OpenGL Headline News
Simple Pythonic Rendering Engine (SPyRE) v0.6 using OpenGL API
Category: Developers • Permalink
Dec 30, 2004
SPyRE (Simple Pythonic Rendering Engine) is a lightweight rendering engine for the OpenGL API. Provide pyOpenGL code to draw the model, and the SPyRE engine will display the model in an interface that provides zooming, panning and rotation of camera position using mouse and keyboard.
4D voxel stack processor for medical applications using the OpenGL API
Category: Applications • Permalink
Dec 29, 2004
4D Voxels to 3D Surface is an OpenGL API-based advanced 4D stack visualization for medical applications, that features interactive measurement tools, slicing-dicing, real-time surface rendering, labeling and more. It is available as a standalon application or ActiveX component.
32-bit Linux drivers for the Wildcat Realizm 100 and 200 AGP OpenGL API accelerators.
Category: Processors • Permalink
Dec 28, 2004
32-bit Linux drivers are now available for the 3Dlabs Wildcat Realizm 100 and 200 AGP 8x graphics accelerators. The Wildcat Realizm 100 and 200 driver supports x86 systems (Intel Pentium4 or equivalent running Red Hat Enterprise Linux WS update 3 and XFree86 release 4.3.0. The Wildcat accelerators support 3D volumetric textures, 32 lights in hardware, a 36-bit floating-point pipeline, and unmatched OpenGL Shading Language performance.
VR Juggler 2.0 Beta 1 OpenGL API-based virtual reality
Category: Applications • Permalink
Dec 28, 2004
VR Juggler provides virtual reality software developers with a suite of APIs that abstract all interface aspects of their program including the display surfaces, object tracking, selection and navigation, and graphical user interfaces. An application written with VR Juggler can transparently move between a wide range of VR systems that support the OpenGL API. The V2.0 Beta 1 release features include modularization, additional compiler support, support for new scengraphs, new device drivers, and more.
ARB meeting notes from June, Sept and Dec 2004 describe OpenGL 2.X roadmap
Dec 27, 2004
The Architecture Review Board meeting notes for the last 3 quarters of 2004 are now online. Topics include: OpenGL Roadmap; OpenGL 2.1 proposed features (superbuffers, pixel buffer objects, compiled shaders, timing/async extensions, etc); OpenGL 2.X conformance tests, new Bylaws; rendering without a window system, floating point buffer extensions, and more.
GLIntercept v0.41 adds OpenGL Shading Language shader runtime editing
Category: Developers • Permalink
Dec 27, 2004
GLIntercept is an OpenGL API function call interceptor that saves and tracks all OpenGL function calls, display list commands, and textures. It is useful for optimizing OpenGL API-based applications and games. The new v0.41 allows the editing and correction of ARB/NV VP/FP/GLSL shaders/programs at run time , free camera mode that lets you “fly” around the rendered scene to view what actual geometry is sent to the graphics card, and extension/version override so you can test low end rendering pathways without swapping cards.
Torque ShowTool Pro uses OpenGL API previews to quickly inspect game art
Category: Developers • Permalink
Dec 27, 2004
Torque ShowTool Pro lets artists and programmers who uses GarageGames’ Torque Game Engine, to inspect their game art for esthetic and technical accuracy by simulating the in-game environment without having to wait for the game itself to load. It uses the OpenGL API for realtime rendering.
