OpenGL Job Search - Detail Listing
Partner Technical Consultant Graphics Processing Unit (GPU)
Posted Date: 27-04-2012
Company: VMware
Location: Palo Alto,CA
Contact: .(JavaScript must be enabled to view this email address)
Company
VMware (NYSE:VMW), the global leader in virtualization and cloud infrastructure, delivers customer-proven solutions that accelerate IT by reducing complexity and enabling more flexible, agile service delivery. VMware enables enterprises to adopt a cloud model that addresses their unique business challenges. VMware’s approach accelerates the transition to cloud computing while preserving existing investments and improving security and control. With more than 250,000 customers and 25,000 partners, VMware solutions help organizations of all sizes lower costs, increase business agility and ensure freedom of choice.
Position:
We are looking for a highly motivated professional to join the VMware’s Ecosystem Engineering team that is responsible for working closely with VMware’s GPU partners.
Responsibilities:
• Work closely with VMware’s engineering teams to define and deliver a certification test suite for VMware’s virtual GPU support.
• Work with VMware’s engineering teams and partners’ engineering teams as a consultant for GPU programs and perform deep troubleshooting to fix issues reported during product integration, development of new GPU programs and execution of VMware’s certification tests focused on GPUs
• Work cross functionally with VMwares’ engineering teams and partners’ engineering teams to reproduce partner reported issues in-house and contribute to code fixes
• Coordinate code drops from/to VMware for Patch, Update and New Releases by being the primary technical interface to partners
• Identify and address partners issues proactively and prevent escalations
• Direct partner feedback to engineering and certification teams for product improvement
Requirements
• Masters degree in Electrical/Computer Engineering or Computer Science. A Bachelors degree will be considered for applicants with relevant experience
• At least 5 years of experience in GPU development work in Linux environment with strong emphasis on OpenGL development either at the kernel level or at the user level
• Working knowledge of graphics drivers for Linux operating systems is required. Prior QA experience with OpenGL is highly desirable
• Very strong triaging, debugging and event correlation skills in a distributed systems environment is a plus
• Hands-on experience with VMware’s ESX hypervisor is a definite plus.
• Past experience working with Partners or OEMs a strong plus
• Ability to work independently under aggressive timelines and date-driven schedule
IF YOU ARE INTERESTED IN ABOVE POSITION, PELASE FEEL FREE TO CALL OR EMAIL ME .
Thanks and Regards,
Rashmi Agarwal
Technical Recruiter
650-427-6380 Office
rashmiagarwal@vmware.com
Graphics Engine Developer
Posted Date: 26-04-2012
Company: Zanttz
Location: West Richland
Contact: .(JavaScript must be enabled to view this email address)
ZanttZ is seeking a highly knowledgeable Graphics Engine Developer. Your mission will be to support the development of a next generation 3D engine.
You’re an excellent graphics engine developer with a vast amount of skills in supporting and creating core engine capabilities. Your background should include GPU programming, shader programming, modern 3D engine architecture, component entity systems, user interfaces, game object serialization, and development experience on Linux. You are familiar with open source solutions and have contributed to open source. You thrive on adapting an existing engine for better results, designing and developing new systems from scratch, and coming up with new algorithms. You delight in making the engine easy for developers and designers to work collaboratively and efficiently. Your thrilled to move your innovative code into a production application. You are passionate about making significant contributions, solving hard problems, and working in a fun team environment.
Qualifications:
Required:
US Citizen
2+ years of 3D game development experience in C/C++
Amazing debugging and optimization skills in a multi-threaded, networked environment
Solid background in general gameplay engineering (AI, effects, physics, graphics, networking, audio)
Demonstrable ability to use OpenGL
Experience with Pixel and Vertex shading
Experience with evaluating, intelligently integrating, and leveraging open source solutions (Bullet, OpenAL)
Experience with modern game engines
Rock-solid mathematics skills
Experience developing in a Linux environment
Strong creative problem solving abilities
BS in Computer Science or equivalent
Desired:
8+ years of 3D game development experience in C/C++
Shipped multiple AAA titles on current generation platforms
Experience with open source game engines such as OGRE, Horde3d, or equivalent
Aptitude with additional programming languages - GoLang, Python
Experience with Vim/Emacs
Experience with distributed revision control systems such as GIT
About ZanttZ:
The ZanttZ technical team is based in West Richland, Washington, and has offices in Silicon Valley, California and Stafford, Virginia. Our focus is on creating the next generation of security solutions for enterprise and government networks.
ZanttZ engineers are people who are passionate about developing software in a Linux environment. They are intelligent, thoughtful, and focused. ZanttZ engineers have the ability to tackle a wide range of complex software and systems problems in cyber security. This includes advanced networking and responding to the safeguarding of network entities. At ZanttZ, we embrace an agile approach and promote an innovative philosophy around software engineering. Our engineers at ZanttZ exhibit a vast array of computer science skills and do not believe in code ownership but in the ability to work together. Every engineer at ZanttZ is both a mentor and a student.
$90(k) - $130(k)
Please send resume to email address used here.
Member of technical staff - Graphics
Posted Date: 18-04-2012
Company: VMware
Location: Palo, Alto, CA
Contact: .(JavaScript must be enabled to view this email address)
The Datacenter Platform organization is responsible for vSphere, our Core Virtualization Infrastructure, and Solutions for Enterprise Virtualization.
We are seeking a senior software engineer to be a part of our core Graphics group. You must have a proven track record for delivering high quality, well-architected software products and have domain expertise in 3D graphics. The Core Graphics group is part of our Datacenter Platform R&D team, responsible for the vSphere and vCenter suite of products.
Performance Objectives:
• Design and development of VMware’s device virtualization infrastructure
• Analyze and re-architect performance critical sections of the device virtualization code
• Investigate and fix problems found in the device subsystem
• Create advanced tools for the end user and developer that leverage the advantages of working inside a VM
Competencies/Leadership Functions:
• BSCS with 5+ years experience in systems level development
• Should be proficient in the C programming language
• Must have Linux, Windows, and/or Mac OS systems experience
• Ability to design software systems
• Strong debugging and performance analysis
• Ability to organize and work on several tasks at once
• Must have experience with graphics API’s (OpenGL, DirectX, X11, GDI)
• Extensive knowledge of graphics device drivers, and graphics algorithms
Desired Skills:
• Knowledge of virtualization technologies
Make an impact on your career, your team, the company, the industry and the world by fundamentally transforming how people and organizations use laptops, desktops, servers and data centers –
Please feel free to reach out to me at 650-427-6380 OR rashmiagarwal@vmware.com
Webkit developers with OpenGL
Posted Date: 12-04-2012
Company: Intel
Location: Open to Anywhere
Contact: .(JavaScript must be enabled to view this email address)
Description
We’re Intel’s Open Source Technology Center (OTC) and if you are a WebKit expert, we should talk. The Open Web Platform is transforming content authors into application developers. We think this is a very big deal and is only possible because of your work, and Intel’s work to advance Moore’s Law. If you want a front-row seat at the greatest technology show on earth, if you want to see what the 2015 platform is going to look like three years before the rest of the world, and if you want to influence how that platform runs HTML5 and JavaScript, then you should work here. But here can be virtually anywhere, because Intel has engineers working in open source across the globe.
Intel understands open source, and have been working in the community for well over a decade. We contribute across a wide range of open source projects at all levels of the software stack from BIOS up through applications. OTC develops Linux-based mobile operating systems and applications. OTC has some of the best and brightest software engineers and we’re leaders in and sponsor a wide variety of open source projects.
We are looking for developers with intimate knowledge of the WebKit source code, especially those who are already WebKit contributors and reviewers. We require that our engineers know how to interact positively with the community to ensure code is developed in an acceptable manner and adopted in upstream community projects where appropriate. In this role you would demonstrate a high level of initiative, an ability to assume ownership of major areas, and would establish Intel’s technical direction. We think code speaks the loudest, but you need to communicate effectively in prose as well, across multiple geographies.
Your job at Intel would be to:
- Improve various web technology implementations: WebKit, JavaScript engines, CSS, SVG, WebGL
- Implement and debug features on multiple platforms, both mobile and non-mobile, and across multiple OS’s including standard Linux, Windows, Mac OS X and Android.
- Work in and contribute to the WebKit open source project and community
- Represent Intel at WebKit developer conferences, standards bodies and technical events
- Profile and improve WebKit performance on both non-mobile and mobile platforms
- Research new software development concepts
- Design and review new APIs and framework features
Qualifications:
BS degree in Computer Science or Electrical Engineering with a minimum of 4 years of experience or an MS/PhD degree with at least 3 years of experience (or equivalent).
-3+ years of experience with WebKit source code
-3+ years of Open Source project knowledge experience
-3+ years of experience developing applications for mobile and non-mobile platforms
-3+years of hands on experience and knowledge of OpenGL ES & 2D/3D Graphics
-3+ years of programming skills in C/C++
-3+ years of experience with explaining and presenting technical concepts-
-3+ years of experience with one or more of the following is required:
WebCore architecture
HTML page loading, parsing, rendering
WebKit2
HTML5
JavaScript engines
V8
OpenGL and/or WebGL
Security
Network programming, profiling and optimization
Audio & Video streaming
Web standards
Graphics Driver Design Engineer (GC) (Kings Langley)
Posted Date: 10-04-2012
Company: Imagination Technologies
Location: Kings Langley, Herts, Uk
Contact: .(JavaScript must be enabled to view this email address)
Imagination’s POWERVR graphics technology has an enviable reputation in the industry across semiconductor vendors, OEMs/ODMs, game publishers/developers, application developers and network operators, with hundreds of millions of units deployed with end users.
We are looking for graduate engineers to join our graphics driver development teams.
Opportunity
Working as a part of a team, as a graduate engineer you will have some or all of the following responsibilities:
•Working closely within your team and liaising externally with other research and development teams design and develop graphics drivers
•Performance and optimisation of drive code
•Developing and maintaining architectural and functional documentation
Target capabilities and skills
We are looking for candidates who are good C programmers and interested in low level graphics software programming, 3D graphics acceleration, graphics APIs - and are excited by the prospect of drivers they have worked on being shipped in millions of units a year.
If you’re interested in the content of the below websites (search Imagination Technologies and/or PowerVR when visiting to find related content) and a good programmer then apply now!
•PowerVR Insider
(quick registration required to gain access to this but it is free)
•Phoronix forum
•Geeks3d
•Khronos
(Imagination is on the board for Khronos – a consortium for creating open standard, royalty-free APIs to enable the authoring and accelerated playback of dynamic media on a wide variety of platforms and devices.)
•OpenGL
Core Competencies
The successful candidate will have:
•Have good problem solving skills
•Be highly motivated and a self-starter
•Ability to work well in a team
•Ability to understand and communicate complex ideas
Working Environment
•Small office environment on an expanding campus of around 500 staff, mainly engineers, in Kings Langley. The environment is informal, dynamic and the organization possesses an excellent social scene.
Qualifications
•BEng or BSc in electronics, computer science or similar.
OpenGL Graphics Programmer, Mobile Gaming
Posted Date: 11-03-2012
Company: Red Robot Labs
Location: Mountain View
Contact: .(JavaScript must be enabled to view this email address)
Be the primary Graphics Programmer for Red Robots next location-based mobile game. You will be rendering a 3D Map of the real world which will have our own art assets sitting on top, representing real locations. Work directly with our CPO/Co-Founder and work collaboratively with our experienced designers/developers. Contact craig@redrobotlabs.com for details on this full time opportunity.
Tech Lead / Engineers [ C, OpenGL , DirectX, Drivers, 3D Graphics, GPU..]
Posted Date: 21-02-2012
Company: Impetus People
Location: Pune
Contact: .(JavaScript must be enabled to view this email address)
Requirements:
Candidate should have B.E/B.Tech/M.Tech/MS degree
Should have 2-10 years of experience
Candidate should have experience in C programming
Should have experience in OpenGL-ES, DirectX, DX, DX10, DX11, Driver, WDDM, GPU/ 3D , Device drivers, Graphics, etc
Experience of handling a team
Excellent spoken and written English
Responsibilities:
Design and development of DX11 device drivers to drive company’s current and next generation graphics cores.
Performance and Optimisation of the driver code.
Liaising with other company wide software and hardware teams.
Architectural and functional documentation
If interested kindly forward your updated resume to the email address hr@impetuspeople.com
OpenGL 4.2 programmer based in Los Angeles, California needed ASAP
Posted Date: 28-12-2011
Company: Pyxis Studio
Location: Burbank, CA
Contact: .(JavaScript must be enabled to view this email address)
Studio Pyxis is looking for OpenGL programmers. Staff, Part Time, and Project
positions available. We’re looking for people with some good real time graphics
kung fu to show regardless of professional experience. Pyxis will pay top dollar
for the right candidate. An understanding of the latest OpenGL features a must,
including GLSL, Vertex Array Objects, Instance Rendering, Tessellation.
Studio Pyxis is an exciting to production company in Burbank. The company
industry veterans. People who’ve designed and built some of the most exciting
projects in Hollywood, including Virtual Production for Avatar, the introduction
HDRI lighting to the industry in the 90s, ground breaking rendering technology
and more. Join our team and be a part of the Hollywood future, creating amazing
technology and original theatrical content.
The first software project is for a live concert VJ tool, which will include
live 3D projection on multiple screens with interactive control. It is the
future of of live theatrical events, and we need the best to help us build it.
Required Skills:
OpenGL
C++
Visual Studio
XCode
Plus for any additional skills in these areas:
Software Project Management
VFX Production Experience
Game Engine Development or Design
Open Asset Import LIbrary
Boost
iOS/Objective C
Flex/Byson (or equivalent)
Python
Ruby
Ruby on Rails
System Administration
Amazon AWS experience
Assembly Language
MIDI
signal processing
OpenCL
