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Tag: android

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  1. How to apply Texture on .obj using Android ?

    Started by 2graphicx2, 06-22-2013 03:24 AM
    android, opengl-es, opengl-es 2.0, texture binding
    • Replies: 0
    • Views: 778
    Last Post: 06-22-2013 03:24 AM
    by 2graphicx2  Go to last post
  2. How to apply Texture on .obj using Android ?

    Started by 2graphicx2, 06-22-2013 03:21 AM
    android, opengl-es, opengl-es 2.0, texture binding
    • Replies: 0
    • Views: 704
    Last Post: 06-22-2013 03:21 AM
    by 2graphicx2  Go to last post
  3. Does GLES20 support multiple render targets?

    Started by ste3e, 04-05-2013 03:06 PM
    android, deferred shading, gles20, mrt
    • Replies: 1
    • Views: 1,183
    Last Post: 04-05-2013 07:15 PM
    by Alfonse Reinheart  Go to last post
    • Replies: 1
    • Views: 1,822
    Last Post: 08-18-2012 07:28 AM
    by V-man  Go to last post
    • Replies: 0
    • Views: 1,563
    Last Post: 08-05-2012 10:53 AM
    by WillJBD  Go to last post
  4. Get maximum texture size

    Started by sanchiski, 06-14-2012 02:20 AM
    android, gl_max_texture_size, pbuffer, texture size
    • Replies: 4
    • Views: 8,102
    Last Post: 06-14-2012 06:05 PM
    by V-man  Go to last post
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