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  1. Fragment shader - Occlusion Culling

    Started by Alphaomega86, 08-13-2013 03:01 AM
    culling, fragment, occlusion, rendering, shader
    • Replies: 6
    • Views: 1,667
    Last Post: 08-13-2013 10:33 AM
    by Alphaomega86  Go to last post
  2. Can depth peeling be implemented without any shader?

    Started by elect, 06-10-2013 04:39 AM
    depth, opengl, rendering, transparency
    • Replies: 1
    • Views: 1,151
    Last Post: 06-10-2013 07:25 AM
    by malexander  Go to last post
  3. Drawing verticies

    Started by DrHaximus, 06-07-2013 04:12 PM
    models, rendering
    • Replies: 0
    • Views: 535
    Last Post: 06-07-2013 04:12 PM
    by DrHaximus  Go to last post
  4. render only non-black pixels

    Started by Dardan, 05-19-2012 08:25 AM
    alpha, black, masking, pixels, rendering
    • Replies: 1
    • Views: 1,659
    Last Post: 05-19-2012 10:04 AM
    by menzel  Go to last post
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