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    <title type="text">Jobs</title>
    <subtitle type="text">OpenGL job offerings from third party companies</subtitle>
    <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/" />
    <link rel="self" type="application/atom+xml" href="http://www.opengl.org/jobs/feed/" />
    <updated>2009-06-26T17:50:11Z</updated>
    <rights>Copyright (c) 2009, jaraph1</rights>
    <generator uri="http://www.pmachine.com/" version="1.6.7">ExpressionEngine</generator>
    <id>tag:opengl.org,2009:06:26</id>


    <entry>
      <title>3&#45;D Graphics Embedded Software Developer</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/3-d-graphics-embedded-software-developer/" />
      <id>tag:opengl.org,2009:jobs/2.5810</id>
      <published>2009-06-26T11:35:09Z</published>
      <updated>2009-06-26T17:50:11Z</updated>
      <author>
            <name>jaraph1</name>
            <email>haydeejara@hotmail.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>- Provide software programming expertise in the implementation of OpenGL graphic pipeline in a proprietary hardware chip.<br />
- Help implement and review OpenGL 1.1 ES graphic pipeline.&nbsp; Experience in fix point implementation is a must. <br />
- OpenGL 1.1 ES is for mobile solution. This project is a mobile embedded solution optimized in our AP architecture (i.e. our chip).<br />
- Development environment for this project is PC tools, evaluation board.</p>

<p>Qualifications:<br />
- Expert level knowledge of OpenGL, with 5+ years of hands-on experience with OpenGL ES graphic pipeline implementation.<br />
- Very good understanding of vertex and pixel processing algorithm. </p>

<p>Cistel Technology Inc. is a professional consulting firm that delivers solutions within a wide range of Information Management and Information Technology (IM/IT) categories. Our portfolio of services includes Technology and management consulting, systems development, outsourced managed care for business applications, and IT infrastructure. Cistel Technology Inc. head office is in Ottawa and has regional offices in Toronto, Atlanta, and Chicago.&nbsp; For more information, please visit us at http://www.cistel.com/ </p>

<p>Interested candidates, please submit your resume and details on how you qualify for each of the above criteria to jobs@cistel.com (cc to: hjara@cistel.com).</p>

<p>We thank all those who apply however only selected candidates will be contacted.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Senior Engineer, Multimedia  &#45; Req. #4400</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/senior-engineer-multimedia-req.-4400/" />
      <id>tag:opengl.org,2009:jobs/2.5809</id>
      <published>2009-06-25T21:36:39Z</published>
      <updated>2009-06-26T17:46:40Z</updated>
      <author>
            <name>Frances</name>
            <email>frances.suey-dener@sonyericsson.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Technically lead a team of developers in addition to architecting and designing software to implement multimedia applications in Java, HTML/JS, C/C++ or Flash or a combination thereof using an iterative development model cooperating with product planners, designers and user experience department. The lead senior engineer will use best practices using test driven development and iterative development to ensure that the software has the current quality within project timelines.</p>

<p><br />
Responsibilities:</p>

<p>1. Architect, design and implement multimedia application in Java, C or C++.<br />
2. Technically lead a team of developers to do implementation, test suite implementation<br />
3. Estimate and prioritize work tasks in the iterative development model<br />
4. Work with designers, user experience department, product planners and stakeholders to deliver a next generation multimedia experience</p>

<p><br />
Qualifications:</p>

<p>&#8226; 7+ years of developing software in Java, C or C++<br />
&#8226; 3+ years architecting and designing software is a MUST<br />
&#8226; Experience of multimedia applications and multimedia frameworks is a MUST<br />
&#8226; Expereience of Media Codecs, DirectShow, OpenCore2 and OpenGL 2.0 | ES is major plus.<br />
&#8226; Experience from embedded programming, user interface programming , Java and Linux is a MUST<br />
&#8226; Experience from SCRUM , test driven development or continuous integration is a major plus<br />
&#8226; Experience in any of the following technology areas is a major plus: Flash10, FlashLite, JUnit, HTML/JS/CSS, JBoss ,JSP,<br />
&#8226; Experience of GIT as version control system is a major plus<br />
&#8226; Prior Experience with Mobile Operating systems is a major plus<br />
&#8226; Excellent written and verbal communication skills<br />
&#8226; Ubuntu Linux knowledge is a plus </p>

<p><br />
***PLEASE REFER TO REQ. #4400 WHEN SUBMITTING YOUR RESUME***
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Senior Graphics Hardware Design Engineer &#45; Media Processing Division</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/senior-graphics-hardware-design-engineer-media-processing-division/" />
      <id>tag:opengl.org,2009:jobs/2.5794</id>
      <published>2009-06-16T16:41:56Z</published>
      <updated>2009-06-16T12:46:57Z</updated>
      <author>
            <name>Sarah Smith</name>
            <email>Sarah.Smith@arm.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Introduction<br />
The Media Processing Division (MPD) in ARM has the mission to be at the forefront of advanced multimedia IP products for the consumer, wireless and automotive infotainment markets. The Mali range of GPUs (Graphics Processors) delivers an advanced architecture for hardware acceleration of graphics, specifically tuned for low energy consumption and high performance. Combined with graphics software products, MPD provides a unified and scalable graphics solution that will continue to address our customer needs into the future.</p>

<p>Considerable success to date, combined with continuing strong customer interest and market opportunity, requires the accelerated development of our Mali GPU product family. To enable this increased development capability and strengthen the Division&#8217;s engineering team to deliver and expanded product portfolio we are building a new hardware development team in Cambridge, and are looking for a Senior Design Engineer to be a key member of this team.</p>

<p><br />
Job Purpose<br />
Hardware engineers within MPD have responsibilities that cover all areas of the design and verification process: working closely with customers, architectural design, implementation, writing specifications, design and simulation, verification of functionality, generating deliverables and maintenance of designs.</p>

<p>Senior engineers are expected to make a major contribution to any project that they work on and should provide a mentoring role model to the more junior engineers working within the project. A senior engineer would be expected to be capable of technically leading a small to medium sized project, taking full responsibility for the specification and performance of the design and, together with the project manager, being responsible for timely delivery. </p>

<p>Job Requirements </p>

<p>Education &amp; Qualifications<br />
Good university degree, in electronic engineering or computer science ideally, although other science graduates will be considered if they have relevant experience.</p>



<p>Essential Skills &amp; Experience</p>

<p><br />
Expertise in silicon IP development including an understanding of all aspects of this work including: specification, design, verification, and implementation.</p>

<p>Experience of VHDL/Verilog/SystemVerilog/SystemC/Specman and modeling at an architecture/design level.</p>

<p>Enthusiasm, drive and the ability to schedule own workload and plan tasks</p>

<p>Ability to express ideas and communicate effectively</p>

<p>A high level of proactivity, initiative and problem solving.</p>

<p>Able to take the lead and work independently</p>

<p>&nbsp;</p>

<p><br />
Desirable Skills &amp; Experience</p>

<p>Design techniques for low power</p>

<p>Use of UNIX and shell programming</p>

<p>Knowledge of 3D and 2D graphics fundamentals</p>

<p>OpenGL-ES and/or OpenVG development experience</p>

<p>High-level programming language experience, such as &#8216;C&#8217;, C++.</p>

<p>Experience working and communicating with remote design centres</p>

<p>&nbsp;</p>

<p>Package</p>

<p>Shares (Restricted Share Units) at the discretion of ARM Holdings plc</p>

<p>SAYE</p>

<p>Private Medical Insurance</p>

<p>Permanent Health Insurance</p>

<p>Life Assurance</p>

<p>Contributory Personal Pension scheme</p>

<p>Relocation Expenses as appropriate
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Graphics Software Team Leader  &#45; Media Processing</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/graphics-software-team-leader-media-processing/" />
      <id>tag:opengl.org,2009:jobs/2.5793</id>
      <published>2009-06-16T16:34:09Z</published>
      <updated>2009-06-16T12:46:10Z</updated>
      <author>
            <name>Sarah Smith</name>
            <email>Sarah.Smith@arm.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>The Media Processing Division produces Graphics hardware and software products for mobile and embedded devices. Our flagship Mali&#8482; range of Graphics Processors (GPUs) offers an advanced, programmable architecture for hardware acceleration of 2D and 3D graphics, specifically tuned for low energy consumption and high performance. Our OpenGL ES 2.0 and OpenVG 1.1 drivers are developed for multiple operating systems, including Linux, Symbian and Windows CE. We also develop a range of graphics tools and implementations of major Java graphics standards such as M3G (JSR 184, 297) and SVG (JSR 226, 287).</p>

<p>Our mission is to be the number one provider of 2D/3D Graphics technology on the planet by finding the fastest, cleanest and most efficient solutions to every problem. We already have a great team, but to take on the world we need more first-class engineers. Want to join us?</p>

<p>Job Purpose and Accountabilities</p>

<p>We are looking for an experienced and motivated Software Team Leader to lead part of team developing the Mali OpenGL ES and OpenVG drivers for Symbian. As a team leader you will lead and shape a team of talented engineers in our Cambridge office, as well as personally contributing to the driver development. You will work closely with colleagues in our driver development teams in Trondheim, Norway. You will also work closely with Project managers to define timescales and plans for each release of the drivers.</p>



<p>Job Requirements </p>

<p>Education &amp; Qualifications</p>

<p>Good university degree in Computer Science or Engineering, although other disciplines will also be considered with relevant experience.</p>

<p>Essential Skills &amp; Experience</p>

<p>Proven team leadership experience</p>

<p>Extensive development in C/C++</p>

<p>Experience developing for the Symbian 9.x series of operating systems</p>

<p>Proven knowledge and understanding of 3D graphics and OpenGL ES 1.1 or 2.0</p>

<p>Hands-on experience developing for embedded platforms and/or real-time operating systems</p>

<p>Desirable Skills &amp; Experience</p>

<p>Experience in large, multi-site software development projects</p>

<p>Sound knowledge and understanding of 2D graphics and OpenVG 1.1 or SVG</p>

<p>Experience developing device drivers or kernel-side components for Symbian or Linux</p>

<p>Experienced with software design methodologies: preferably some experience of UML</p>

<p>Strong familiarity with testing methodology and automated testing systems</p>

<p>Career background in mobile telecoms sector - preferably with experience working for a major OEM</p>

<p>Comfortable working directly with customers</p>

<p>Ability to travel within Europe</p>

<p>&nbsp;</p>

<p>Package</p>

<p>Shares (Restricted Share Units) at the discretion of ARM Holdings plc</p>

<p>Private Medical Insurance</p>

<p>Life Assurance</p>

<p>Contributory Pension</p>

<p>Relocation Expenses as appropriate
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Graphics Design Engineer</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/graphics-design-engineer/" />
      <id>tag:opengl.org,2009:jobs/2.5790</id>
      <published>2009-06-12T08:51:08Z</published>
      <updated>2009-06-15T23:55:09Z</updated>
      <author>
            <name>Impetus-People</name>
            <email>hr@impetuspeople.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Responsibilities:<br />
Design and develop OpenGL-ES graphics drivers<br />
Work with the other teams to make the whole product successful<br />
Documentation of design<br />
Requirement:<br />
Should have 2 to 6 years of commercial software development experience<br />
In-depth knowledge of OpenGL-ES<br />
Excellent C programming skills<br />
Familiarity with shader based graphics preferably GLSL<br />
Good Linux development skills in preferably a commercial environment not just open source<br />
Good view of systems architecture issues<br />
Adaptability - debug of issues will require working on may OS&#8217;es with different toolchains<br />
&nbsp;  &nbsp;  &nbsp; Advantages:<br />
Development and debug experience of any of WinCE / Pocket PC / Windows Mobile / Symbian / Linux or others<br />
Experience with hardware and OpenGL
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Software Engineer</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/software-engineer/" />
      <id>tag:opengl.org,2009:jobs/2.5780</id>
      <published>2009-06-04T01:08:20Z</published>
      <updated>2009-06-16T00:06:21Z</updated>
      <author>
            <name>Dr Angus</name>
            <email>drthom@mac.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>We are seeking to add a few, highly motivated and talented professionals to our Modeling and Simulation Team. We have an immediate need for an openGL developer to help produce simulation and visualization software used in complex simulation experiments. The ideal candidate will have exposure to simulator or actual avionics development and familiarity with simulation interoperability problems in HLA, TENA or DIS<br />
Go to <a href="http://www.rockwellcollins.com/careers" title="www.rockwellcollins.com/careers">www.rockwellcollins.com/careers</a> and search on opengl
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Software Engineer/Open Gl DirectX</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/software-engineeropen-gl-directx/" />
      <id>tag:opengl.org,2009:jobs/2.5770</id>
      <published>2009-05-21T21:02:40Z</published>
      <updated>2009-05-25T13:37:41Z</updated>
      <author>
            <name>shjeelabrs</name>
            <email>shjeel@abrs.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>A software engineering position to work within a small team implementing 3D hardware drivers for OpenGL ES and other components. This will bring you into contact with current and future generations of 3D hardware targeted at mobile phones and PDAs.<br />
Primary responsibilities will include:<br />
&#183;&nbsp;   Design and develop OpenGL ES graphics drivers to the Khronos specification to drive  current and next generation graphics cores <br />
&#183;&nbsp;   The initial project is an extension pack for navigation applications <br />
&#183;&nbsp;   Performance and Optimisation of the driver code <br />
&#183;&nbsp;   Working closely within the team and liaising externally with other research and development teams <br />
&#183;&nbsp;   Architectural and functional documentation <br />
Required Skills:<br />
&#183;&nbsp;   Excellent C programming skills <br />
&#183;&nbsp;   Software engineer with a background in low level driver writing <br />
&#183;&nbsp;   A good view of systems architecture issues <br />
&#183;&nbsp;   Experience with OpenGL ES or OpenGL <br />
Desirable Skills:<br />
&#183;&nbsp;   Familiarity with linux as a development environment <br />
&#183;&nbsp;   Experience with hardware would be useful <br />
&#183;&nbsp;   An understanding of history of 3D graphics <br />
&#183;&nbsp;   Working knowledge of 2D graphics APIs <br />
Operating System:<br />
&#183;&nbsp;   Linux, Windows XP <br />
Personal Attributes:<br />
&#183;&nbsp;   Good problem solving skills <br />
&#183;&nbsp;   Can-do attitude and willing to take ownership on assigned tasks <br />
&#183;
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Software Engineer &#45; Volume Rendering</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/software-engineer-volume-rendering/" />
      <id>tag:opengl.org,2009:jobs/2.5764</id>
      <published>2009-05-13T20:22:58Z</published>
      <updated>2009-05-13T17:23:59Z</updated>
      <author>
            <name>vitalhr</name>
            <email>kruotsinoja@vitalimages.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>COMPANY OVERVIEW:</p>

<p>Vital Images, Inc., headquartered in Minneapolis, MN is a leading provider of enterprise-wide advanced visualization software solutions.&nbsp; The company&#8217;s technology gives radiologists, cardiologists, oncologists and other medical specialists, time-saving productivity and communications tools that can be accessed throughout the enterprise and via the Web for easy use in the day-to-day practice of medicine.&nbsp; Vital Images also has offices in Europe and Asia. For more information, visit www.vitalimages.com. </p>

<p>BASIC PURPOSE AND OBJECTIVES:</p>

<p>Contribute to radical and incremental improvements of visual quality, performance and capabilities of the Vital Images volume rendering engine.&nbsp; </p>

<p>OVERALL OUTPUTS, DUTIES AND RESPONSIBILITIES:</p>

<p>&#8226;&nbsp;   Contribute to improving and extending the current volume rendering engine.<br />
&#8226;&nbsp;   Work with external users and internal product owners to understand requirements for the Rendering Team.<br />
&#8226;&nbsp;   Work with external technology partners (e.g. NVIDIA, Intel, AMD/ATI) and internal technical users to optimally utilize and integrate with other system components.<br />
&#8226;&nbsp;   Design and prototype innovative rendering algorithms utilizing GPU and/or CPU; enterprise rendering pipelines; enhancements to medical visualization techniques; etc.<br />
&#8226;&nbsp;   Contribute to productizing proven prototypes.</p>

<p><br />
EDUCATION AND EXPERIENCE REQUIREMENTS:&nbsp;   </p>

<p>BS, MS, or PhD in Computer Engineering, Computer Science, Electrical Engineering or related field.&nbsp; Commercial experience productizing volume rendering is a plus.</p>

<p>SKILLS AND OTHER REQUIREMENTS:</p>

<p>&#8226;&nbsp;   Strong communication skills.<br />
&#8226;&nbsp;   Product-oriented software life cycle skills in C++, including a strong commitment to unit testing and maintainable code.<br />
&#8226;&nbsp;   Strong understanding of the fundamentals of volume rendering algorithms and expertise in implementing them.<br />
&#8226;&nbsp;   Deep knowledge of GPU (OpenGL/Direct3D), CPU, cache, memory and disk systems and how they relate to rendering performance.<br />
&#8226;&nbsp;   Ability to analyze and optimize CPU and GPU code.</p>

<p>Other desirable skills:</p>

<p>&#8226;&nbsp;   Client-server architectures, especially client-server rendering pipelines.<br />
&#8226;&nbsp;   Medical rendering requirements such as segmentation, multi-modality, etc.<br />
&#8226;&nbsp;   Software rendering optimization.<br />
&#8226;&nbsp;   GPGPU: CUDA, RapidMind, etc.<br />
&#8226;&nbsp;   Parallel/multi-thread programming.<br />
&#8226;&nbsp;   Low-level optimization: SSE, etc.<br />
&#8226;&nbsp;   Other languages/frameworks: C#, managed C++, .NET Framework, STL, boost, Python.<br />
&#8226;&nbsp;   Practical experience with Scrum, XP or Agile methodologies.</p>

<p>PHYSICAL REQUIREMENTS:<br />
Must be able to lift up to 40 lbs. No unusual physical requirements.</p>

<p>WORKING CONDITIONS:<br />
Regular business hours are Monday through Friday, 8:00 a.m. to 5:00 p.m. Hours can vary and expand as dictated by project demands.</p>

<p>We are an Equal Opportunity/Affirmative Action Employer M/F/D/V
</p>
      ]]></content>
    </entry>

    <entry>
      <title>opengl OSG contractor</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/opengl-osg-contractor/" />
      <id>tag:opengl.org,2009:jobs/2.5763</id>
      <published>2009-05-13T18:25:55Z</published>
      <updated>2009-05-13T14:30:56Z</updated>
      <author>
            <name>AlexMoreno</name>
            <email>alex@tripleco.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>9 months-2 years <br />
Ft worth, TX <br />
GIS, OSG, qt key skills </p>

<p>Fluent in C++ and OOD programming on Linux and/or Windows <br />
&#8226;Experience with real-time graphics API&#8217;s such as OpenGL, Performer or OpenSceneGraph &#8226;<br />
Experience with 3D modeling and terrain generation tolls such as 3D Studio, MPI Creator and Terrex (Presagis TVP) is a plus &#8226;<br />
 &#8226;Some experience with embedded RDBMS is a plus
</p>
      ]]></content>
    </entry>

    <entry>
      <title>CGI software developer</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/cgi-software-developer/" />
      <id>tag:opengl.org,2009:jobs/2.5762</id>
      <published>2009-05-13T18:22:39Z</published>
      <updated>2009-05-13T14:30:40Z</updated>
      <author>
            <name>AlexMoreno</name>
            <email>alex@tripleco.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>9 months-2 years <br />
Ft Worth<br />
please send resumes to alex@tripleco.com</p>

<p>GIS, OSG, and qt are key skills</p>

<p>looking for somone to start w/in the next two weeks</p>

<p>working on 3-D simulations for vehicles and their interaction with terrestrial environments.<br />
Fluent in C++ and OOD programming on Linux and/or Windows <br />
&#8226;Experience with real-time graphics API&#8217;s such as OpenGL, Performer or OpenSceneGraph <br />
Experience with 3D modeling and terrain generation tolls such as 3D Studio, MPI Creator and Terrex (Presagis TVP) is a plus
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Entry Level Software/Support Engineer</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/entry_level_softwaresupport_engineer/" />
      <id>tag:opengl.org,2009:jobs/2.5760</id>
      <published>2009-05-07T00:49:31Z</published>
      <updated>2009-05-12T22:22:32Z</updated>
      <author>
            <name>Todd</name>
            <email>todd@inv3rsion.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>We are seeking an entry-level software engineer who will also be responsible for  on-call support.</p>

<p>Responsibilities:<br />
As an entry-level software engineer, you will work under the guidance of a supervisor to develop, maintain, and support a variety of applications for a range of clients.&nbsp; You will work on open-source projects, in-house proprietary applications, and custom applications for our clients.</p>

<p>In your support role, you will be on-call a percentage of your time for local &amp; global support emergencies, and you will be responsible for maintenance &amp; upgrades of remote systems.&nbsp; </p>

<p>As we are a small, customer-focused company, you must be able to meet the needs of our customers by integrating well with their team(s), and by being able to shift focus to different projects to meet various deadlines. </p>

<p>Qualifications:<br />
The ideal candidate will have experience in:<br />
- C/C++ development (C# is a plus)<br />
- Cross-platform development/administration (Linux &amp; Windows)<br />
- 3-D graphics APIs (OpenGL, OpenSceneGraph, etc.)<br />
- Multi-threaded programming<br />
- Revision control (CVS, SVN)</p>

<p>Knowledge of 3-D file formats, graphics hardware, visualization clusters, video capture, non-standard input devices, and hardware control (PLC and/or motion control) will be a plus.&nbsp; Excellent communication skills are highly valued, as you will likely have interaction with our customers.</p>

<p>Experience: 0-2 years (co-op/intern experience a plus)</p>

<p>Education: Bachelors Degree in a technical discipline</p>

<p>Compensation: Salary commensurate with experience</p>

<p>Additional Information: No phone calls please; local candidates only; must be eligible to work in the United States; some telecommuting is possible; some travel may be required.</p>

<p>About Inv3rsion:<br />
Inv3rsion, LLC is a 6-year-old company that develops software for a variety of systems and applications, primarily focused on real-time 3-D and hardware control for engineering and scientific visualization &amp; analysis.&nbsp; We are a small, nimble, customer-focused company located in Goffstown, NH and supporting clients worldwide.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Senior SW Engineer &#45; OpenGL/Mobile Applications</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/senior_sw_engineer_-_openglmobile_applications/" />
      <id>tag:opengl.org,2009:jobs/2.5755</id>
      <published>2009-04-28T22:02:39Z</published>
      <updated>2009-05-04T14:43:40Z</updated>
      <author>
            <name>Tristaff</name>
            <email>jkearns@tristaff.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Senior Software Engineer with a strong OpenGL background on mobile devices, preferably on Windows Mobile.</p>

<p>Client is looking for someone who can:<br />
&#8226;&nbsp;   communicate effectively with customers to identify their needs,<br />
&#8226;&nbsp;   conduct complex and varied analyses of advanced technologies and platforms,<br />
&#8226;&nbsp;   compare and evaluate possible courses of action and<br />
&#8226;&nbsp;   deliver high-performing, highly reliable, easily maintained mobile applications and systems software. </p>

<p>REQUIRED EDUCATION AND EXPERIENCE:<br />
&#8226;&nbsp;   5+ years of software engineering and development experience <br />
&#8226;&nbsp;   Knowledge of and experience in developing and maintaining mobile phone applications and content.<br />
&#8226;&nbsp;   Experience of 3D graphics programming in OpenGL.&nbsp; Ideally with specific knowledge of OpenGL ES 1.1 and 2.0, OpenKODE, etc.</p>

<p>ESSENTIAL DUTIES AND RESPONSIBILITIES:<br />
&#8226;&nbsp;   Creates and maintains innovative, network-connected mobile applications and content for various smartphone platforms, initially focusing on Windows Mobile 6.1/6.5.<br />
&#8226;&nbsp;   Delivers high-performing, highly reliable, easily maintained mobile applications and solutions to customers. <br />
&#8226;&nbsp;   Responsible for the design, implementation, unit testing, and integration of solutions according to specifications.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Principal Embedded Multimedia Software Engineer</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/principal_embedded_multimedia_software_engineer/" />
      <id>tag:opengl.org,2009:jobs/2.5751</id>
      <published>2009-04-25T03:56:14Z</published>
      <updated>2009-04-27T17:45:15Z</updated>
      <author>
            <name>Tom Mervine</name>
            <email>tmervine@broadcom.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Would you like to be a part of the &#8220;next big thing&#8221; in high-tech? Do you have a passion for multimedia technology and where it is headed on mobile devices? Are you interested in working in a fast-paced start-up style environment within a larger corporation? Do you get ultimate satisfaction from creating exciting, state-of-the-art products and seeing them in the marketplace?</p>

<p>Broadcom is enabling the next generation of wireless handheld devices with market-leading performance in low-power HD video playback and record, 2D and 3D graphics acceleration. In this role you will be integrating OpenMAX IL, OpenGL|ES an OpenVG level software API&#8217;s to Google Android, Windows Mobile and Symbian/S60.</p>

<p>We are looking for smart engineers who are self-starters and can ramp up any learning curve quickly. If you are a software engineer with a track record of accomplishment in complex and fast-moving environments, we want to talk to you!</p>

<p> <br />
Requirements:<br />
* BS from a top college or university. Advanced degree preferred. <br />
* Strong analytical skills<br />
* Experience in, or proven strong interest in, embedded software development<br />
* Comfortable developing in complex multi-threaded environments, down to the hardware interfaces<br />
* Ability to dig into source code and quickly understand the inner-workings</p>

<p>Desired:<br />
* Working knowledge of the Khronos API&#8217;s (OpenMAX IL, OpenGL|ES, OpenVG) or similar (Direct3D, DirectShow, OpenGL, SVG, Gstreamer)<br />
* Good familiarity with Linux internals, device driver implementation and kernel development<br />
* Strong grasp of mathematical concepts commonly found in 2D/3D graphics and video compression<br />
* Experience using Linux multimedia and graphics middleware such as X11, V4L2, ALSA, gstreamer, GTK and clutter<br />
* Understanding of graphics and video pipelines  </p>

<p>To submit your resume for consideration, please click here:<br />
http://www.broadcom.apply2jobs.com/Index.cfm?FuseAction=DSPView&amp;LookupID=10873&amp;SID=474
</p>
      ]]></content>
    </entry>

    <entry>
      <title>C++ Virtual Reality Application Developer</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/c_virtual_reality_application_developer/" />
      <id>tag:opengl.org,2009:jobs/2.5749</id>
      <published>2009-04-22T20:21:19Z</published>
      <updated>2009-04-22T16:23:20Z</updated>
      <author>
            <name>Simon Ambler</name>
            <email>sambler@f2s.com</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Red Dot Square Solutions has a market-leading position as a supplier of custom virtual reality solutions for research and visualisation in the retail environment. Operating from headquarters in Milton Keynes and with offices in the U.S., it employs more than 60 people and has clients across the U.S. and Europe including many of the largest manufacturers and retailers in the World. It can deploy virtual reality software to a network of over 60 field sites to conduct market research trials. It also supplies specialist ICE lab facilities for visualisation and collaborative design work.</p>

<p>Red Dot Square Solutions is seeking to attract software engineers and developers of the highest calibre to maintain its competitive advantage through the further development and enhancement of its VISSRAE software suite.</p>

<p>For further details, please see<br />
http://www.simonambler.biz/RedDotSquare/personspec1.html</p>

<p>C++ Virtual Reality Application Developer (I)</p>

<p>This is a strategic role. You will be working to develop the next generation of VISSRAE software; adding capabilities and features, and integrating new hardware and software technologies into the product suite. You will be involved with all stages of the product life-cycle leading up to wide-scale deployment. In particular, you will be responsible for understanding the requirements of an initial concept, researching solutions, liaising with our technology partners, implementing and testing prototypes, and delivering a final software solution at an appropriate level of quality and performance.</p>

<p>You will have a solid practical understanding of modern software engineering methods and specific skills in the programming of 3D-graphics using C++. The technologies currently used include: C++, OpenGL/GLSL, OpenSceneGraph, Qt, PostgreSQL, XML, HTTP, OpenSSL. There is a strong emphasis on Open Source software. Development is cross-platform between Linux and Windows-XP/Vista using the GNU GCC and Eclipse IDE. CVS and SVN are used for version control.</p>

<p>Some likely areas of application include eye-tracking, bio-sensing, haptics, 3D-interfaces, distributed rendering and novel display technologies. This role will require a capacity for innovation and original thinking which might be evident, for instance, from a background in academic research or industrial R&amp;D.</p>

<p>C++ Virtual Reality Application Developer (II)</p>

<p>This is a tactical role. You will be working to maintain the existing code base of the VISSRAE suite and to supply additional features and customizations as requested for specific client projects. You will need to liaise with the customer relationship, operations and analysis teams to understand the needs of each project. You will be responsible for supplying software to meet these needs, whilst anticipating the needs of future projects, using an evolutionary and iterative development process. This will involve a balance of design and development with careful version control and system testing to ensure that software is delivered to the field on-time and at an appropriate level of quality and performance.</p>

<p>You will have a solid practical understanding of modern software engineering methods and specific skills in the programming of 3D-graphics using C++. Experience of agile methods would be an advantage. The technologies currently used include: C++, OpenGL/GLSL, OpenSceneGraph, Qt, PostgreSQL, XML, HTTP, OpenSSL. There is a strong emphasis on Open Source software. Development is cross-platform between Linux and Windows-XP/Vista using the GNU GCC and Eclipse IDE. CVS and SVN are used for version control.
</p>
      ]]></content>
    </entry>

    <entry>
      <title>Client and Server Development Software Engineer</title>
      <link rel="alternate" type="text/html" href="http://www.opengl.org/jobs/detail/client_and_server_development_software_engineer/" />
      <id>tag:opengl.org,2009:jobs/2.5734</id>
      <published>2009-04-07T08:21:14Z</published>
      <updated>2009-04-07T13:29:15Z</updated>
      <author>
            <name>Patrick</name>
            <email>patrick.hogan@nasa.gov</email>
                  </author>

      <content type="html"><![CDATA[
        <p>Develops the software for NASA World Wind Cross-Platform SDK and infrastructure. Designs and implements 3D geographic visualization software. Implements web services. Designs databases. Creates technical documentation. Implements build and release procedures. Tests and corrects software. Measures and optimizes performance. Develops and researches visualization algorithms for geographic information. Works collaboratively with other engineers on design and implementation. Works collaboratively with members of the open-source community to assist usage, evaluate requests and contributions, and define requirements. This is a deeply technical, hands-on engineering position designing and producing professional quality software to solve difficult problems both independently and collaboratively with a small team and often under time pressure.</p>

<p>Required Skills:</p>

<p>Minimum of two years post-college software development experience in 3D graphics. Significant, demonstrable experience designing and implementing commercial quality 3D high performance visualization software.</p>

<p>Experience developing software for geographic information visualization or other large-scale, data-driven visualization.</p>

<p>Must be fluent in OpenGL, Java and their supporting infrastructures and utilities. </p>

<p>Excellent mathematical, technical and professional communication skills. Fluent in mathematics for 3D graphics.</p>

<p>Ability to acquire and apply new knowledge very quickly and independently.</p>

<p>Cooperative, collaborative and willing to take technical direction. Successful experience collaborating directly with customers.</p>

<p>Demonstrated ability to successfully work remotely in a distributed team.<br />
 
Desired Skills:</p>

<p>Three to five years software design and development experience, all related to 3D graphics, geographic information visualization, or distributed information visualization, and most related to product development.</p>

<p>Prefer direct professional experience with geographic information visualization, geographic data and geographic data formats.</p>

<p>Ideally has experience implementing and programming to web services and software standards, database design, and cross-platform development.</p>

<p>API and SDK design and development experience.</p>

<p>Required Education (including Major):&nbsp; </p>

<p>B.S. in computer science or the combination of other engineering discipline plus post-graduate computer science education.
</p>
      ]]></content>
    </entry>


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