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    • Replies: 4
    • Views: 372
    Last Post: 07-21-2014 03:47 PM
    by Neil E  Go to last post
    • Replies: 2
    • Views: 454
    Last Post: 06-27-2014 04:27 PM
    by anouar  Go to last post
  1. opengl 3.3 core, glsl 3.30, render fails

    Started by banana joe, 06-19-2014 01:17 PM
    glsl, glsl 330, opengl, opengl 3.3
    • Replies: 4
    • Views: 662
    Last Post: 06-20-2014 01:06 AM
    by banana joe  Go to last post
  2. Accessing array values from a shader

    Started by nbdspcl, 05-02-2014 08:00 AM
    glsl
    • Replies: 1
    • Views: 526
    Last Post: 05-02-2014 10:27 AM
    by nbdspcl  Go to last post
  3. GLSL 400 multi texturing, how best?

    Started by glararan, 09-10-2013 05:28 AM
    • Replies: 8
    • Views: 3,809
    Last Post: 09-13-2013 08:59 AM
    by Dark Photon  Go to last post
  4. Reversing perspective foreshortening.

    Started by JMSDKS, 08-15-2013 12:10 PM
    glsl
    • Replies: 2
    • Views: 2,079
    Last Post: 08-15-2013 04:31 PM
    by JMSDKS  Go to last post
  5. OpenGL screen space motion blur

    Started by SasMaster, 07-23-2013 04:08 AM
    effects, glsl, motion blur
    • Replies: 5
    • Views: 2,615
    Last Post: 07-23-2013 09:50 AM
    by SasMaster  Go to last post
  6. vertices and data

    Started by driver, 07-08-2013 01:34 AM
    3d texture, glsl, samling
    • Replies: 0
    • Views: 966
    Last Post: 07-08-2013 01:34 AM
    by driver  Go to last post
    • Replies: 14
    • Views: 8,659
    Last Post: 05-25-2013 07:35 PM
    by tonyo_au  Go to last post
    • Replies: 0
    • Views: 1,677
    Last Post: 01-29-2013 08:00 AM
    by Jeffg  Go to last post
  7. Problem with 2Dsampler

    Started by cookedbird, 01-16-2013 03:43 PM
    fbo, glsl, sampler, texture
    • Replies: 2
    • Views: 1,964
    Last Post: 01-16-2013 09:28 PM
    by cookedbird  Go to last post
  8. Queries regarding Geometry Shaders

    Started by maverick9888, 12-19-2012 04:18 AM
    glsl, opengl, opengl 3.3, shaders
    • Replies: 5
    • Views: 3,335
    Last Post: 12-20-2012 07:54 AM
    by aqnuep  Go to last post
  9. Instancing code doesn't work

    Started by Basaaa, 12-18-2012 05:03 PM
    glsl, instancing, problem, shader
    • Replies: 8
    • Views: 4,362
    Last Post: 12-21-2012 09:17 AM
    by Basaaa  Go to last post
    • Replies: 4
    • Views: 4,159
    Last Post: 12-07-2012 11:06 AM
    by bsabiston  Go to last post
    • Replies: 4
    • Views: 3,895
    Last Post: 12-05-2012 08:20 AM
    by Nick Wiggill  Go to last post
  10. Help reconstructing pixel position from depth

    Started by Junky, 11-27-2012 06:00 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 8,315
    Last Post: 11-29-2012 08:14 PM
    by Dark Photon  Go to last post
  11. Shader usage is large games

    Started by Peripheralgames, 11-27-2012 02:24 PM
    glsl, shaders
    • Replies: 2
    • Views: 2,135
    Last Post: 11-27-2012 06:52 PM
    by Dark Photon  Go to last post
    • Replies: 1
    • Views: 2,410
    Last Post: 10-01-2012 04:45 PM
    by Dark Photon  Go to last post
  12. Seam issue with environmental map shader

    Started by Joel Graff, 07-17-2012 01:14 AM
    • Replies: 0
    • Views: 1,541
    Last Post: 07-17-2012 01:14 AM
    by Joel Graff  Go to last post
    • Replies: 3
    • Views: 2,175
    Last Post: 07-09-2012 01:10 AM
    by Nick Wiggill  Go to last post
    • Replies: 9
    • Views: 4,510
    Last Post: 07-06-2012 04:46 AM
    by Dark Photon  Go to last post
  13. PN-AEN Triangles GLSL

    Started by blackbee, 06-26-2012 04:27 PM
    • Replies: 1
    • Views: 2,537
    Last Post: 06-28-2012 01:06 PM
    by blackbee  Go to last post
  14. vs texelFetch

    Started by linedot, 06-26-2012 02:09 PM
    glsl, texture, vertex shader
    • Replies: 1
    • Views: 2,403
    Last Post: 06-27-2012 11:46 AM
    by linedot  Go to last post
  15. Nested loop in GLSL causes driver crash.

    Started by Aethanol, 06-08-2012 01:40 PM
    driver crash, glsl
    • Replies: 7
    • Views: 4,492
    Last Post: 06-11-2012 07:51 PM
    by Aethanol  Go to last post
  16. Bevel effect in Fragment shader

    Started by SasMaster, 05-16-2012 01:03 AM
    bevel, glsl
    • Replies: 0
    • Views: 2,095
    Last Post: 05-16-2012 01:03 AM
    by SasMaster  Go to last post
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