framework v1.9.1.0 add new GUI, imaging, and DXF import

Feb 28, 2006

C# OpenGL Framework, an interactive 3D Graphics application entirely written in C# (no unsafe code, external assemblies or dlls), allows C# developers to create a new 3D graphics application in minutes. The new v1.9.1.0 introduces a new GUI layout with scrolling button panel and property grid to optimize space on the main form. It also adds Imaging (copy, save and print OpenGL scene), DXF file import (AutoCAD R12), Arc and Circle entities, Background Templates (the source png files to create new backgrounds) and more.

Category: Developers Permalink

Streamspace Design prelease OpenGL API-based CAD application supports DWG/DXF/XML format

Feb 28, 2006

Streamspace Design (pre-release) is a OpenGL API-based CAD software that supports DWG/DXF and XML file formats. The user interface is stored in XML and it supports a powerful C++ API. Initially released on Windows a Mac OS X port is planned for a near release.

Category: Applications Permalink

Realtime Radiosity Viewer shows radiosity and soft shadows using OpenGL 2.0 and OpenGL Shading Langu

Feb 27, 2006

Realtime Radiosity Viewer shows how to integrate radiosity into arbitrary local illumination renderer. This is demonstrated on renderer with realtime soft shadows using the OpenGL Shading Language. After integration, renderer shows global illumination at original fps with indirect part calculated on background. Local illumination model may be changed in shaders without need to recompile viewer. Integration description and viewer executables for Windows are available for download, radiosity libraries are available on request.

Category: Developers Permalink

OpenGL Shading Language book website updated for 2nd edition

Feb 27, 2006

3Dshaders.com, the companion web site for the book OpenGL Shading Language, has been completely redesigned to reflect the recent release of the second edition of the book. This web site contains the source code for all of the GLSL shaders found in the newly released second edition, links to example code and demos that are referenced in the book, an up-to-date errata list, and the complete bibliography from the book with live links.

Category: Developers Permalink

"Graphics Meets Games" competition for OpenGL 2.0 -based games

Feb 27, 2006

Eurographics 2006 is hosting a “Graphics Meets Games” competition to create a small, self-contained real-time 3D demo game which exhibits some novel and interesting form of interactivity for the user/player with a graphical effect or effects. (game is meant in a broad sense here: It can mean following a classical computer/video game paradigm, a more artistic playing around in an interesting environment (without a set goal) approach, or a learning game.) Demos must run under either DirectX 9 or OpenGL 2.0. Deadline is May 28, 2006.

Category: Developers Permalink

BuGLe OpenGL API debugger integrates gl2ps to provide vector graphic capture of unmodified applicati

Feb 27, 2006

BuGLe is a open sourcetool for OpenGL API code debugging, implemented as a wrapper library that sits between your program and the OpenGL API. The latest release integrates gl2ps, a library for producing vector graphics using the feedback buffer. This allows the user to capture vector graphic screenshots of an application without the need to modify the code.

Category: Developers Permalink

Getting Started with OpenGL GLUT tutorial using Windows and Pelles C

Feb 27, 2006

GLUT is the plaform independent OpenGL Utility Toolkit. The same program should compile under Windows, Linux, UNIX, etc. GLUT applications compile as console applications so you can jump right in and start trying things out. This tutorial shows how to set up Pelles C on Windows for programming in GLUT and also shows some sample code.

Category: Developers Permalink

Citrix ICA plug-in accelerates OpenGL API performance running off of on Citrix Windows servers

Feb 24, 2006

ThinAnywhere thin client solution gives you access to any UNIX, Linux, or Windows applications remotely from a LAN, WAN, or Internet connection It uses hardware acceleration on the application server along with proprietary compression and transport technology to deliver high frame rates with modest bandwidth usage. The new client Citrix ICA plug-in will dramatically accelerate the performance of all 3D OpenGL API-based applications run on Citrix Windows servers.

Category: Applications Permalink

Cheetah3D v3.0 modeler adds OpenGL API-based UV Editor, unwrapping tools and live texture painting

Feb 22, 2006

Cheetah3D is an intutitive 3D modeler for Mac OS X. The new v3.0 adds OpenGL API-based UV Editor, UV unwrapping tools, and live texture painting using pressure sensitive brushes and the basic drawing tools. You can even paint a height texture and see the 3D landscape update live in the OpenGL preview. It also ad a PDF file loader for importing vector content.

Category: Applications Permalink

ActiveSolid v1.6.1 OpenGL API-based embedded solid modeler add boundry minimization rendering

Feb 22, 2006

ActiveSolid is an OpenGL API-based embedded solid modeler. It features an a customizable GUI, import/export plug-in architecture, associative 3D dimensions, Boolean operations on 3D meshes and 2D polygons, 3D slicing, extrusion, optimal mesh reconstruction and more. The new v1.6.1 adds “minimal wireframe” rendering.

Category: Applications Permalink

Phong lighting model using the OpenGL Shading Language

Feb 21, 2006

This tutorial shows how to implement the Phong equations using the OpenGL Shading Language. Point and spot light sources are described as well as attenuation of light. All demos use the freeware Hyperion Demo-System to experiment with Phong shaders.

Category: Developers Permalink

REAL3D-Analysis v2.0 frame & finite element analysis using the OpenGL API

Feb 21, 2006

REAL3D-Analysis is a powerful frame & finite element analysis and design program built from ground up, with the OpenGL API as its interactive graphics engine.  It features a unique 128-bit floating point FEM solver, multiple document interface using MFC, spreadsheet input and output, and result diagrams and contours. The latest release sppeds up the FEM solver and rendering engine.

Category: Applications Permalink

Planet Quest v4.0 3D OpenGL API-based screensaver goes 100% Procedural

Feb 17, 2006

feature graphic

Planet Quest is an OpenGL API-based screensaver that simulates nebulae, galaxies, stars, suns, comets, asteroids, moons, planetary rings and even the occasional supernova. The new v4.0 uses 100% real-time procedural generation of geometry and textures that are rendered using the OpenGL API to create appealing space visuals that never repeat and are constantly changing. Demo available at Download.com.

Category: Applications Permalink

Vector texture maps using the OpenGL Shading Language: article, demo & source

Feb 16, 2006

Textures are used everywhere in computer graphics, for realism and detail. Storing texture data as sampled pixel-based images limits their resolution and requires large amounts of data if the surfaces are to be viewed close up. This article “Beyond the pixel: towards
infinite resolution textures” describes a method in which render curved contours of arbitrary shape and high complexity can be represented compactly and accurately, stored as texture data and rendered using the OpenGL Shading Language at an arbitrary resolution with very good real-time performance on consumer hardware. It also presents all the details on how to actually implement it, including a demo with full source code.

Category: Developers Permalink

OpenGL.org Recent Headlines - View News Archives with Descriptions

GL2PS OpenGL to PostScript printing library adds initial support for SVG Feb 16, 2006

NVIDIA GoForce 5500 GPU offers near-desktop performance using OpenGL ES for handhelds and mobile ph Feb 14, 2006

Alien Arena 2006: Gold Edition free online multiplayer FPS adds OpenGL API-based shaders Feb 14, 2006

Acrobat 3D provides OpenGL Capture capability to capture 3D designs directly from CAD applications Feb 09, 2006

PixelBox Academy online course on using COLLADA with the OpenGL API Feb 09, 2006

uBrowser Mozilla-based 3D web browser renders page content as texture on geometry using OpenGL API Feb 08, 2006

QuesoGLC 0.3 improves its compliance with OpenGL Character Renderer specs Feb 08, 2006

DolphinCS (beta) multiplatform mesh viewer and level editor does real-time hair simulation using the Feb 08, 2006

MeVisLab 1.3 adds multi-resolution volume renderer using ARB_FRAGMENT_PROGRAM Feb 07, 2006

gDEBugger v2.3 adds OpenGL API function calls statistics information Feb 07, 2006

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