Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Tag: multiple

Search: Search took 0.00 seconds.

  1. How to render/switch between multiple VBOs?

    Started by joehot200, 01-14-2014 04:41 AM
    lwjgl, multiple, opengl, vbo
    • Replies: 4
    • Views: 1,643
    Last Post: 01-14-2014 01:34 PM
    by joehot200  Go to last post
  2. Multiple Post Processing - FBO Bug?

    Started by Alphaomega86, 05-20-2013 12:43 PM
    • Replies: 3
    • Views: 1,785
    Last Post: 05-21-2013 02:55 AM
    by Alphaomega86  Go to last post
  3. how to : draw & throw a dice ?

    Started by ahamedos, 12-01-2012 05:32 AM
    2 Pages
    1 2
    mapping, multiple, opengl, texture
    • Replies: 13
    • Views: 7,623
    Last Post: 12-12-2012 11:14 PM
    by newbiecow  Go to last post
  4. Multiple functions in shader program

    Started by jonathan_mve, 06-21-2012 07:49 AM
    function, multiple, shader program
    • Replies: 6
    • Views: 2,763
    Last Post: 06-25-2012 01:22 AM
    by jonathan_mve  Go to last post
  5. Glut callback functions & Wrappers

    Started by malikcpp, 06-13-2012 02:39 AM
    arguments, glut, multiple, opengl, wrapper
    • Replies: 5
    • Views: 3,673
    Last Post: 06-14-2012 04:45 AM
    by Dark Photon  Go to last post
  6. Using multiple shader programs per step

    Started by Inventor3D, 05-30-2012 04:13 AM
    multiple, shader program, shaders
    • Replies: 1
    • Views: 3,614
    Last Post: 05-30-2012 06:29 AM
    by Inventor3D  Go to last post
Results 1 to 6 of 6