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OpenGL Headline News

Ray Tracing on Programmable Graphics Hardware using the OpenGL API and Cg

Jan 31, 2005

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This Master’s Thesis presents how to implement a ray tracer supporting reflection, refraction, texturing and more, using C++, GLUT, the OpenGL API and pixel shaders & vertex shaders. It also present a way to speed up rendering (relative to standard grid traversal) using proximity clouds. Source code and the full thesis is available for download.

Category: Developers Permalink

iDance uses the OpenGL API to let users learn how to dance to the latest songs

Jan 31, 2005

iDance with D-Player is a real time OpenGL API-based 3D dance learning environment where a cyberdancer dances to music. The user can see the latest dance moves by selecting the characters and watching them in slow motion, section repetition, angle-adjusting function, zoom in and zoom out. Since the dance data is motion captured data from actual professional dancers, the movements are fluid and natural.

Category: Applications Permalink

gDEBugger v1.2 OpenGL API debugger adds textures support

Jan 31, 2005

gDEBugger is an OpenGL API debugger, traces application activity on top of the OpenGL API letting programmers see what is happening within the graphic system implementation. The new v1.2 includes an interactive texture viewer that displays render contexts texture objects, texture objects parameters and the textures’ data as an image. 1D, 2D, 3D and cube map texture data viewing is supported. This version also includes performance improvements, bug fixes and new OpenGL extensions support.

Category: Developers Permalink

OpenGL texturing tutorials

Jan 31, 2005

These two texturing tutorials explain how to generating textures and use BMP files to texture objects for OpenGL API rendering.  The site also features other game related tutorials including a port of the texturing tutorial to SDL for non-Windows OSes.

Category: Developers Permalink

AgentFX V2.1.1 Java/OpenGL API-based 3D engine adds support for shader-skinned models

Jan 28, 2005

AgentFX is a platform independent 3D-engine written in Java and uses the OpenGL API to deliver high-end features like real-time shadow volumes and dynamic lights. The new v2.1.1 of AgentFX is mainly an update but also integerates skelton-based models with shaders using Cg language. Tutorials shows how to use shader-skinned skelton-based models.

Category: Developers Permalink

Lightweight Java Game Library v0.95 adds support for EXT_framebuffer_object

Jan 27, 2005

The latest v0.95 release of LWJGL includes support for the recently recently released EXT_framebuffer_object extension. LWJGL provides Java developers access to high performance cross-platform libraries such as the OpenGL and OpenAL APIs allowing for state of the art 3D games and 3D sound.

Category: Developers Permalink

OpenGL API MFC Glut tutorials

Jan 26, 2005

These C++ WIndows tutorials will help you get off the ground using the OpenGL API integrated with MFC classes and Glut.  The tutorials are designed to be used with Microsoft Developer .NET 2003 or later

Category: Developers Permalink

SharpContstruct OpenGL API-based organic modeler adds SSE

Jan 26, 2005

SharpConstruct is an OpenGL API-based 3D modeling program designed to quickly model organic shapes and paint depth in real-time. The new v0.06 adds SSE optimizations for higher res polygon meshes, better rotation controls and an upgraded interface.

Category: Applications Permalink

OpenGL API-based 4D Volume Rendering product rights for sale on EBay

Jan 25, 2005

Based on the OpenGL API, this ActiveX volume rendering component can be integrated into applications using Microsoft Visual C++, VB, Delphi, and even Excel. Property Pages allow easy control of properties such as transparency, thresholds, background and graticule colours, materials properties, number of rendered layers, 3 dimensional slicing and more. The company is selling thethe exclusive licence to the source code, trademark and web domain on EBay.

Category: Developers Permalink

BZFlag v2.0 OpenGL API-based multiplatform 3D tank battle game

Jan 21, 2005

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BZFlag is an OpenGL API-based multiplayer multi-platform 3D tank battle game. Major new features in this v2.0 release include support for vastly more complex worlds, physics drivers, graphics improvements, weather (rain, snow, frogs), tank treads and tracks, animations, record and playback, new flags, new commands, and optimizations. It runs on Irix, Linux, *BSD, Windows, Mac OS X and other platforms.

Category: Applications Permalink

Implementing Ray Tracing on a GPU using the OpenGL Shading Language

Jan 21, 2005

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This pdf paper and supplementary source code presents a way to implement Whitted style (classicӔ) recursive ray tracing on current generation consumer level GPUs using the OpenGL Shading Language (and HLSL). Ray tracing is implemented using a simplified, abstracted stream programming model for the GPU, written in C++. A ray tracer on current graphics hardware reaches the speed of a good CPU implementation already. Combined with classic triangle based real time rendering, the GPU based ray tracing algorithm could already be used today for certain special effects in computer games. The web site also includes GPU Ray Tracing shader source code using the OpenGL Shading Language.

Category: Developers Permalink

Nvidia SDK 8.5 includes many code samples, fx and libraries

Jan 21, 2005

This v8.5 release of the NVIDIA SDK includes hundreds of code samples, effects, and libraries. New in this release: HDR using 2x fp16 render targets, DXSAS implementation, GPU video filtering, PBO texture performance analysis, relief mapping, Shader Model 3.0 examples, Deferred Shading, Instancing, Multiple Render Targets, Vertex Texturing, Soft Shadows, Perspective Shadow Maps, and more.

Category: Developers Permalink

Cupid's 3D Valentine's Day OpenGL API-based Screensaver

Jan 21, 2005

Display images of your Valentine behind a sea of 3D hearts in this unique 3D screensaver. While the hearts swirl, Cupid flutters around the screen taking shots at them with his bow and arrow, all in cool 3D graphics! Also includes a countdown to Valentine’s Day and many other options, and it’s all displayed in heart poundingly nifty OpenGL API 3D graphics!

Category: Applications Permalink

mame/xmess v0.90 arcade emulator enhances OpenGL API code to triple speed

Jan 21, 2005

Xmame/xmess are the Unix/X11 OpenGL API-based ports of the MAME (arcade machine emulator) and MESS (a virtual machine emulator, only it doesn’t emulate arcade machines but rather computers and consoles) projects. The latest v0.90 release improves the OpenGL code to more than triple speed, as well as optimizing other functions.

Category: Applications Permalink

Glest OpenGL API-based RTS v1.0.10 released with source code

Jan 21, 2005

Glest is a RTS game using the OpenGL API that is fully customizable using XML. The current version includes a single player game against CPU controlled players, two factions with their corresponding tech trees, units, buildings and some maps. The new v1.0.10 include source code.

Category: Developers Permalink

OpenGL.org Recent Headlines - View News Archives with Descriptions

OpenGL API code samples from screen initialization to vertex & fragment shaders Jan 20, 2005

Extglgen OpenGL Extension loading library supports OpenGL 2.0 Jan 20, 2005

Lightwave 3D v8.2 OpenGL API-based animator adds new UV mapping and fixes Jan 20, 2005

EXT_framebuffer_object (FBO) extension now available Jan 18, 2005

OpenGL Shading Language tutorial adds sections on the graphics pipeline, data types, and a first sim Jan 18, 2005

PLIB v 1.84 adds Open Inventor exporter Jan 18, 2005

Modo 102 OpenGL-based polyogonal and subdivision surface modeler adds transparency Jan 18, 2005

AgentFX V2.1 Java/OpenGL API-based engine enhances scenegraph & rendering engine Jan 17, 2005

OpenGL API-based real-time soft shadows using 4 light sources Jan 17, 2005

RenderMonkey 1.5 X3D Exporter with OpenGL Shading Language support Jan 17, 2005

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OpenGL Pipeline Newsletter - Vol 004

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