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Thread: Chunked LoD cracks

  1. #11
    Intern Contributor
    Join Date
    Dec 2011
    Posts
    54
    Thanks for advice, I will try it and then post feedback.

  2. #12
    Intern Contributor
    Join Date
    Dec 2011
    Posts
    54
    Hi there,

    So I made some stuff, but I still need advice.

    I created class called MapCleft for solving these cracks. I define previous and next chunk.. ex. for vertical > previous = left chunk, next = right chunk. I take last column and first column. My MapChunk is 256x256 so this MapCleft is 2x256

    Explain image: http://i.imgur.com/NdApnvb.png
    Without MapCleft: http://i.imgur.com/ZOWDGa1.jpg
    With MapCleft: http://i.imgur.com/w85ebla.jpg

    It seems MapCleft is wrong calculated vertices or I dont know.

    Vertices count for width: 10
    Vertices count for height: 40

    Using still tessellation for this stuff. Btw I'm using same shaders as for MapChunks the different is just MapCleft is width 2 and MapChunk is 256

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