OpenGL Headline News
Collada 1.4 draft spec available for early review
Category: Developers •
Nov 30, 2005
A goal of Collada is to become the standard OpenGL Shading Language shader effects metafile format. Collada-savvy tools will allow OpenGL API-based applications to freely exchange 3D assets. The Collada v1.4 draft specification, schema and DOM are available for select public review. If you are interested in evaluating this new version and contributing feedback, apply now to take part in the reviewer program. If you application is approved, you will receive a IP/non-disclosure agreement which you simply need to sign and return. You will then be able to download the COLLADA 1.4 draft specification, schema and DOM.
gDEBugger OpenGL API debugger adds on the fly Shader linking and validation
Category: Developers •
Nov 30, 2005
gDEBugger is an OpenGL debugger and profiler that traces application activity on top of the OpenGL API, letting programmers see what is happening within the graphic system implementation to find bugs and optimize application performance. The new V2.2 introduces a Shaders “Edit and Continue” feature which allows you to Edit, Save and Compile Shaders source code, Link and Validate Programs “on the fly”. This feature saves developer time required for rebuilding and running again the developed application. This version also adds support for 8 additional OpenGL extensions.
OpenGL Shading Language demo of realistic water with bump mapping and refraction
Category: Developers •
Nov 28, 2005
This detailed tutorial using the OpenGL Shading Lanugage shows how to create realistic water using bump mapping and refraction with terrain. Topics also covered are normal mapping, dudv maps, depth maps, Fresnel term and tangent space. Full source included. Look in “Recent Tutorials” for HeightMap6.
Demos for command and property scripting in an OpenGL API window
Category: Developers •
Nov 28, 2005
These new demos deal with simple command and property scripting in an OpenGL window. The demo are avaiable with full source code using Visual Studio.NET.
OpenGL API tutorial series for scene realism
Category: Developers •
Nov 28, 2005
This tutorial series is aimed at OpenGL programmers with a basic level of understanding, who want to know how to improve scene realism. Topics include lighting, textures, bump mapping, and shadow mapping.
