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  1. Request for Explaination of Light Half Vector ...

    Started by tmason, 09-08-2014 05:31 AM
    c++, lighting, opengl
    • Replies: 2
    • Views: 305
    Last Post: 09-10-2014 07:48 AM
    by tmason  Go to last post
  2. Issues with translucency (blending)

    Started by raga34, 08-02-2014 05:07 AM
    alpha, blending, cucumiform, lighting, premultiplied
    • Replies: 4
    • Views: 636
    Last Post: 08-02-2014 12:37 PM
    by raga34  Go to last post
    • Replies: 4
    • Views: 938
    Last Post: 05-28-2014 08:36 AM
    by raga34  Go to last post
  3. lighting

    Started by Windsor, 03-20-2014 09:06 PM
    lighting
    • Replies: 0
    • Views: 505
    Last Post: 03-20-2014 09:06 PM
    by Windsor  Go to last post
  4. lighting calculations causing transparency??

    Started by bsabiston, 12-07-2012 01:10 PM
    blend, lighting, shaders
    • Replies: 1
    • Views: 1,632
    Last Post: 12-12-2012 06:25 AM
    by AllForum  Go to last post
    • Replies: 0
    • Views: 2,588
    Last Post: 09-05-2012 09:52 AM
    by XavierArias  Go to last post
  5. Uniforms limit in shaders ,OpenGL 4.0

    Started by SasMaster, 07-01-2012 05:13 AM
    lighting
    • Replies: 3
    • Views: 2,394
    Last Post: 07-02-2012 05:25 AM
    by SasMaster  Go to last post
  6. Lighting problem after drawing a cylinder

    Started by JayNort, 05-01-2012 09:50 AM
    cylinder, lighting, normal vectors, vbos
    • Replies: 6
    • Views: 3,798
    Last Post: 05-03-2012 07:19 AM
    by JayNort  Go to last post
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