OpenGL Headline News
iData 178 DO-178B Render Engine offers high-performance OpenGL API-based rendering for avionics disp
Oct 31, 2005
The IData 178’s DO-178B Render Engine offers avionics developers the full capabilities of IData’s extensible HMI modeling and rendering system to enable developers to produce fully-certifiable cursor-controlled applications that rival the sophistication of desktop applications. Because IData 178 offers the smallest OpenGL footprint and optimal driver compatibility available, IData 178 applications are assured compatibility with popular certifiable OpenGL subsets that developers commonly use including OpenGL ES Safety Critical profile defined by the Khronos Group and with OpenGL subsets offered by industry leading DO-178B OpenGL driver providers including Seaweed Systems and ALT Software as deployed in COTS certifiable RTOS environments such as LynxOS 178, Wind River VxWorks and Green Hills Integrity, as well as proprietary RTOS environments.
Category: Applications • Permalink
EarthComet OpenGL API-accelerated screen saver for Mac OS X
Oct 28, 2005
The free EarthComet screen saver uses the OpenGL API hardware acceleration built into Mac OS X to display a slowly rotating Earth with real-time cloud cover (internet connection required), the Moon, and a flaming comet orbiting the Earth.
Category: Applications • Permalink
Nvidia adds OpenGL ES accelerated Java API to mobile phone GPUs
Oct 27, 2005
Nvidia has integrated Hybrid’s high-level M3G (JSR 184) solution over the optimized OpenGL ES drivers for the GoForce family of GPUs for wireless handsets for a seamlessly optimized and supported 3D graphics platform. The GoForce line will also support OpenVG and support Java bindings for OpenGL ES and SVG.
Category: Developers • Permalink
modo v1.03 OpenGL API-based subdivision surface modeler adds new UV mapping technology
Oct 27, 2005
modo is an OpenGL API-accelerated advanced subdivision surface modeling environment for games, films, TV, print, architecture and Web production. With the new modo 103’s UV unwrap tool,a designer can select the desired UV border edges on the 3D model and adjust the tool by dragging interactively in the viewport to unwrap the mesh into a smooth UV map.
Category: Applications • Permalink
Cheetah3D v2.5 Mac OS X OpenGL API-based modeler integrates Javascripts into UI
Oct 27, 2005
Cheetah3D is an easy-to-learn modeling, rendering, and animation tool for Mac OS X. It offers many tools from polygon editing over advanced subdivision surface modeling to HDRI and radiosity renderings. The new v2.5 integrates Javascripts into the user interface and faster OpenGL API-based redraw in edge mode.
Category: Applications • Permalink
RTFSS 1.1 adds real-time ray-traced refractions and caustics computed entirely on GPU using OpenGL A
Oct 25, 2005
RTFSS is a fast open source free surface fluid solver based on MAC grid using the OpenGL API for real-time visulization. The new v1.1 can simulate viscoelastic fluids (like gelatines, toothpaste,gels) and adds a wave equation solver for simulating shallow water equations. This feature is exposed through a “pool demo” which features refractions, raytraced refractions, 5.1 audio for water drops (through OpenAL, and is a good example of mixing OpenGL+OpenAL) and novel techniques like caustics mapping (similar to shadow mapping creates a caustics map and using EXT_framebuffer_object) done entirely on GPU which enables it to simulate underwater caustics in realtime.
Category: Applications • Permalink
Digital artist uses the OpenGL API to make interactive paintings, includes code and samples
Oct 25, 2005
OpenGL may be a beautiful API, but is it art? Digital artist Mark Napier uses OpenGL to create computer-driven “paintings” that respond to the interaction of the viewer. Using Java with the LWJGL OpenGL binding, Napier creates programs that generate animated forms, motion, color and textures in response to the actions of the user. Extensive use of alpha blending and pbuffers creates layerings of colors and textures. Combined with motion generated by physics algorithms, these effects result in delicate and subtle paintings that slowly evolve on the screen. His artwork will be on display in several venues. The basic foundation code is available online and other digital artists are encourage to create their own virtual canvas and brushes. His site features demos on the use of the LWJGL OpenGL binding for basic OpenGL API features.
Category: Applications • Permalink
Carrara 5 improves OpenGL API rendering and adds lightmaps and reflections
Oct 25, 2005
Carrara is a robust suite of modeling, animation and rendering tools. But speed is everything in 3D, and the new OpenGL API rendering engine in Carrara 5 allows you to manipulate larger scenes faster. New features also include lightmaps and support for reflections, subsurface scattering, displacement mapping and ambient occlusion, volumetric clouds that realistically scatter the light of the atmosphere and an enhanced particle engine. (Press release.)
Category: Applications • Permalink
Agar 1.0 portable and window system independent graphics toolkit for SDL and the OpenGL API
Oct 25, 2005
Agar v1.0 is a portable and window system independent graphics toolkit for SDL and the OpenGL API, as well as an advanced object system aimed at games, editors, and scientific applications. The distribution also includes a set of graphics-related libraries.
Category: Developers • Permalink
Amygdala spiking neural network library uses OpenGL API for visualization
Oct 24, 2005
Amygdala is an open-source C++ spiking neural network library. (Spiking neural networks are a very specific sort of “artificial brain” useful for AI and pattern recognition.) It includes several neuron models, SMP support, and facilities for developing SNNs with genetic algorithms. An OpenGL API-based Visualizer allows you to watch the simulation as it runs. The recent v0.4 features a new public API which is more extensible and easier to use.
Category: Developers • Permalink

