OpenGL Headline News
MotionBuilder 7 OpenGL API-based character animation software adds rigging enhancements
Aug 29, 2005
MotionBuilder for Win32 and Mac OS X uses the OpenGL API to offer real-time 3D character performance and animation. The new v7 adds new rigging enhancements including character extensions and control rig visual feedback, enhanced communication with Maya, and the ability repurpose and reuse animation clips with any character.
Category: Applications • Permalink
Cairo v1.0 2D graphics library with support for OpenGL API acceleration
Aug 29, 2005
Cairo is a 2D graphics library with support for the X Window System, Win32, and image buffers and provides operations similar to the drawing operators of PostScript and PDF. It takes advantage of OpenGL API-based display hardware acceleration through the Glitz OpenGL API-based image compositing library.
Category: Developers • Permalink
3Dlabs OpenGL Shading Language with OpenSceneGraph presentation from Siggraph 2005
Aug 25, 2005
This presentation from Siggraph 2005 described using the OpenGL Shading Language with OpenSceneGraph as part of the seminar entitled Advanced Rendering Techniques using OpenSceneGraph.
Category: Developers • Permalink
Irrlicht Engine adds support for OpenGL Shading Language
Aug 25, 2005
The Irrlicht Engine is an open source high performance real-time 3D engine for C++ and .NET languages. The new v0.12 adds support for the OpenGL Shading Language, 64-bit OSs, OpenGL RTT, enhanced timers and detailed maps.
Category: Developers • Permalink
GLSLvalidate v1.7 OpenGL Shading Language validation tool
Aug 24, 2005
GLSLvalidate is a GUI driven application that allows you to quickly verify that your GLSL shader is written according to the OpenGL Shading Language specification. There are GLSL implementations that allow a variety of language constructs that are NOT defined by the GLSL specification. These shaders are not portable and will not work on implementations that do conform to the specification. This application will load and parse a vertex shader or fragment shader using the open source GLSL compiler front-end from 3Dlabs. Any errors are reported in the application’s output window. (Because the GLSL parser is built into this tool, GLSLvalidate can be used on systems even if they do not support OpenGL or the OpenGL Shading Language.) Available as Win binaries or as BSD-style open source.
Category: Developers • Permalink
3Dlabs hardware profiling technology added to the gDEBugger OpenGL API debugging tool
Aug 24, 2005
3Dlab’s Hardware Profiling Technology is now available as part of the gDEBugger debugging and profiling tool for OpenGL API-based applications. With this technology, an application developer can display graphics hardware performance metrics such as vertex and fragment processor utilization when running on 3Dlabs Wildcat Realizm hardware. These metrics can be used to spot bottlenecks and optimize performance. gDEBugger supports OpenGL v2.0 and many additional extensions. It also supports applications that render using multiple threads and multiple contexts.
Category: Developers • Permalink
OglExt OpenGL API extension library adds support for OpenGL 2.0
Aug 24, 2005
OglExt is a free OpenGL extension library, enabling the easy access of all functionality up to OpenGL 2.0 as well as API functions of more than 270 OpenGL extensions. The new v1.2 adds full support for OpenGL 2.0, as well as recent ATI, Nvidia and ARB extensions. Available for Win32, Linux and Mac OS X.
OpenVG (accelerated vector graphics) reference implementation binaries using GLUT
Aug 23, 2005
OpenVG is a royalty-free, cross-platform API that provides a low-level hardware acceleration interface for vector graphics libraries such as Flash and SVG. It is modeled closely on the OpenGL API, and can work as a companion to OpenGL ES. Hybrid Graphics has released Win32 binaries of an OpenVG 1.0 Reference Implementation (RI). The implementation uses GLUT and includes the OpenVG DLL, header files and a sample project binaries and source. The RI is not speed optimized and not suitable for development use, but it can be used for validation tests.
Category: Developers • Permalink
H3D v1.2 OpenGL-based scene graph API for touch-enabled applications adds X3D extensions for stereos
Aug 23, 2005
H3D API is a C++ implementation of the X3D standard as an open source API for the development of haptic (touch-enabled) applications. H3D API uses
the OpenGL API for graphical rendering and supports OpenGL stereo rendering modes. The new v1.2 adds additional X3D compliant nodes (e.g.
Background, NavigationInfo, BackgroundTexture and BooleanFilter) as well as several extensions to X3D to support stereo graphics rendering and simulated haptics devices.
Category: Developers • Permalink
ActiveSolid OpenGL API-based solid modeler adds one-click house/roof/wall creation tools
Aug 23, 2005
ActiveSolid is an OpenGL API-based 3D solid modeling, prototyping, and view mark-up application. It can run as an IE plug-in or as a standalone end-user application. It features associative 3D dimensions, Boolean operations on 3D meshes and 2D polygons, 3D slicing, local vertex editing, optimal solid reconstruction from parallel contours, 2D mark-up tools, and 3D object creation. The new v1.6 adds polygon offset and one-click house/roof/wall creation.
Category: Applications • Permalink

