help drawing two cylinder

i’m trying to draw two cylinder, both filled with the same texture, but I have managed to draw only the first one, here is my draw func:

    void display(void)
    {
        // Projection plane
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        //a->draw(mouseY);
        //draw first cylinder WORKING
        glPushMatrix();
            glRotatef(mouseY, 0, 0, 1); 
            quadratic = gluNewQuadric();
            gluQuadricNormals(quadratic, GLU_SMOOTH);
            gluQuadricTexture(quadratic, GL_TRUE);
            glMatrixMode(GL_TEXTURE);
                glLoadIdentity();
                glRotatef(90,0,0,1);
                glTranslatef(0,-1.0,0);
            glMatrixMode(GL_PROJECTION);
            gluCylinder(quadratic,fh_cyl,fh_cyl,fw_cyl,50,1000);
            if(!exec) //used only one time to get a visible cylinder
            {
                glTranslatef(fX_cylpos,fY_cylpos,0);
                glRotatef(90, 0.0, 1, 0.0); //rotate object 90° on Y axis
                glRotatef(fangle_cyl, 1.0, 0.0, 0.0); //0° = vertical / 90° = horizontal
                exec=true;
            }
        glPopMatrix();
        glPushMatrix();
            //draw second cylinder NOT WORKING
            glRotatef(mouseY, 0, 0, 1);
            quadratic2 = gluNewQuadric();
            gluQuadricNormals(quadratic2, GLU_SMOOTH);
            gluQuadricTexture(quadratic2, GL_TRUE);
            gluCylinder(quadratic2,fh_cyl,fh_cyl,fw_cyl,50,1000);
            if(!exec2) 
            {
                glTranslatef(fX_cylpos+200,fY_cylpos,0);
                glRotatef(90, 0.0, 1, 0.0); //rotate object 90° on Y axis
                glRotatef(fangle_cyl, 1.0, 0.0, 0.0);  //0° = vertical / 90° = horizontal      
                exec2=true;
            }
        glPopMatrix();
       //b->draw(mouseY);
       glutSwapBuffers();
    }

And this is the reshape func:

    void reshape(int w, int h)
    {
       glViewport (0, 0, (GLsizei) w, (GLsizei) h);
       glLoadIdentity();
       glMatrixMode(GL_PROJECTION);
       //glOrtho(-1000.0, 1000.0*(screen_h/screen_w), -1000.0, 1000.0*(screen_h/screen_w), 1000.0, -110.0);
       glOrtho(fOrtoXinit, fOrtoXend, fOrtoYinit, fOrtoYend , 1000, -1000.0);
       glMatrixMode(GL_MODELVIEW);
    }

the code in the if statement is used to draw the cylinder vertical.

well, i think because you are drawing the cylinders in the same position

If I disable the first cylinder the second is correctly drawn, in a different position thanks to: glTranslatef(fX_cylpos+200,fY_cylpos,0);

Anyway I’ve now put the code before drawiing the cylinder, edit below now I have 2 cylinder but in the position that i want (one next to the other)

if(!exec) //basically IF not used anymore
{
    glTranslatef(fX_cylpos,fY_cylpos,0);
    glRotatef(90, 0.0, 1, 0.0); //rotate object 90° on Y axis
    glRotatef(fangle_cyl, 1.0, 0.0, 0.0); //0° = vertical / 90° = horizontal
    //exec=true;
}
gluCylinder(quadratic,fh_cyl,fh_cyl,fw_cyl,50,1000);            
glPopMatrix();

glPushMatrix();
//draw second cylinder NOT WORKING
glRotatef(mouseY, 0, 0, 1);
quadratic2 = gluNewQuadric();
gluQuadricNormals(quadratic2, GLU_SMOOTH);
gluQuadricTexture(quadratic2, GL_TRUE);
if(!exec2) 
{
    glTranslatef(fX_cylpos+200,fY_cylpos,20);
    glRotatef(90, 0.0, 1, 0.0); //rotate object 90° on Y axis
    glRotatef(fangle_cyl, 1.0, 0.0, 0.0);  //0° = vertical / 90° = horizontal      
    exec2=true;
}
gluCylinder(quadratic2,fh_cyl,fh_cyl,fw_cyl,50,1000);

glPopMatrix();

[QUOTE=p4ever;1261168]If I disable the first cylinder the second is correctly drawn, in a different position thanks to: glTranslatef(fX_cylpos+200,fY_cylpos,0);

Anyway I’ve now put the code before drawiing the cylinder, edit below now I have 2 cylinder but in the position that i want (one next to the other)

if(!exec) //basically IF not used anymore
{
    glTranslatef(fX_cylpos,fY_cylpos,0);
    glRotatef(90, 0.0, 1, 0.0); //rotate object 90° on Y axis
    glRotatef(fangle_cyl, 1.0, 0.0, 0.0); //0° = vertical / 90° = horizontal
    //exec=true;
}
gluCylinder(quadratic,fh_cyl,fh_cyl,fw_cyl,50,1000);            
glPopMatrix();

glPushMatrix();
//draw second cylinder NOT WORKING
glRotatef(mouseY, 0, 0, 1);
quadratic2 = gluNewQuadric();
gluQuadricNormals(quadratic2, GLU_SMOOTH);
gluQuadricTexture(quadratic2, GL_TRUE);
if(!exec2) 
{
    glTranslatef(fX_cylpos+200,fY_cylpos,20);
    glRotatef(90, 0.0, 1, 0.0); //rotate object 90° on Y axis
    glRotatef(fangle_cyl, 1.0, 0.0, 0.0);  //0° = vertical / 90° = horizontal      
    exec2=true;
}
gluCylinder(quadratic2,fh_cyl,fh_cyl,fw_cyl,50,1000);

glPopMatrix();

[/QUOTE]

i’m sorry i miss that line of code