List of Tables
The OpenGL Graphics System:
List of Figures
Block diagram of the GL.
Creation of a processed vertex from a transformed vertex and current values.
Primitive assembly and processing.
Triangle strips, fans, and independent triangles.
Quadrilateral strips and independent quadrilaterals.
Vertex transformation sequence.
Current raster position.
Processing of colors.
Rasterization of non-antialiased wide points.
Rasterization of antialiased wide points.
Visualization of Bresenham's algorithm.
Rasterization of non-antialiased wide lines.
The region used in rasterizing an antialiased line segment.
Selecting a subimage from an image
A bitmap and its associated parameters.
A texture image and the coordinates used to access it.
Sat Mar 29 02:23:21 PST 1997