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Tag: depth

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  1. Storing normalized linear depth?

    Started by raga34, 09-16-2014 03:07 AM
    calyx, deferred, depth, g-buffer, position reconstruction
    • Replies: 5
    • Views: 226
    Last Post: Yesterday 06:25 AM
    by raga34  Go to last post
  2. Can depth peeling be implemented without any shader?

    Started by elect, 06-10-2013 04:39 AM
    depth, opengl, rendering, transparency
    • Replies: 1
    • Views: 1,967
    Last Post: 06-10-2013 07:25 AM
    by malexander  Go to last post
  3. reasons for lack of programmable depth/stencil?

    Started by Nowhere-01, 02-05-2013 05:24 AM
    depth, programmable, shader, stencil
    • Replies: 9
    • Views: 4,036
    Last Post: 02-05-2013 12:02 PM
    by Nowhere-01  Go to last post
    • Replies: 4
    • Views: 4,260
    Last Post: 12-05-2012 08:20 AM
    by Nick Wiggill  Go to last post
  4. Help reconstructing pixel position from depth

    Started by Junky, 11-27-2012 06:00 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 9,219
    Last Post: 11-29-2012 08:14 PM
    by Dark Photon  Go to last post
    • Replies: 1
    • Views: 2,613
    Last Post: 10-01-2012 04:45 PM
    by Dark Photon  Go to last post
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