OpenGL Headline News
Collada 1.4 draft spec available for early review
Nov 30, 2005
A goal of Collada is to become the standard OpenGL Shading Language shader effects metafile format. Collada-savvy tools will allow OpenGL API-based applications to freely exchange 3D assets. The Collada v1.4 draft specification, schema and DOM are available for select public review. If you are interested in evaluating this new version and contributing feedback, apply now to take part in the reviewer program. If you application is approved, you will receive a IP/non-disclosure agreement which you simply need to sign and return. You will then be able to download the COLLADA 1.4 draft specification, schema and DOM.
Category: Developers • Permalink
gDEBugger OpenGL API debugger adds on the fly Shader linking and validation
Nov 30, 2005
gDEBugger is an OpenGL debugger and profiler that traces application activity on top of the OpenGL API, letting programmers see what is happening within the graphic system implementation to find bugs and optimize application performance. The new V2.2 introduces a Shaders “Edit and Continue” feature which allows you to Edit, Save and Compile Shaders source code, Link and Validate Programs “on the fly”. This feature saves developer time required for rebuilding and running again the developed application. This version also adds support for 8 additional OpenGL extensions.
Category: Developers • Permalink
OpenGL Shading Language demo of realistic water with bump mapping and refraction
Nov 28, 2005
This detailed tutorial using the OpenGL Shading Lanugage shows how to create realistic water using bump mapping and refraction with terrain. Topics also covered are normal mapping, dudv maps, depth maps, Fresnel term and tangent space. Full source included. Look in “Recent Tutorials” for HeightMap6.
Category: Developers • Permalink
Demos for command and property scripting in an OpenGL API window
Nov 28, 2005
These new demos deal with simple command and property scripting in an OpenGL window. The demo are avaiable with full source code using Visual Studio.NET.
Category: Developers • Permalink
OpenGL API tutorial series for scene realism
Nov 28, 2005
This tutorial series is aimed at OpenGL programmers with a basic level of understanding, who want to know how to improve scene realism. Topics include lighting, textures, bump mapping, and shadow mapping.
Category: Developers • Permalink
H3D open source OpenGL API based scenegraph API for touch-enabled applications adds support for Open
Nov 22, 2005
H3D API is an open source C++ implementation of the X3D standard (the successor to VRML) for the development of haptic (touch-enabled) applications. It uses the OpenGL API for rendering and supports all common OpenGL stereo rendering modes. The new v1.3 adds supports for the OpenGL Shading Language and Cg, as well as environment mapping.
Category: Developers • Permalink
Bits on Wheels Mac OS BitTorrent client uses the OpenGL API for real-time visualization of the netw
Nov 21, 2005
Bits on Wheels is a Mac OS X freeware native BitTorrent client, written completely in objective C, and which uses the OpenGL API to view the torrent’s swarms in realtime. Connected peers are represented by cubes which are filled according to their percentage of completeness. Incoming and outgoing blocks are visualized as they travel the network. Users can rotate/move the view in a trackball manner. Screenshots are available on the site.
Category: Applications • Permalink
Anatomy Lab e-learning application uses OpenGL API for picking and rendering
Nov 21, 2005
Anatomy Lab is a new e-learning application and helps students to study and to become familiar with human anatomy by interacting with anatomical 3d models, which represent subsystems in the human body. Models can be disassembled, its objects and structures can be examined and can be put back in place, very similar to take a real world model apart and put it back together. The application has uses the OpenGL API for the menu bars, status bar and advanced picking and selection techniques.
Category: Applications • Permalink
25 OpenGL ES tutorials now support GLUT | ES
Nov 21, 2005
ZeusCMD has updated its series of 25 OpenGL ES tutorials to use the GLUT|ES (The OpenGL ES Utility Toolkit) library. GLUT|ES is a GLUT implementation for OpenGL ES, that is based on freeglut. It supports OpenGL ES through the open source Vincent 3D Rendering library and the Hybrid “Rasteroid” implementation. GLUT|ES allows code to be created that is more portable with current and future OpenGL ES implementations.
Category: Developers • Permalink
Future Pinball uses OpenGL API for real time rendering of Pinball simulation
Nov 18, 2005
Future Pinball is a real time Pinball Development System that allows you to design and play your very own pinball simulation in True 3D using the OpenGL API for real time rendering. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine. Tables are built up out of Standard components (Plastics, Pegs, Bumpers, Lights etc..) which are placed onto the playfield via the Editor. Objects like Surfaces, Lights and Rubbers are shapeable within the editor and generated real-time when the table is played. Other objects (Bumpers, Flippers, Gates, Triggers, Targets etc..) use pre-made 3d Models.
Category: Applications • Permalink

