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OpenGL Headline News

Amanith vector graphics library v0.3 adds SVG 1.2-compliant enhanced alpha compositing layer using t

Category: DevelopersPermalink

Jan 30, 2006

The Amanith Framework is a cross-platform (Linux, Win32, MacOS X, FreeBSD and IRIX) open source C++ library for vector graphics. The new v0.3 adds a full SVG 1.2-compliant enhanced alpha compositing layer, supporting all 24 compositing operations (base and extended Porter-Duff) using the OpenGL API. This makes Amanith the first opensource and crossplatform library that supports all of them in hardware (15 of 24 are available also without fragment programs). In addition a full geometry caching system has been introduced to speed up all drawing tasks.

OSGEdit v0.6.1 enables OpenGL Shading Language editing with syntax highlighting

Category: DevelopersPermalink

Jan 30, 2006

OSGEdit is a tool for editing OpenSceneGraph scenes for games, scientific applications and real-time simulations. The new v0.6.1 adds OpenGL Shading Language editing support with syntax highlighting, and improves usability in several ways like by extending the outliner tree to new OSG types.

3DLab’s OpenGL Shading Language demo program adds new shaders

Category: DevelopersPermalink

Jan 27, 2006

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3Dlabs has released an updated version of the popular OpenGL Shading Languge demo program. This version contains many of the shaders from the newly released second edition of the OpenGL Shading Language book from Addison-Wesley. Several additional shaders from the updated book are available as RenderMonkey files. Shader examples include hemispherical lighting, image-based lighting, and Ward’s BRDF model.

Magnum C++ OpenGL API-based 3D framework preview release with 3D viewer application

Category: DevelopersPermalink

Jan 27, 2006

Magnum is an OpenGL API-based open source 3d graphics development framework for C++. It features a scene graph, a wide range of model importers (3DS, PLY, OBJ, OFF, MD2, MD3, MDS, LWO), OpenGL API-based GUI controls and support for both fixed function shaders and OpenGL 2.0 /  OpenGL Shading Language shaders. The newest preview release includes a fast and lightweight 3d viewer application incorporating Phong shading, and is capable of handling models with millions of polygons by using VBOs and material sorting.

Sylphis3D v0.92 game engine with OpenGL Shading Language support, adds motion blur

Category: DevelopersPermalink

Jan 27, 2006

Sylphis3D is a game engine with support for the OpenGL Shading Language and FBO, scripting, animation, and sound.  The new v0.92 release adds motion blur.

Crystal Space 3D engine enables VBO extension by default to speedup objects with a large number of t

Category: DevelopersPermalink

Jan 27, 2006

Crystal Space is an Open Source and portable 3D Engine which uses the OpenGL API for 3D acceleration. The new pseudo stable release of Crystal Space and CEL enables VBO (vertex buffer object) extension by default, adds MD2 and 3DS native import, improves the particle mesh, adds a new sound system and more.

Mandelbrot set rendering tutorial with the OpenGL Shading Language

Category: DevelopersPermalink

Jan 26, 2006

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This tutorial discusses how to use the GPU and the OpenGL Shading Language to render the Mandelbrot Set. An appproach based on GPGPU techniques is explained (stream processing) and a realtime interactive demo, using the Hyperion Demo-System, is provided as well as demo complete source code.

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