OpenGL Headline News
xNormal v3.0 normal/ambient occlusion mapper with OpenGL API-based viewer
Category: Applications •
Feb 28, 2006
xNormal is a .NET v2.0 application that creates normal/ambient occlusion maps (DOT3 bump mapping textures) from a very high polygon model and fits it into a low polygon model. Supports many mesh formats (including COLLADA 1.4 )as well as multiple output image formats. It comes with an OpenGL API-based interactive viewer to see the final result that uses the OpenGL API with the OpenGL Shading Language and VBOs. It also can export the model in a vertex-cache-optimized XML format ( that includes even the tangent basis ) for reuse in any OpenGL API-based engine
Streamspace Design prelease OpenGL API-based CAD application supports DWG/DXF/XML format
Category: Applications •
Feb 28, 2006
Streamspace Design (pre-release) is a OpenGL API-based CAD software that supports DWG/DXF and XML file formats. The user interface is stored in XML and it supports a powerful C++ API. Initially released on Windows a Mac OS X port is planned for a near release.
Realtime Radiosity Viewer shows radiosity and soft shadows using OpenGL 2.0 and OpenGL Shading Langu
Category: Developers •
Feb 27, 2006
Realtime Radiosity Viewer shows how to integrate radiosity into arbitrary local illumination renderer. This is demonstrated on renderer with realtime soft shadows using the OpenGL Shading Language. After integration, renderer shows global illumination at original fps with indirect part calculated on background. Local illumination model may be changed in shaders without need to recompile viewer. Integration description and viewer executables for Windows are available for download, radiosity libraries are available on request.
OpenGL Shading Language book website updated for 2nd edition
Category: Developers •
Feb 27, 2006
3Dshaders.com, the companion web site for the book OpenGL Shading Language, has been completely redesigned to reflect the recent release of the second edition of the book. This web site contains the source code for all of the GLSL shaders found in the newly released second edition, links to example code and demos that are referenced in the book, an up-to-date errata list, and the complete bibliography from the book with live links.
“Graphics Meets Games” competition for OpenGL 2.0 -based games
Category: Developers •
Feb 27, 2006
Eurographics 2006 is hosting a “Graphics Meets Games” competition to create a small, self-contained real-time 3D demo game which exhibits some novel and interesting form of interactivity for the user/player with a graphical effect or effects. (game is meant in a broad sense here: It can mean following a classical computer/video game paradigm, a more artistic playing around in an interesting environment (without a set goal) approach, or a learning game.) Demos must run under either DirectX 9 or OpenGL 2.0. Deadline is May 28, 2006.
