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OpenGL Headline News

Toxik collaborative compositing software uses the OpenGL API for fast video playback, UI and intera

Category: Applications

May 31, 2005

Targeted at film studios and post production houses, Toxik is collaborative compositing software for the creation of digital visual effects with an Oracle relational database at its core. Creative tools include tracking, keying, HDRI and standard color correction and rotoscoping. The gestural user interface called “Touch UI” uses the OpenGL API for fast on-screen compositing interaction. Video playback uses NVidia OpenGL extensions to achieve a much higher throughput/playback rate than would otherwise be possible.  Reaction (Autodesk’s 3D compositing environment) in Interactive mode makes extensive use of the OpenGL API to achieve fast update speeds (hence the name of the “Interactive” mode).

Hurricane Season Starts June 1st - Track storms with EOTS 3000 for Win and Mac OS X using 3D OpenGL

Category: Applications

May 31, 2005

Eye of the Storm is your personal hurricane weather center. Use it to track hurricanes from the time they are born as tropical depressions until after landfall. Three different map styles are interactive and colorful and show the range and distribution of hurricane winds. The built-in database includes over 2000 historical tracks that you can search and display. Downloads detailed advisory data via the Internet, plays audible watch and warning alerts, and includes customizable satellite image retrieval. It uses the OpenGL API for interactive 3D globe mapping display.

Gravit OpenGL API-based gravity simulator adds slow motion replays with auto zoom

Category: Applications

May 31, 2005

Gravit is a free gravity simulator which runs under Linux, Win32 and Mac OS X.  It uses simple newtonian physics using the Barnes-Hut N-body algorithm to be as accurate as possible. But it also creates beautiful looking gravity patterns. It records the history of each particle so it can animate and display a path of its travels. At any stage you can rotate your view in 3D and zoom in and out. Gravit uses the OpenGL API with Lua, SDL, SDL_ttf and SDL_image. The new v0.4.0 allows slow motion replays and new Lua scriptability.

OpenSceneGraph v0.9.9 adds tight integration of OpenGL Shading Language

Category: Developers

May 27, 2005

OpenSceneGraph is an open source high peformance 3D graphics toolkit, used in visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and the OpenGL API it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris and FreeBSD. The new v0.9.9 adds tight integration of OpenGL Shading Language support directly into the core osg library, new reflection/introspection support, new particle effects, movie support and DXF import.

CGW reviews ATI FireGL Visualization Series OpenGL API accelerators

Category: Processors

May 27, 2005

Summary: “Overall, the FireGL cards from ATI represent a strong lineup for those who need professional features and performance at modest prices. The cards are well-built with stable OpenGL drivers, take full advantage of the speed offered by PCI Express, and are a good choice for anyone involved in 3D animation, compositing, or design work. The cards that stood out from the pack were the V5000 and V7100. The V5000 is notable because it is the smallest of the cards, supports Dual Link displays, is the most power efficient, and has the best price-performance ratio of the line. I chose the V7100 simply because it is currently ATIs top-of-the-line card and is quite fast.”

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