The Industry's Foundation for High Performance Graphics
from games to virtual reality, mobile phones to supercomputers
Home
Documentation
About OpenGL 4.3
OpenGL Shading Language
About OpenGL Extensions
OpenGL Registry
Spec Feedback
OpenGL 4 Reference Pages
OpenGL 3.3 Reference Pages
OpenGL 2.1 Reference Pages
OS/Platform Implementations
OpenGL Books
Coding Resources
OpenGL SDK
FAQs
Sample Code & Tutorials
GLUT & Utility Libraries
Programming Language Bindings
Benchmarks
Mailing Lists & News Groups
Archived Resources
Wiki
Forums
About OpenGL
Contact Us
OpenGL logo
Advertise on OpenGL
Jobs
Register
Help
Remember Me?
What's New?
Forum
New Posts
FAQ
Calendar
Forum Actions
Mark Forums Read
Quick Links
Today's Posts
View Site Leaders
Khronos Forums
COLLADA forums
OpenGL: Getting Started
Advanced Search
Search Forums
If this is your first visit, be sure to check out the
FAQ
by clicking the link above. You may have to
register
before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
Search:
Tag:
android
Search
:
Search took
0.01
seconds.
Does GLES20 support multiple render targets?
Started by
ste3e
, 04-05-2013 03:06 PM
Replies:
1
Views: 281
Last Post By:
Last Post: 04-05-2013
07:15 PM
by
Alfonse Reinheart
Forum:
OpenGL coding: beginners
glReadPixels GL_RGBA returning ARGB pixels instead
Started by
sanchiski
, 08-18-2012 04:11 AM
Replies:
1
Views: 1,024
Last Post By:
Last Post: 08-18-2012
07:28 AM
by
V-man
Forum:
OpenGL coding: beginners
glRotate changes coordinates so that the rectangle draws on a rotated plane
Started by
WillJBD
, 08-05-2012 10:53 AM
Replies:
0
Views: 870
Last Post By:
Last Post: 08-05-2012
10:53 AM
by
WillJBD
Forum:
OpenGL coding: beginners
Get maximum texture size
Started by
sanchiski
, 06-14-2012 02:20 AM
Replies:
4
Views: 4,105
Last Post By:
Last Post: 06-14-2012
06:05 PM
by
V-man
Forum:
OpenGL coding: beginners
Results 1 to 4 of 4