OpenGL Headline News
OpenGL Architecture Review Board adopts new membership policy
Category: General •
Nov 30, 2004
As of November 26, 2004, the OpenGL ARB has adopted a new Membership Agreement (including Bylaws, Glossary, and Patent Policy) governings its activities. There are now two levels of ARB Membership: Promoter (with a formal vote in the ARB, and subject to annual dues), and Contributor (with a vote in ARB working groups but no formal vote, and not subject to annual dues).
Jahshaka real-time editor and fx system using the OpenGL API adds GPU support
Category: Applications •
Nov 30, 2004
Jahshaka is an open source real-time editing and effects system using the OpenGL and OpenML APIs for high performance. The new v1.9a9 adds GPU support on Windows, multi format and HD support, plug-in engine,embedded encoder, and enchanced stability.
MotionBuilder 6 OpenGL API-based 3D character animato supports both keyframe and motion capture data
Category: Applications •
Nov 29, 2004
MotionBuilder 6 3D character animation software offers tools for motion editing, motion layering and story-telling tool. The new version (the first release by Alias) adds an expanded suite of keyframing tools, new rigging (e.g. auto-rigging with Human IK) and precision animation tools, new pipeline tools including an improved Story Timeline and preview capabilities, a new Sets tool, interface enhancements and supports FBX, a platform-independent 3D authoring and interchange format. It requries an OpenGL API hardware accelerator.
MojoWorld Focus OpenGL API-accelerated 3D composition tool for digital camera users
Category: Applications •
Nov 29, 2004
MojoWorld Focus is a new tool that lets digital camera users take their 2D images and manipulate them in an OpenGL API-accelerated 3D environment. Users set up their own scene, use photobillboards to insert any 2D picture and treat it like a 3D object, resizing, rotating and positioning, add stage lights then generate a new image. Other features include background trimming, an automatic planet and landscape creator, 3D props library, weather overlays, and graphic effects.
OpenGL header file for C# 2.0
Category: Developers •
Nov 29, 2004
This OpenGL header file for C# 2.0 consists of one single source file and requires no external assemblies or dlls. It does require the .Net 2.0 framework. It currently supports many OpenGL API functions and extensions.
