I get this strange edge-highlight artifact with my deferred renderer on ATI cards. NVidia cards are unaffected.
It seems to occur at the junction where unwrapped (fake cubemap) shadowmaps texcoords meet, at the junction between CSM stages, and at the edge where a pixel stops being affected by a spotlight, as seen in this image.
It seems to be a function of the screen normal because normal maps affect the artifact.
