OpenGL Headline News
MotionBuilder 7 OpenGL API-based character animation software adds rigging enhancements
Category: Applications •
Aug 29, 2005
MotionBuilder for Win32 and Mac OS X uses the OpenGL API to offer real-time 3D character performance and animation. The new v7 adds new rigging enhancements including character extensions and control rig visual feedback, enhanced communication with Maya, and the ability repurpose and reuse animation clips with any character.
Cairo v1.0 2D graphics library with support for OpenGL API acceleration
Category: Developers •
Aug 29, 2005
Cairo is a 2D graphics library with support for the X Window System, Win32, and image buffers and provides operations similar to the drawing operators of PostScript and PDF. It takes advantage of OpenGL API-based display hardware acceleration through the Glitz OpenGL API-based image compositing library.
3Dlabs OpenGL Shading Language with OpenSceneGraph presentation from Siggraph 2005
Category: Developers •
Aug 25, 2005
This presentation from Siggraph 2005 described using the OpenGL Shading Language with OpenSceneGraph as part of the seminar entitled Advanced Rendering Techniques using OpenSceneGraph.
Irrlicht Engine adds support for OpenGL Shading Language
Category: Developers •
Aug 25, 2005
The Irrlicht Engine is an open source high performance real-time 3D engine for C++ and .NET languages. The new v0.12 adds support for the OpenGL Shading Language, 64-bit OSs, OpenGL RTT, enhanced timers and detailed maps.
GLSLvalidate v1.7 OpenGL Shading Language validation tool
Category: Developers •
Aug 24, 2005
GLSLvalidate is a GUI driven application that allows you to quickly verify that your GLSL shader is written according to the OpenGL Shading Language specification. There are GLSL implementations that allow a variety of language constructs that are NOT defined by the GLSL specification. These shaders are not portable and will not work on implementations that do conform to the specification. This application will load and parse a vertex shader or fragment shader using the open source GLSL compiler front-end from 3Dlabs. Any errors are reported in the application’s output window. (Because the GLSL parser is built into this tool, GLSLvalidate can be used on systems even if they do not support OpenGL or the OpenGL Shading Language.) Available as Win binaries or as BSD-style open source.
