OpenGL Headline News
Quidam OpenGL API-based modeler for posing, dressing and creating 3D humans and n-legged monsters
Category: Applications • Permalink
Dec 30, 2005
Quidam is a new, powerful and intuitive program for 3D modeling, posing and dressing human figures and other n-legged monsters. Each character can be varied at will with each body part: hands, ears, chest and eyes, as well as with hair, clothes, shoes and jewelry. It uses the OpenGL API for real-time 3D viewing and modeling.
Blender v2.40 OpenGL API-based modeler & renderer adds fluid dynamics system
Category: Applications • Permalink
Dec 30, 2005
Blender is the open source, cross platform, OpenGL API-based modeler,animator, renderer and game creation system. The new V2.4 adds a character animation rewrite, a fluid dynamics system, improved editing and rendering of particle based hair, and the modifier stack.
deLight demonstrates advanced lighting techniques with the OpenGL API and the OpenGL Shading Languag
Category: Developers • Permalink
Dec 27, 2005
3Dlabs’ deLight is an interactive application designed to demonstrate advanced lighting using the OpenGL API and the OpenGL Shading Language. It includes several lighting techniques such as spherical harmonics, hemispherical and chromatic refraction presented in several high resolution environments. The application is distributed with full source code, so you can examine the code in order to learn how to integrate these effects into your own applications.
Unity v1.2 3D game editor adds OpenGL API textures, shadows and fx
Category: Developers • Permalink
Dec 23, 2005
Unity is a Mac OS X 3D game editor that can deploy games to Windows or Mac. The full-fledged GUI app with drag’n'drop and WYSIWYP (What You See Is What You Play) can use JavaScript and C# for scripting. The new v1.2 adds full-screen motion-blur, blob shadows and render textures, using advanced and portable OpenGL API techniques, ragdoll wizard, scripting improvements and more
EaseWrapper uses CeGUI and the OpenGL API to render 3D GUI
Category: Developers • Permalink
Dec 22, 2005
EaseWrapper library lets you code for the OpenGL API or DirectX using a common interface. The new version integrates CeGUI so you can render all the GUI items you want directly in 3D (checkbox, list, buttons, sliders, truetype fonts, etc). Two new tutorials show how to use these features with few lines of code
Linderdaum 3D gaming engine uses OpenGL 2.0 and OpenGL Shading Language
Category: Developers • Permalink
Dec 19, 2005
The Linderdaum Engine is an open source object-oriented 3D gaming
engine written in C++. It is designed to be not only the class library,
but also an integrated out-of-the box solution for the development of
interactive 3D games. It uses OpenGL 2.0 and the OpenGL Shading Language with features usually found in high-end commercial 3D engines. The new v 0.5.60 adds support for more texture formats, floating point render buffers, faster meshes, and FPS visualization.
Amanith v0.2 adds 2D drawboard in OpenVG/SVG style, totally built on top of the OpenGL API
Category: Developers • Permalink
Dec 15, 2005
Amanith Framework is a cross-platform (Linux, Win32, MacOS X, FreeBSD and IRIX) open source C++ framework for vector graphics. The new V0.2 implements a new drawboard in OpenVG/SVG style, totally built on top of the OpenGL API, going from OpenGL 1.1 to OpenGL 2.0, using extensions where available and fragment programs too
