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    <title type="text">OpenGL Jobs</title>
    <subtitle type="text">OpenGL job offerings from third party companies</subtitle>
    <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/" />
    <link rel="self" type="application/atom+xml" href="http://www.opengl.org/jobs/feed/" />
    <updated>2012-02-06T20:46:04Z</updated>
    <rights>Copyright (c) 2012, Henning Peters</rights>
    <generator uri="http://www.pmachine.com/" version="1.7.1">ExpressionEngine</generator>
    <id>tag:opengl.org,2012:02:03</id>


    <entry>
      <title>Sr. OpenGL ES Software Engineer</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/sr.-opengl-es-software-engineer/" />
      <id>tag:opengl.org,2012:jobs/2.6768</id>
      <published>2012-02-03T18:00:03Z</published>
      <updated>2012-02-06T20:46:04Z</updated>
      <author>
            <name>Henning Peters</name>
            <email>hp@skoobe.de</email>
                  </author>

      <content type="html"><![CDATA[
        <p>At Skoobe we build a next-generation ebook service for mobile devices, including iOS and Android.</p>

<p>We are currently seeking a freelance OpenGL software developer to help us squeeze every possible bit of optimization out of codebase as well as implement new core and visual features for our C/OpenGL ES 1.1 based ebook reader.</p>

<p>You can play with our current implementation if you are not afraid of using our German beta:</p>

<p>http://itunes.apple.com/de/app/skoobe/id425361265?mt=8</p>

<p>Candidates need a strong understanding of:<br />
- linear algebra/CG background<br />
- OpenGL ES 1.1<br />
- Multithreading<br />
- ARM (SIMD/intrinsic functions)<br />
- preferably iOS and/or Android</p>

<p>We are a small team of engineers, no business talk necessary.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Sr. Software Engineer&#45; Graphics&#45; OpenGL games</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/sr.-software-engineer-graphics-opengl-games/" />
      <id>tag:opengl.org,2012:jobs/2.6761</id>
      <published>2012-01-25T21:25:39Z</published>
      <updated>2012-01-26T01:32:40Z</updated>
      <author>
            <name>Kellytech</name>
            <email>john.mayton@kellyit.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Senior Software Engineer &#8211; (Graphics C++ OpenGL Games)<br />
&nbsp;   <br />
________________________________________<br />
Job Description<br />
 <br />
Summary<br />
Kelly IT Resources is seeking a Sr. Software Engineer with expertise in Graphics and animation systems for a position with an innovative and established company that creates high-performance simulators used for training medical personnel on the use of high tech medical instruments, procedures and equipment.&nbsp; Are you seeking an avenue to apply your passion for development, graphics, game development and simulators to help save lives?&nbsp; This Developer opportunity is with a cutting edge company that is creating technology used to train the world&#8217;s surgeons, doctors and other medical personnel.&nbsp; Apply now to learn more about this career opportunity!<br />
 <br />
Pilots learn to fly planes using flight simulators.&nbsp; Doctors learn to do medical procedures using the simulators our client creates.<br />
 <br />
As a Senior Software Engineer, you will be challenged to solve unique problems using non-traditional techniques in real-time. You will be working on a custom, high-performance fixed computer platform.&nbsp; Our development environment includes Maya, CUDA, mesh, shaders, animation systems, agile, GLSL, GPGPU, OpenGL and more.<br />
&nbsp;   <br />
Additional technical Information<br />
 <br />
Join a worldwide leader in the area of simulation training.&nbsp; The simulations run on high-end Windows PCs with custom hardware. They are developed in-house using C++ with an emphasis on solid OO design. The development work is similar to video game development: to include internal mesh-based models (the anatomy), objects interact with the models and other objects based on physics, the displays provide a realistic atmosphere in order to engage the user (xray, ekg, ultrasound&#8230;), and logic guides the user through the training (proper patient treatment, response to complications&#8230;).<br />
 <br />
This opportunity is based in Denver, Colorado with 300 days of sunshine each year - more than San Diego or Miami Beach (see www.metrodenver.org for more info). The position includes a competitive salary and a comprehensive benefit package including 401k, medical, dental, vision, life insurance, FSA and a range of optional benefits. Dress is casual.&nbsp; Relocation assistance is available<br />
 <br />
About the Position<br />
 <br />
You will be part of the core development team developing simulation training programs. The job will utilize your graphics knowledge and experience to display complex medical devices, improve the company&#8217;s xray and ultrasound visualization tools, simulate contrast injections and much more. <br />
 <br />
Required skills:<br />
 - 4 to 8 years C++ programming experience in a Windows / Visual Studio environment <br />
 - OpenGL experience, including knowledge of shader / GPU programming <br />
 - 3D game (or simulation) graphics programming experience <br />
 - Clear understanding of OO programming concepts<br />
 - Team player with excellent communication skills<br />
 - Openness to exploring and integrating third-party solutions / middleware<br />
 - Very strong skills in 3D math and modern computer graphics technology (GLSL shaders, skinning, animation, etc)<br />
 <br />
Desirable (though not required) skills include:<br />
 - Familiarity with core engine design, game logic, animation techniques, and environment interaction <br />
 - Experience with toolset development, including plugins for Maya / 3DSMax<br />
 - GPGPU/CUDA/OpenCL experience<br />
 - Project/team lead experience<br />
 - Shipped at least one title<br />
 <br />
KEYWORDS: video game developer, video game, OpenGL, Maya, CUDA, STL, C++, 3D, games, 3DSMax, GLSL, Shaders, renders, animation, 3D math, graphics, real-time
</p>
      ]]></content>
    </entry>

    <entry>
      <title>1:1 Trainer  in OpenGL ES 2.0 on IOS ASAP flexible achedule</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/11-trainer-in-opengl-es-2.0-on-ios-asap-flexible-achedule/" />
      <id>tag:opengl.org,2012:jobs/2.6759</id>
      <published>2012-01-25T11:53:25Z</published>
      <updated>2012-01-26T01:32:26Z</updated>
      <author>
            <name>Praxiteles</name>
            <email>Gillam@gmail.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>We are looking for 1:1 remote training in OpenGL ES 2.0 on iOS specifically in the area of texture rendering and per pixel shaders.&nbsp; </p>

<p>Training can be done remotely.&nbsp; Live conference software will be provided.</p>

<p>Hours are flexible (night, day and/or weekend).&nbsp; <br />
Rate is negotiable.</p>

<p>Training would begin ASAP.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>OpenGL ES 2.0 Image Processing Effects Coder</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/opengl-es-2.0-image-processing-effects-coder/" />
      <id>tag:opengl.org,2012:jobs/2.6758</id>
      <published>2012-01-20T00:43:01Z</published>
      <updated>2012-01-25T13:58:02Z</updated>
      <author>
            <name>andymilburn</name>
            <email>andymilburn@mac.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>We have a very self-contained, contract opening for an experienced OpenGL coder to help us write a handful of image processing &#8220;effects&#8221; (things like color tinting and image distortion) for use in our existing iOS app.&nbsp;   Our estimate is that this is about 20 hours of work for someone with some experience doing GLSL image processing.&nbsp; We&#8217;ll pay a generous hourly rate commensurate with your experience.&nbsp; Of course we&#8217;re happy for you to work from home or wherever.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>iOS 5 Developer with openGL Background</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/ios-5-developer-with-opengl-background/" />
      <id>tag:opengl.org,2012:jobs/2.6755</id>
      <published>2012-01-18T14:50:59Z</published>
      <updated>2012-01-19T01:46:00Z</updated>
      <author>
            <name>PSS2012</name>
            <email>nick.risinger@live.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Seeking a developer to code a dynamic, yet relatively straightforward iOS 5 app for iPad 2.</p>

<p>OpenGL experience necessary. App will require 3D geometry and interactive transformations based on sensor data (compass/accelerometers).</p>

<p>Transformations will also depend on time/date and location data (GPS).</p>

<p>UI &amp; graphics will be supplied to the developer.</p>

<p>Must be available for Skype meetings or in person in greater Seattle area.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Senior Software Engineer</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/senior-software-engineer1/" />
      <id>tag:opengl.org,2012:jobs/2.6754</id>
      <published>2012-01-18T13:21:13Z</published>
      <updated>2012-01-19T01:45:14Z</updated>
      <author>
            <name>Judith Hornman</name>
            <email>jobs@d3.uva.co.uk</email>
                  </author>

      <content type="html"><![CDATA[
        <p>d3 are looking for a Senior Software Engineer with a minimum of 6 years professional experience who is creative &amp; design minded.</p>

<p>Created by London based design studio United Visual Artists, d3 is the world&#8217;s first integrated production toolkit for media installations and events. A 3d environment for creating and running live shows, art installations, theatre and tv productions, d3 is flexible and customisable, and runs the biggest shows in the industry (U2, Red Hot Chili Peppers, Massive Attack, the Bolshoi Ballet). </p>

<p>The role focuses on developing d3 and assisting users internal and external to United Visual Artists to build new technology and experiences on the d3 platform. </p>

<p>The Senior Software Engineer should be comfortable in a fast-paced, creative and challenging environment, have good social skills and be able to thrive under pressure of live events. Work will involve international travel. <br />
 <br />
REQUIRED SKILLS:<br />
C++<br />
Python<br />
Graphics (DirectX or OpenGL)<br />
Win32<br />
Networking<br />
Source control management<br />
Software development life cycle<br />
Design patterns<br />
Development estimation</p>

<p>REQUIRED EXPERIENCE:<br />
Minimum 6 years professional experience<br />
Source control management<br />
Software development lifecycle / design patterns / development estimation.</p>

<p>PREFERRED SKILLS:<br />
3d modelling tools / CAD packages</p>

<p>PREFERRED EXPERIENCE:<br />
Games industry<br />
Media server industry<br />
3d rendering<br />
GUI<br />
Offline editing or realtime process engineering<br />
Having led small development teams<br />
 <br />
Office based in London (Borough). Remuneration 40-55K depending on skills and experience. <br />
To apply please send your CV and cover letter to Judith Hornman at jobs@d3.uva.co.uk before 7 February 2012.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Graphics Software Engineer</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/graphics-software-engineer/" />
      <id>tag:opengl.org,2012:jobs/2.6753</id>
      <published>2012-01-16T20:22:49Z</published>
      <updated>2012-01-19T01:44:50Z</updated>
      <author>
            <name>sethkfman</name>
            <email>skaufman@qiggroup.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>We are a small, growing, and collaborative group of engineers and software developers working in the research biomedical industry, located in northwest Metro Denver, Colorado. The software engineer will be involved in research, development and deployment of algorithms and methodologies Seeking self-driven individuals who enjoys working in a small, collaborative, rapidly changing environment. Multiple positions with different skill sets are available with company benefits. </p>

<p>Please review all position requirements to ensure that all are met before submitting your contact information.</p>

<p>Education Qualifications: <br />
&#8226; Minimum of a Bachelors Degree in Computer Science or Math</p>

<p>Experience: <br />
&#8226; 2-5 years experience in developing software applications including: analysis, design, coding, testing and deploying <br />
&#8226; Solid OpenGL and C/C++ programming experience <br />
&#8226; Embedded operating systems: Linux, UNIX <br />
&#8226; Use of subversion source control tool <br />
&#8226; Strong knowledge base in: <br />
- Computational Geometry in 2D and 3D <br />
- Rendering pipeline, materials, projections and textures <br />
- Data structures and design patterns (i.e. Scene Graphs, Octree) <br />
- Blender, Maya experience desired</p>

<p>Responsibilities:<br />
&#8226; Complete and prioritize tasks and assignments on time <br />
&#8226; Present and provide input in Weekly Code Reviews (Staff Meetings)<br />
&#8226; Attend and assist in labs<br />
&#8226; Designing and developing software applications including:&nbsp; analysis, design, coding, testing and deploying.&nbsp; <br />
&#8226; Apply knowledge of OpenGL APIs, C/C++, .NET and Python <br />
&#8226; Work with UNIX, Linux and Windows OS <br />
&#8226; Use knowledge of computational geometry, rendering pipeline, textures, materials and projections, data structures and design patterns (i.e. Scene Graphs, Octree) and object oriented programming to create innovative solutions for the medical industry</p>

<p>Essentials: <br />
&#8226; Enjoys working in a fast paced and expanding medical research development firm <br />
&#8226; Communication skills and ability to work in a small group environment <br />
&#8226; Being independent and a team player <br />
&#8226; OpenGL APIs <br />
&#8226; Medical industry application developing
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Software Developers</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/software-developers1/" />
      <id>tag:opengl.org,2012:jobs/2.6751</id>
      <published>2012-01-10T12:41:08Z</published>
      <updated>2012-01-19T01:44:09Z</updated>
      <author>
            <name>Headwave</name>
            <email>linda.gaasoe@headwave.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>We are building a new team with both junior and highly experienced software developers.&nbsp; If you enjoy, and have some experience from C++ development, please read on.</p>

<p>This team will be responsible for design, development and delivery of some really interesting software products that are part funded by some of the world&#8217;s largest oil and gas companies.&nbsp; Headwave will in turn market these products globally, so we&#8217;re heavily incentivized to make the best products in the industry.</p>

<p> </p>

<p>Junior developer</p>

<p>Some experience from Qt, C++ development - with above-average interest and ambition to learn from really smart colleagues.&nbsp; Your job will be to help us develop a wide range of features, visualizations and capabilities that form innovative workflows.&nbsp; </p>

<p>Experienced developer</p>

<p>As an experienced C++ developer you will be integral to the design and implementation of potentially complex yet interactive and visually intriguing workflows and the components underlying these workflows.</p>

<p> </p>

<p>Common for all positions</p>

<p>Work in an agile team-setting with great colleagues.&nbsp; </p>

<p>- Leverage and/or develop the latest and coolest technologies such as real-time computations on graphics cards (CUDA)<br />
- Joint innovation and collaboration with some of the industry&#8217;s smartest domain experts - both within the company and with outside partners &amp; clients<br />
- Work within a foundational framework which is scalable, easily extensible and fully multiplatform (Windows, Linux) <br />
- Potential opportunities to have your name on patents<br />
- Opportunity to travel to meet other colleagues across the pond</p>

<p>Required skills</p>

<p>- Some C# .NET and/or Java experience<br />
- Highly motivated to deliver high-quality architecture design and code<br />
- Always curious about how something can be done in a smarter way<br />
- We don&#8217;t require experience from the oil and gas industry.&nbsp; (But trust us,<br />
there&#8217;s plenty of cool stuff to be done in this industry)</p>

<p>Desired Skills</p>

<p>- Good working knowledge of Windows or Linux development and debugging environments<br />
- Thorough knowledge of object-oriented design and use of object models<br />
- A good understanding of computer graphics and visualization (OpenGL or DirectX)<br />
- A big desire to have fun doing what you love to do.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Software Developers</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/software-developers/" />
      <id>tag:opengl.org,2012:jobs/2.6750</id>
      <published>2012-01-10T12:32:49Z</published>
      <updated>2012-01-19T01:43:50Z</updated>
      <author>
            <name>Headwave</name>
            <email>linda.gaasoe@headwave.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>We are building a new team with both junior and highly experienced software developers.&nbsp; If you enjoy, and have some experience from C++ development, please read on.</p>

<p>This team will be responsible for design, development and delivery of some really interesting software products that are part funded by some of the world&#8217;s largest oil and gas companies.&nbsp; Headwave will in turn market these products globally, so we&#8217;re heavily incentivized to make the best products in the industry.</p>

<p> </p>

<p>Junior developer</p>

<p>Some experience from Qt, C++ development - with above-average interest and ambition to learn from really smart colleagues.&nbsp; Your job will be to help us develop a wide range of features, visualizations and capabilities that form innovative workflows.&nbsp; </p>

<p>Experienced developer</p>

<p>As an experienced C++ developer you will be integral to the design and implementation of potentially complex yet interactive and visually intriguing workflows and the components underlying these workflows.</p>

<p> </p>

<p>Common for all positions</p>

<p>Work in an agile team-setting with great colleagues.&nbsp; </p>

<p>- Leverage and/or develop the latest and coolest technologies such as real-time computations on graphics cards (CUDA)<br />
- Joint innovation and collaboration with some of the industry&#8217;s smartest domain experts - both within the company and with outside partners &amp; clients<br />
- Work within a foundational framework which is scalable, easily extensible and fully multiplatform (Windows, Linux) <br />
- Potential opportunities to have your name on patents<br />
- Opportunity to travel to meet other colleagues across the pond</p>

<p>Required skills</p>

<p>- Some C++ and/or .NET or Java experience<br />
- Highly motivated to deliver high-quality architecture design and code<br />
- Always curious about how something can be done in a smarter way<br />
- We don&#8217;t require experience from the oil and gas industry.&nbsp; (But trust us,<br />
there&#8217;s plenty of cool stuff to be done in this industry)</p>

<p>Desired Skills</p>

<p>- Good working knowledge of Windows or Linux development and debugging environments<br />
- Thorough knowledge of object-oriented design and use of object models<br />
- A good understanding of computer graphics and visualization (OpenGL or DirectX)<br />
- A big desire to have fun doing what you love to do.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Software Engineer (Video and Graphics)</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/software-engineer-video-and-graphics/" />
      <id>tag:opengl.org,2012:jobs/2.6747</id>
      <published>2012-01-06T15:28:22Z</published>
      <updated>2012-01-19T01:43:23Z</updated>
      <author>
            <name>cdemiris</name>
            <email>chris.demiris@avid.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Our Customer&#8217;s success is our success. From the most prestigious, award-winning productions, to music and movies made at home, Avid creates the technology that people use to make the most listened to, most watched and most loved media in the world. The shows, commercials, and news programs you watch on TV. The entertaining video and film stories you see on the web and on the big screen. The personal audio and video treasures that people make at home to preserve their favorite moments in life. Our innovative digital audio and video solutions continue to revolutionize the art of creative storytelling, and have earned us dozens of awards, including 2 Oscar&#174; statuettes, a Grammy&#174;, and 14 Emmys&#174;. If you want to be a part of this media industry and think you have what it takes to contribute to our Customer&#8217;s success through the following opportunity then send us your credentials.</p>

<p>We are looking for a talented software engineer specializing in GPU graphics to join a worldwide team creating exciting media software for creative enthusiasts. As part of the team you will:</p>

<p>* Develop components for video processing and motion graphics using OpenGL and DirectX processing.<br />
* Coordinate with teams across the globe to integrate technologies in new applications.<br />
* Develop media creation applications on a wide variety of desktop and mobile platforms.</p>

<p><br />
Requirements:<br />
* BSCS or similar engineering degree<br />
* Proficient in object-oriented development in C++ or Objective-C<br />
* Proficient in graphics processing development (OpenGL, OpenGL-ES and DirectX), including shader development</p>

<p>Skills:<br />
* Full understanding of object oriented design and development<br />
* Experience with Mac OS X development is a plus<br />
* Experience with iOS or other mobile OS development is a plus<br />
* Experience in video processing development and video editing applications is a plus
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Graphic Software Development Engineers</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/graphic-sofrware-development-engineers1/" />
      <id>tag:opengl.org,2012:jobs/2.6746</id>
      <published>2012-01-05T20:09:47Z</published>
      <updated>2012-01-05T22:11:48Z</updated>
      <author>
            <name>Pat</name>
            <email>pat.harrington@amd.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>We are currently looking for software engineers at all levels in multiple locations as part of a core team developing DirectX/Direct3D drivers for AMD desktop/mobile graphics systems. The engineer will be involved in the development, debug, bringup, and performance tuning of new graphics hardware running on Microsoft Windows Operating Systems. The position will involve interfacing with ASIC design engineers and architects, OS engineers and peers in related development teams. The ability to interact directly with and debug low level hardware and operating system functionality is required. The individual will be a member of a team where communication and team skills are highly valued.</p>

<p>This team is essential to the success of AMD as a growing company. It is a very exciting environment where you will be working with the very best in our technology, while working on some of the most exciting projects the industry has to offer.</p>

<p>Skills:</p>

<p>&#8226; C and C++ programming experience<br />
&#8226; Experience programming and optimizing games<br />
&#8226; 3D graphics driver knowledge and experience<br />
&#8226; D3D or OpenGL graphics application knowledge and experience<br />
&#8226; 3D Hardware design experience is also relevant.<br />
&#8226; OS and performance knowledge and experience<br />
&#8226; Direct experience on either Xbox360 or Playstation 3 is a plus
</p>
      ]]></content>
    </entry>

    <entry>
      <title>3D Software Development and Support Engineer</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/3d-software-development-and-support-engineer/" />
      <id>tag:opengl.org,2012:jobs/2.6745</id>
      <published>2012-01-04T10:41:39Z</published>
      <updated>2012-01-04T19:44:40Z</updated>
      <author>
            <name>TechSoft3DUK</name>
            <email>kroyall@mac.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Tech Soft 3D develops high-level 3D engineering toolkits on top of OpenGL and OpenGL ES. We have development offices in Berkeley, California and Lyon, France and sales offices across the US and in the UK and Japan.<br />
This role is for an experienced 3D development engineer to provide support and development assistance to our customers in Europe to ensure thay are successful developing applications with our tools. You should have a detailed knowledge of 3D development in C, C++ and C# at both an OpenGL programming level as well as developing higher-level structures for applications.<br />
Experience of the manufacturing or construction industries would be an advantage, but we also accept candidates with games or SFX backgrounds with sound project experience.<br />
This is a real opportunity to work with a wide variety of companies across Europe involved in innovative real-world projects around 3D technologies. The job will be primarily office-based in either the UK or Lyon, France with around 1 week per month of on-site travel to customers.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>OpenGL 4.2 programmer based in Los Angeles, California needed ASAP</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/opengl-4.2-programmer-based-in-los-angeles-california-needed-asap/" />
      <id>tag:opengl.org,2011:jobs/2.6738</id>
      <published>2011-12-28T20:12:33Z</published>
      <updated>2012-01-11T18:42:34Z</updated>
      <author>
            <name>pepaalbornoz</name>
            <email>a.pepa@studiopyxis.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Studio Pyxis is looking for OpenGL programmers.&nbsp; Staff, Part Time, and Project<br />
positions available.&nbsp; We&#8217;re looking for people with some good real time graphics<br />
kung fu to show regardless of professional experience.&nbsp; Pyxis will pay top dollar<br />
for the right candidate. An understanding of the latest OpenGL features a must,<br />
including GLSL, Vertex Array Objects, Instance Rendering, Tessellation.</p>

<p>Studio Pyxis is an exciting to production company in Burbank.&nbsp; The company<br />
industry veterans.&nbsp; People who&#8217;ve designed and built some of the most exciting<br />
projects in Hollywood, including Virtual Production for Avatar, the introduction<br />
HDRI lighting to the industry in the 90s, ground breaking rendering technology<br />
and more.&nbsp; Join our team and be a part of the Hollywood future, creating amazing<br />
technology and original theatrical content.</p>

<p>The first software project is for a live concert VJ tool, which will include<br />
live 3D projection on multiple screens with interactive control.&nbsp; It is the<br />
future of of live theatrical events, and we need the best to help us build it.</p>

<p>Required Skills:<br />
OpenGL<br />
C++<br />
Visual Studio<br />
XCode</p>

<p>Plus for any additional skills in these areas:<br />
Software Project Management<br />
VFX Production Experience<br />
Game Engine Development or Design<br />
Open Asset Import LIbrary<br />
Boost<br />
iOS/Objective C<br />
Flex/Byson (or equivalent)<br />
Python<br />
Ruby<br />
Ruby on Rails<br />
System Administration<br />
Amazon AWS experience<br />
Assembly Language<br />
MIDI<br />
signal processing<br />
OpenCL
</p>
      ]]></content>
    </entry>

    <entry>
      <title>OpenGL ES Software Developer</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/opengl-es-software-developer/" />
      <id>tag:opengl.org,2011:jobs/2.6736</id>
      <published>2011-12-22T18:12:05Z</published>
      <updated>2011-12-23T13:52:06Z</updated>
      <author>
            <name>Steffen Abraham</name>
            <email>Steffen.Abraham@de.bosch.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Robert Bosch Car Multimedia GmbH develops smart solutions for the integration of entertainment, navigation, telematics and driver assistance functions in the Original Equipment business. </p>

<p>Job Description:<br />
- Developing OpenGL ES Graphic Software for new innovative visualization of the vehicle surrounding<br />
- C++ Development<br />
- OpenGL ES<br />
- Embedded platform<br />
- optional: experience with computer vision
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Graphics Driver Design Engineer</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/graphics-driver-design-engineer/" />
      <id>tag:opengl.org,2011:jobs/2.6734</id>
      <published>2011-12-21T20:52:37Z</published>
      <updated>2011-12-23T13:51:38Z</updated>
      <author>
            <name>Imagination Technologies</name>
            <email>raeeka.yassaie@imgtec.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Imagination&#8217;s POWERVR graphics technology has an enviable reputation in the industry across semiconductor vendors, OEMs/ODMs, game publishers/developers, application developers and network operators, with hundreds of millions of units deployed with end users.</p>

<p>We are looking for graduate engineers to join our graphics driver development teams to write drivers for OpenGL.<br />
 <br />
Opportunity<br />
 Working as a part of a team, as a graduate engineer you will have some or all of the following responsibilities:<br />
 &#9632;Working closely within your team and liaising externally with other research and development teams design and develop graphics drivers<br />
 &#9632;Performance and optimisation of drive code<br />
 &#9632;Developing and maintaining architectural and functional documentation
</p>
      ]]></content>
    </entry>


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