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Math and Algorithms (1 viewing)
  Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding
Moderator:  Khronos_webmaster 
741 2962 * Re: 2 math issues running ...
    (dletozeun) - 06/30/08 04:57 AM
OpenGL coding: beginners (5 viewing)
  If you are just beginning to code with OpenGL, post your questions here
Moderator:  dorbie 
21935 94151 * Re: showing step by step
    (Zengar) - Today at 01:07 PM
OpenGL coding: advanced (5 viewing)
  For experienced OpenGL programmers - advanced topics and discussions
Moderator:  Eric, dorbie, Tom Nuydens 
13858 97228 * Re: Map triangle texture t...
    (ZbuffeR) - 35 minutes 0 seconds ago
OpenGL Shading Language (3 viewing)
  Discussion about the OpenGL Shading Language and related ARB extensions
Moderator:  Tom Nuydens 
1701 9927 * Re: Custom lights?
    (zeoverlord) - Today at 12:12 PM
OpenGL under Windows (3 viewing)
  Discussions specific to OpenGL coding under Windows
Moderator:  Khronos_webmaster 
943 3481 * Re: gluCylinder memory lea...
    (modus) - Yesterday at 09:37 PM
OpenGL on Linux
  Discussions specific to Linux - getting things to work, hardware acceleration and coding
Moderator:  Khronos_webmaster 
1639 7469 * Re: glxserver nvidia but g...
    (idr) - 06/09/08 02:04 PM
OpenGL on Macintosh
  Coding and performance using OpenGL on the Macintosh
Moderator:  ToolTech 
638 2472 * Re: glext
    (OneSadCookie) - 07/01/08 08:49 PM
OpenGL Toolkits (e.g. GLUT, CPW, GLFW, GLOW)
  Discussions about OpenGL toolkits and mid-level APIs such as GLUT, CPW, GLFW, GLOW, etc.
Moderator:  Khronos_webmaster 
416 1207 * Re: slow 2D-texturing in G...
    (Extinction) - 06/17/08 01:20 PM
High-level APIs (e.g. Inventor, Performer, Optimizer)
  Discussions about OpenGL scene graphs & Higher Level APIs such as Open Inventor, IRIS Performer, Open Optimizer
Moderator:  Khronos_webmaster 
128 327 * How to use OpenGL with Qto...
    (mahendra) - 05/12/08 10:23 PM
Suggestions for the next release of OpenGL (1 viewing)
  OpenGL continues to evolve and improve. Here you can offer specific suggestions about what features should be added to future revisions.
Moderator:  V-man 
649 4680 * Re: Model shaders proposal
    (Jay I) - Today at 11:47 AM
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