OpenGL Headline News
JSpace OpenGL API-based 3D multi-user cyberspace adds TrueType support
Category: Applications • Permalink
Oct 29, 2004
JSpace is a general purpose, 3D, multi-user cyberspace. JSpace is a client-server version of the OpenGL API-based Digital Sunlite Project. JSpace has a more traditional client-server design instead of a peer-to-peer design. The 3d engine is based on the OpenGL graphics API. Right now it uses the fixed function graphics pipeline as opposed to vertex/fragment shaders. The new v.1 supports Trutype fonts using FTGL and Freetype.
TopDesk gives you instant access to any open window with a single keystroke using the OpenGL API for
Category: Applications • Permalink
Oct 26, 2004
TopDesk for Win XP gives you an overview of all open windows, including minimized windows. With a single key press, it immediately scales down all your windows, including your minimized windows, and tiles them all on-screen in an easy to navigate layout. (very similar to Mac OS X Exposé) View thumbnails of all open windows, display windows belonging to the current application, or hide all windows to quickly access the desktop. Window scaling and animation is in real-time using the OpenGL API.
VRMesh v1.1 uses OpenGL API for free form 3D “digital clay” polygonal modeling
Category: Applications • Permalink
Oct 26, 2004
VRMesh is a sketch-based free-form 3D polygonal modeling software using the OpenGL API, especially suitable for the conceptual 3d industrial design. The new V1.1 adds enhanced Digital Clay modeling for work on unstructured triangle meshes using Morph, Soft Brush, Crease Brush, Round Brush and Smooth Brush commands.
VirtualMec uses OpenGL API to simulate Meccano model building
Category: Applications • Permalink
Oct 26, 2004
VirtualMEC is an OpenGL-API-based 3D CAD application for building Meccano models. Meccano is a model construction system made up of strips, plates, girders, wheels and gears, based on the principles of mechanical engineering. Using VirtualMEC, just like the real Mecanno, you start with a part, insert a bolt into a hole, then add another part, add a nut to the bolt, and so on. VirtualMEC contains the rendering and the behaviour logic of more than 250 parts.
Rearview raytracing voxel engine using the OpenGL API
Category: Applications • Permalink
Oct 26, 2004
Rearview is an open source real-time raytracing voxel engine intended to run fast enough to act as a game engine. It’s strengths are for rendering grown things, dirty things, bumpy things like smooth hills or old walls. The new v0.2.0 is faster and uses less memory. It requires an OpenGL API implementation and SDL.
Ten OpenGL Shading Language tutorials
Category: Developers • Permalink
Oct 25, 2004
This series of ten OpenGL Shading Language tutorials covers loading, compiling and linking GLSL programs, vertex and fragment programs, lighting, multitexturing, toon shading, and more.
OGRE open source 3D graphics engine v0.15.0 adds support for OpenGL Shading Lanuage
Category: Developers • Permalink
Oct 25, 2004
OGRE is a popular open-source 3D graphics engine. This new v0.15.0 release adds OpenGL Shading Language (GLSL) to the list shader languages already supported (Cg, HLSL, assembler), optimizations to the binary mesh format, reflection enhancements, updated tools, and more.
