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  1. Small but noticable seam on Skybox...

    Started by tmason, 09-15-2014 05:24 AM
    c++, math, opengl, skybox
    • Replies: 0
    • Views: 143
    Last Post: 09-15-2014 05:24 AM
    by tmason  Go to last post
    • Replies: 3
    • Views: 346
    Last Post: 09-15-2014 05:11 AM
    by tmason  Go to last post
  2. Request for Explaination of Light Half Vector ...

    Started by tmason, 09-08-2014 05:31 AM
    c++, lighting, opengl
    • Replies: 2
    • Views: 305
    Last Post: 09-10-2014 07:48 AM
    by tmason  Go to last post
  3. Importing Models from ASSIMP - Rotation Problem

    Started by tmason, 09-05-2014 04:17 AM
    assimp, c++, math, opengl
    • Replies: 2
    • Views: 237
    Last Post: 09-05-2014 05:21 AM
    by tmason  Go to last post
  4. My triangles stop rotating

    Started by thebigbo, 08-31-2014 01:19 AM
    c++, opengl, spheres, triangles
    • Replies: 1
    • Views: 178
    Last Post: 08-31-2014 05:01 AM
    by Yandersen  Go to last post
    • Replies: 4
    • Views: 716
    Last Post: 07-26-2014 02:12 PM
    by Dan Bartlett  Go to last post
    • Replies: 3
    • Views: 741
    Last Post: 06-18-2014 03:48 PM
    by Blizzard_jedi  Go to last post
    • Replies: 3
    • Views: 860
    Last Post: 06-19-2014 12:37 AM
    by carsten neumann  Go to last post
    • Replies: 6
    • Views: 1,057
    Last Post: 06-16-2014 03:30 PM
    by Blizzard_jedi  Go to last post
  5. Request for Advice - Optimizing My Drawing Calls...

    Started by tmason, 06-12-2014 12:47 AM
    c++, opengl, speed
    • Replies: 0
    • Views: 548
    Last Post: 06-12-2014 12:47 AM
    by tmason  Go to last post
  6. HELP! Collision Detection: NOT WORKING?

    Started by Capt.Yoda, 05-26-2014 02:10 PM
    algorithm, c++, collision
    • Replies: 4
    • Views: 1,299
    Last Post: 05-27-2014 11:10 AM
    by Capt.Yoda  Go to last post
  7. Using the ARB_multi_draw_indirect command

    Started by tmason, 05-22-2014 11:21 AM
    arb_multi_draw_indirect, c++, opengl, spped
    • Replies: 1
    • Views: 706
    Last Post: 05-24-2014 11:46 AM
    by arekkusu  Go to last post
    • Replies: 1
    • Views: 881
    Last Post: 05-20-2014 11:49 AM
    by tmason  Go to last post
    • Replies: 1
    • Views: 839
    Last Post: 05-18-2014 11:34 AM
    by GClements  Go to last post
    • Replies: 1
    • Views: 724
    Last Post: 05-14-2014 01:04 PM
    by tmason  Go to last post
  8. How do I flip upside down fonts in FTGL

    Started by mr5zzz, 03-01-2014 07:39 AM
    • Replies: 0
    • Views: 877
    Last Post: 03-01-2014 07:39 AM
    by mr5zzz  Go to last post
    • Replies: 5
    • Views: 4,668
    Last Post: 09-25-2013 11:00 AM
    by Lodeman  Go to last post
  9. do not see the object in Transparency

    Started by Numan.pk, 07-14-2013 10:37 PM
    c++, opengl
    • Replies: 1
    • Views: 1,646
    Last Post: 07-15-2013 05:13 AM
    by GClements  Go to last post
  10. To draw hemisphere (half sphere)

    Started by Numan.pk, 06-25-2013 05:09 AM
    c++, opengl
    • Replies: 1
    • Views: 2,215
    Last Post: 06-25-2013 05:21 AM
    by Nowhere-01  Go to last post
    • Replies: 2
    • Views: 1,956
    Last Post: 06-18-2013 10:21 AM
    by z_Zelman  Go to last post
  11. Does this function appear to be row-major?

    Started by openlearner, 06-08-2013 07:51 PM
    c++, matrix
    • Replies: 6
    • Views: 2,863
    Last Post: 06-09-2013 08:12 AM
    by Alfonse Reinheart  Go to last post
  12. Can't seem to generate textures!

    Started by Snow_56767, 10-28-2012 03:41 PM
    c++, display list, opengl, qglwidget, texture
    • Replies: 1
    • Views: 2,399
    Last Post: 10-29-2012 09:54 PM
    by Snow_56767  Go to last post
  13. Need help with skeletal animation

    Started by jmanuelexe, 10-27-2012 11:53 AM
    c++, skeletal animation, skinning
    • Replies: 8
    • Views: 6,268
    Last Post: 11-02-2012 09:09 PM
    by jmanuelexe  Go to last post
    • Replies: 1
    • Views: 2,088
    Last Post: 09-15-2012 10:09 AM
    by tanzanite  Go to last post
    • Replies: 0
    • Views: 2,588
    Last Post: 09-05-2012 09:52 AM
    by XavierArias  Go to last post
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