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OpenGL Headline News

Mediocre Media Player v0.1 for Win32 using OpenGL Shading Language

Aug 30, 2004

The Mediocre Media Player is a simple media player for Win32, designed to be small, fast and flexible. It uses OpenGL for rendering and developers may be interested in the source code as it implements video textures using the OpenGL Shading Language that are actually faster than DirectShow overlay rendering on ATI cards.

Category: Applications Permalink

MachineWorks V6.1 CNC simulation/verification application adds OpenGL API-based metallic effect rend

Aug 30, 2004

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The new MachineWorks v6.1 adds OpenGL API-based rendering of realistic metallic effect within its animations. It also adds analytical functions to improve the detection of collisions, gouges and undercuts within the different MachineWorks engines and OpenGL API rendering with wire-frame, hidden line removal, colour shading, transparency ,texture mapping and shadows.

Category: Applications Permalink

Nvidia Scene Graph SDK beta operates on top of OpenGL API

Aug 30, 2004

The NVIDIA Scene Graph Software Development Kit (NVSG SDK) is an object-oriented programming library (C++) for creating scenegraph-based applications. The NVSG SDK provides a comprehensive set of classes that developers can easily combine and extend to create fast and reliable graphics applications. It is optimized for Nvidia Quadro hardware and operates on top of the OpenGL API in either 32-or 64-bit Windows or Linux.

Category: Developers Permalink

Nvidia Cg 1.3 beta 2 supports OpenGL fixed-function state vectors from within ARB_vertex_program and

Aug 30, 2004

Nvidia Cg 1.3 beta 2 add new features including semantics to access OpenGL fixed-function state vectors from within ARB_vertex_program and ARB_fragment_program, vp40 profile to enables texture sampling from within vertex programs, new fp40 profile, which provides a robust branching model in fragment programs, and support for output to multiple draw buffers, and a fast precision option.

Category: Developers Permalink

OpenGL ES 1.1 Coding Challenge - call for participation from OpenGL API developers

Aug 27, 2004

formZ 4.5 adds a new API and script language and also introduces new features including healing, custom attributes and bill of materials, smooth text and OpenGL API-based smooth interactive shading.

Category: Developers Permalink

An introduction to BREW and OpenGL ES

Aug 27, 2004

This article will go from installing and setting up a BREW development environment and emulator, through to getting an OpenGL ES system up and running and displaying a single triangle. From there existing OpenGL API resources can take you further into the process of developing your 3d application.  This tutorial is particularly timely given the OpenGL ES 1.1 Coding Challenge beginning Sept 17th.

Category: Developers Permalink

Notes3D lets you view 3D models, without expensive CAD software using the OpenGL API for rendering

Aug 25, 2004

Notes3D lets you view, share and document your 3D CAD models using the OpenGL API for rendering.. While Notes3D has typical viewer capabilities, the real power of Notes3D is in its ability to document the 3D model by adding text and hyperlinks to parts, steps and snapshots, and then publish (on or offline). It also support different render styles.

Category: Applications Permalink

RenderMonkey v1.5 shader editor adds support for the OpenGL Shading Language

Aug 23, 2004

RenderMonkey is a full featured shader editor for rapid prototyping of shaders. This major v1.5 update includes full support for OpenGL 1.5 and the OpenGL Shading Language. It also includes a number of improvements to the shader creation workflow and a number of new features.  The integrated shader compiler and preview window provide immediate visual feedback. The SDK supports the creation of custom importers and exporters.

Category: Developers Permalink

OpenGL ES, OpenML, OpenVG, OpenMAX lectures and training sessions - London Sept 01, Helskinki Sept 1

Aug 23, 2004

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Khronos is launching the Khronos Developer University Lecture series which features presentations and practical tutorials focused on the mobile and desktop graphics standards for OpenGL ES (OpenGL for mobile devices), OpenML (video & graphics I/O and handling), OpenVG (vector graphics acceleration), and OpenMAX (acceleration for media primitives). The first 2 lecture events are free in London (Sept 1 ‘04) and Helsinki (Sept 17 ‘04), followed by international locations through the next 6 months.

Category: General Permalink

Tutorial on rendering particles using the GL_ARB_point_parameters and GL_ARB_point_sprite extensions

Aug 22, 2004

In particle engines using a quad to render geometry, it is computationally expensive for each particle to billboard the face and then send 4 points and 4 textures coordinate to video cards. The GL_ARB_point_parameters and GL_ARB_point_sprite offer a fast and easy way for rendering particles. This tutorial explains how to use points rather than quads.

Category: Developers Permalink

JAD OpenGL API-based game provides sample code

Aug 22, 2004

JAD is a tile based Maze-RPG, using the OpenGL API for graphics and SDL for input and sound. The new release includes sample code for a pong game with simple collision detection, getting input for a map grid, and an example how to implemet a turn based game in a game loop which allows animation at the same time.

Category: Developers Permalink

Free Space Colonization game first playable version using the OpenGL API

Aug 22, 2004

FSC is a game which uses SDL for input handling and the OpenGL API for display. This alpha version adds simple slider boxes and is the first playable version.

Category: Applications Permalink

Terrain GeoMorphing demo using OpenGL 1.5 vertex shaders

Aug 19, 2004

This is a demo of terrain LODs geomorphing using OpenGL 1.5 vertex shaders. It includes realistic water and pseudo-AI to control the camera.

Category: Developers Permalink

VRMesh 1.0 sketch-based 3D modeling tool using the OpenGL API

Aug 17, 2004

VRMesh is a new style of sketch-based free-form 3D polygonal parametric modeling software using the OpenGL API for rendering. It creates an object directly from a sketched curve, represents the object with a two-manifold triangle mesh, and also provides a bundle of mesh editing tools to modify objects indirectly or directly on the triangle mesh (i.e. just sketching a curve, you will get an editable 3D model).

Category: Applications Permalink

Fusion 5 media compositing language and pipeline adds OpenGL API-accelerated rendering

Aug 16, 2004

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Fusion is a digital media pipeline language that also takes advantage of an advanced node-based compositing engine.  It permits composite planes transformable in 3D space, but also allows 2D objects to move along spline paths in XYZ space. (e.g. to have text deform on a circular path around another object with occlusion, simply draw a circular spline oriented in 3D space and attach a text object to it). The new Fusion 5 previewed at Siggraph adds OpenGL API-accelerated rendering, camera path import, and masking and B-spline enhancements.

Category: Applications Permalink

OpenGL.org Recent Headlines - View News Archives with Descriptions

Silo V1.3 OpenGL-API based modeler adds Topology brush and Mac OS X support Aug 16, 2004

Siggraph OpenGL BOF presentation (100 KB pdf) Aug 12, 2004

Taos Image Manager searches digital photos using color & shape, using the OpenGL Shading Languag Aug 11, 2004

OpenGL Shading Language Seminar at Siggraph - Aug 12 Aug 11, 2004

Mac OS X Tiger to enhance support for OpenGL pixel buffers Aug 11, 2004

OpenGL 2.0 announced - specification expected by August 31st Aug 11, 2004

ImageModeler 4.0 and StoryViz 1.0 use the OpenGL API for realtime display of image-based 3D modeled Aug 11, 2004

Airburst Extreme game for Mac OS X uses the OpenGL API Aug 10, 2004

Open Inventor v5.0 supports OpenGL Shading Language Aug 10, 2004

Zoran and Falanx partner to provide high quality OpenGL ES 3D core engine for multimedia mobile phon Aug 10, 2004

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OpenGL Pipeline Newsletter - Vol 004

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