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Tag: opengl 3.3

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  1. opengl 3.3 core, glsl 3.30, render fails

    Started by banana joe, 06-19-2014 01:17 PM
    glsl, glsl 330, opengl, opengl 3.3
    • Replies: 4
    • Views: 863
    Last Post: 06-20-2014 01:06 AM
    by banana joe  Go to last post
    • Replies: 0
    • Views: 754
    Last Post: 03-20-2014 07:33 AM
    by elect  Go to last post
  2. Encoding id picking into a 16b red component texture

    Started by elect, 02-10-2014 08:02 AM
    opengl 3.3, picking, red, short, texture
    • Replies: 7
    • Views: 1,781
    Last Post: 02-12-2014 02:24 AM
    by elect  Go to last post
  3. Depth peeling and coplanar issue (z-fighting)

    Started by elect, 12-05-2013 07:35 AM
    blending, coplanar, depth-peeling, opengl 3.3, z-fighting
    • Replies: 1
    • Views: 1,758
    Last Post: 01-29-2014 03:18 AM
    by elect  Go to last post
  4. Sticky Thread Sticky: Official feedback on OpenGL 4.4 thread

    Started by Khronos_webmaster, 07-22-2013 06:00 AM
    5 Pages
    1 2 3 ... 5
    opengl, opengl 3.3, siggraph
    • Replies: 44
    • Views: 86,108
    Last Post: 10-23-2013 09:43 AM
    by Stephen A  Go to last post
  5. Queries regarding Geometry Shaders

    Started by maverick9888, 12-19-2012 04:18 AM
    glsl, opengl, opengl 3.3, shaders
    • Replies: 5
    • Views: 3,542
    Last Post: 12-20-2012 07:54 AM
    by aqnuep  Go to last post
  6. Poll: Using OpenGL 3.3 or 4.x

    Started by NeighborhoodCroak, 08-31-2012 04:30 AM
    opengl 3.3, opengl 4.x
    • Replies: 2
    • Views: 3,395
    Last Post: 09-05-2012 07:54 PM
    by NeighborhoodCroak  Go to last post
  7. Getting started with OpenGL 3.3

    Started by vindy, 08-03-2012 07:39 PM
    opengl 3.3
    • Replies: 1
    • Views: 3,794
    Last Post: 08-04-2012 04:12 AM
    by V-man  Go to last post
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