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OpenGL Headline News

Lightweight Java Game Library adds AWT support

Mar 31, 2005

The Lightweight Java Game Library (LWJGL) is a solution for commercial quality games to be written in Java. It supports the OpenGL and OpenAL APIs, as well as access to controllers such as gamepads and joysticks. The OpenGL API is integrated via Java that specifies the interface to C code which in turn calls the appropriate OpenGL method. The new v0.96 adds AWT support and expanded DevIL and FMOD support.

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Alpha texture blending using the OpenGL API

Mar 31, 2005

This sample demonstrates how to perform alpha blending using the alpha channel of a standard .tga texture. For proper alpha blending, the sample uses a cull-mode sorting trick to ensure the sides of the textured cube get rendered in back-to-front order.

Category: Developers Permalink

GLStereoPlayer stereoscopic movie and image viewer using the OpenGL API

Mar 31, 2005

GLStereoPlayer is an OpenGL API-based stereoscopic movie and image viewer application. It supports various input file formats via DirectShow and DevIL libraries, and popular stereo rendering types including anaglyph, horizontal and vertical split, interlaced, Sharp3D and quad buffer. The software consists of 3 components: an easy to use standalone application, an ActiveX control to embed stereoscopic contents in other applications, and a GLUT based simple viewer application for reusability. Its source code is be a good example of implementing a movie texture in OpenGL API-based software. For Win32, written in C++, under LGPL.

Category: Applications Permalink

SARGE animation SDK imports 3D models into OpenGL API-based applications

Mar 31, 2005

SARGE is an animation SDK that helps you to import object and character animations from 3D modelling software into your own OpenGL API-based application or game engine. It supports import and play of animations with bones using an object’s weightmaps to determine influence of each bone on the animated object, ragdoll physics, child parent hierarchies, interpolation, shaders, and fast object swapping. The downloadable demo is an OpenGL API-based example.

Category: Applications Permalink

IRIS Explorer V5.2 visual programming environment for OpenGL API accelerated scientific visualizatio

Mar 29, 2005

IRIS Explorer is a scientific OpenGL API-accelerated data visualization system that features a visual programming interface to you to develop, prototype and build visualization applications quickly and easily. Visualization techniques range from simple graphs to multidimensional animation.The new V5.2 is available for Linux and Mac OS X running X11 (and also Windows, SGI, Sun, HP and IBM systems)

Category: Applications Permalink

Motion blur effect using the OpenGL API and alpha values

Mar 29, 2005

This demo with source shows how to create a motion blur effect using the OpenGL API without the accumulation buffer. By rendering the object into a texture you can access the precedent frame, and render it with a lower alpha value. Doing this in a recurrent mode we get a motion blur effect.

Category: Developers Permalink

3D GO Screen Saver V3.0 using the OpenGL API

Mar 29, 2005

feature graphic

The GO Screen Saver V3.0 uses the OpenGL API to play GO games in 2D and 3D. Features include camera movements, board tags, board in 2D and 3D, and 3D markers. The GL_ARB_vertex_buffer_objects is used to display stones on the 3D board. This feature can be disabled/enabled in real time. The software also include an OpenGL analyser of OpenGL extension support form your video card.

Category: Applications Permalink

OpenGL Shading Language video mixer

Mar 29, 2005

This demo with source, uses the OpenGL Shading Language to create a video mixer where you can blend two video sources together. It requires an NVIDIA FX 5200+ or ATI Radeon 9500+.

Category: Applications Permalink

OpenGLEAN 0.2 GLUT work-alike adds support for Win32 and OpenGL auxillary buffers

Mar 25, 2005

OpenGLEAN is an evolution of GLUT based on OpenGLUT and freeglut. It provides an OpenGL API 3D graphics rendering context attached to windows. (The name is supposed to suggest “lean”, in contrast to “glut"). The new v0.2 adds support for Win32 using C and .Net. It also adds support for OpenGL auxiliary buffers (a possible first for GLUT-like programs)

Category: Developers Permalink

sdljava adds support for GLU to OpenGL API java bindings

Mar 25, 2005

sdljava is a java binding to the SDL library with support for access to the audio, keyboard, mouse, joystick, 2D framebuffer and OpenGL API-accelerated 3D hardware.  This latest release adds GLU support to the gljava OpenGL API bindings.

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Tao Framework for developing OpenGL API-based applications in .NET

Mar 23, 2005

The open source Tao Framework is a complete framework to develop OpenGL API-based applications in .NET enviroments, including cutting-edge games, a graphics demo, a data visualization application, or an audio application. It is cross platform using the Mono plaform and supports Cg, DevIL, FreeGLUT, ODE, OpenAL, OpenGL, and SDL APIs.

Category: Developers Permalink

NOC OpenGL API-based protein structure visualization, model-building and analysis

Mar 23, 2005

NOC is a free program for protein structure model-building, visualization, validation and analysis. It supports hardware 3D-stereo views using OpenGL API quad-buffer, OpenGL API-based vivid rendering, line-smoothing, fogging, lighting, and 3D text-generation for labeling.

Category: Applications Permalink

Optimizing OpenGL data throughput on Mac OS X

Mar 22, 2005

This article begins with a discussion of general optimization concepts, such as usign GLfloats, minimizing state changes, using threads etc. Feature topics include drawing with vertex data, handling static vertex data, handling dynamic vertex data and handling mixed data. Pseudo code is offered. The general concepts are applicable to all OpenGL API coders: Don’t do any work you don’t have to do; take maximum advantage of the available CPU and GPU hardware; and let your hardware resources work as independently as possible

Category: Developers Permalink

High dynamic range rendering in OpenGL using the OpenGL Shading Language

Mar 22, 2005

This new demo (page 12 of the OpenGL demo series) features high dynamic range rendering using the OpenGL API and the OpenGL Shading Language. It includes full source to both the application and shaders as well as Visual Studio .NET project files.

Category: Developers Permalink

ATI slides from GDC on OpenGL Performance Tuning and OpenGL Shading Language

Mar 21, 2005

ATI has posted their presentations (as PDFS) from GDC on OpenGL Performance Tuning (OpenGL Performance in a Shader-Centric World) and the OpenGL Shading Language. They also have their presentations from ATI sponsored GDC sessions.

Category: Developers Permalink

OpenGL.org Recent Headlines - View News Archives with Descriptions

Hyperspace OpenGL API-based screensaver with source Mar 21, 2005

OpenGL Shading Language "GLSL Tutorial" adds a Texturing section with a glow in the dark effect Mar 21, 2005

An Eggstremely 3D Easter OpenGL API screensaver for Windows Mar 21, 2005

GLinfo V2.7 adds support for new extensions and OpenGL Shading Language Mar 21, 2005

GenHead and GenCrowd 3D face synthesis tools using real-time OpenGL API-based previews Mar 18, 2005

gDEBugger V1.3 adds commands for locating graphics performance bottlenecks Mar 17, 2005

Parallax mapping using the OpenGL Shading Language Mar 17, 2005

Eyephedrine iTunes visualizer using the OpenGL API Mar 17, 2005

Next-Generation Rendering with OpenGL - NVIDIA's presentations from GDC Mar 16, 2005

EaseWrapper library lets you use DirectX 9 or the OpenGL API thorugh one wrapper Mar 15, 2005

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