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Thread: Fixed Pipeline

  1. #1
    Intern Newbie
    Join Date
    Jun 2011
    Posts
    36

    Fixed Pipeline

    Any API out there that provides some of the same fixed pipeline functionality for opengl 3.3+ ? It was useful for drawing debug information with lines and such. Having a nice API that handles all the shaders and such.

  2. #2
    Newbie Newbie
    Join Date
    May 2012
    Posts
    1
    Hi!

    Check out Jan's extremely useful GLIM library (search for Immediate Mode for OpenGL 3.0 here on the forum ).

    Been using it for over 2 years to render debug primitives. Adapting it for 3.3+ Core profile is pretty straightforward
    Last edited by IonutCava; 07-25-2014 at 06:52 AM. Reason: grammar

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