Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Tag: msaa

Search: Search took 0.00 seconds.

  1. MSAA in OpenGL 4.0

    Started by SasMaster, 07-29-2012 01:54 AM
    msaa
    • Replies: 1
    • Views: 3,512
    Last Post: 07-30-2012 05:02 AM
    by Dark Photon  Go to last post
  2. Texture multi sampling in OpenGL 3.3

    Started by SasMaster, 06-17-2012 08:14 AM
    msaa, shaders
    • Replies: 1
    • Views: 2,252
    Last Post: 06-17-2012 04:19 PM
    by Ilian Dinev  Go to last post
Results 1 to 2 of 2