Part of the Khronos Group

OpenGL Headline News

OpenGL Architecture Review Board adopts new membership policy

Category: General

Nov 30, 2004

As of November 26, 2004, the OpenGL ARB has adopted a new Membership Agreement (including Bylaws, Glossary, and Patent Policy) governings its activities.  There are now two levels of ARB Membership: Promoter (with a formal vote in the ARB, and subject to annual dues), and Contributor (with a vote in ARB working groups but no formal vote,  and not subject to annual dues).

Jahshaka real-time editor and fx system using the OpenGL API adds GPU support

Category: Applications

Nov 30, 2004

Jahshaka is an open source real-time editing and effects system using the OpenGL and OpenML APIs for high performance. The new v1.9a9 adds GPU support on Windows, multi format and HD support, plug-in engine,embedded encoder, and enchanced stability.

MotionBuilder 6 OpenGL API-based 3D character animato supports both keyframe and motion capture data

Category: Applications

Nov 29, 2004

MotionBuilder 6 3D character animation software offers tools for motion editing, motion layering and story-telling tool. The new version (the first release by Alias) adds an expanded suite of keyframing tools, new rigging (e.g. auto-rigging with Human IK) and precision animation tools, new pipeline tools including an improved Story Timeline and preview capabilities, a new Sets tool, interface enhancements and supports FBX, a platform-independent 3D authoring and interchange format. It requries an OpenGL API hardware accelerator.

MojoWorld Focus OpenGL API-accelerated 3D composition tool for digital camera users

Category: Applications

Nov 29, 2004

MojoWorld Focus is a new tool that lets digital camera users take their 2D images and manipulate them in an OpenGL API-accelerated 3D environment. Users set up their own scene, use photobillboards to insert any 2D picture and treat it like a 3D object, resizing, rotating and positioning, add stage lights then generate a new image. Other features include background trimming, an automatic planet and landscape creator, 3D props library, weather overlays, and graphic effects.

OpenGL header file for C# 2.0

Category: Developers

Nov 29, 2004

This OpenGL header file for C# 2.0 consists of one single source file and requires no external assemblies or dlls. It does require the .Net 2.0 framework. It currently supports many OpenGL API functions and extensions.

Read more OpenGL news

Column Header
Column Footer

temperature-friend