OpenGL Headline News
Mediocre Media Player v0.1 for Win32 using OpenGL Shading Language
Category: Applications • Permalink
Aug 30, 2004
The Mediocre Media Player is a simple media player for Win32, designed to be small, fast and flexible. It uses OpenGL for rendering and developers may be interested in the source code as it implements video textures using the OpenGL Shading Language that are actually faster than DirectShow overlay rendering on ATI cards.
MachineWorks V6.1 CNC simulation/verification application adds OpenGL API-based metallic effect rend
Category: Applications • Permalink
Aug 30, 2004
The new MachineWorks v6.1 adds OpenGL API-based rendering of realistic metallic effect within its animations. It also adds analytical functions to improve the detection of collisions, gouges and undercuts within the different MachineWorks engines and OpenGL API rendering with wire-frame, hidden line removal, colour shading, transparency ,texture mapping and shadows.
Nvidia Scene Graph SDK beta operates on top of OpenGL API
Category: Developers • Permalink
Aug 30, 2004
The NVIDIA Scene Graph Software Development Kit (NVSG SDK) is an object-oriented programming library (C++) for creating scenegraph-based applications. The NVSG SDK provides a comprehensive set of classes that developers can easily combine and extend to create fast and reliable graphics applications. It is optimized for Nvidia Quadro hardware and operates on top of the OpenGL API in either 32-or 64-bit Windows or Linux.
Nvidia Cg 1.3 beta 2 supports OpenGL fixed-function state vectors from within ARB_vertex_program and
Category: Developers • Permalink
Aug 30, 2004
Nvidia Cg 1.3 beta 2 add new features including semantics to access OpenGL fixed-function state vectors from within ARB_vertex_program and ARB_fragment_program, vp40 profile to enables texture sampling from within vertex programs, new fp40 profile, which provides a robust branching model in fragment programs, and support for output to multiple draw buffers, and a fast precision option.
OpenGL ES 1.1 Coding Challenge - call for participation from OpenGL API developers
Category: Developers • Permalink
Aug 27, 2004
formZ 4.5 adds a new API and script language and also introduces new features including healing, custom attributes and bill of materials, smooth text and OpenGL API-based smooth interactive shading.
An introduction to BREW and OpenGL ES
Category: Developers • Permalink
Aug 27, 2004
This article will go from installing and setting up a BREW development environment and emulator, through to getting an OpenGL ES system up and running and displaying a single triangle. From there existing OpenGL API resources can take you further into the process of developing your 3d application. This tutorial is particularly timely given the OpenGL ES 1.1 Coding Challenge beginning Sept 17th.
Notes3D lets you view 3D models, without expensive CAD software using the OpenGL API for rendering
Category: Applications • Permalink
Aug 25, 2004
Notes3D lets you view, share and document your 3D CAD models using the OpenGL API for rendering.. While Notes3D has typical viewer capabilities, the real power of Notes3D is in its ability to document the 3D model by adding text and hyperlinks to parts, steps and snapshots, and then publish (on or offline). It also support different render styles.
