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Thread: Camera rotation glitches

  1. #1
    Newbie Newbie
    Join Date
    May 2014
    Posts
    2

    Camera rotation glitches

    Hello everyone. I have a problem with quaternion camera rotation. When I do it - model stretching and I can't find a problem. Maybe someone had the same problem or has a possible explanation of this camera behavior. I'm using OpenGL 3 and custom camera based on dhpoware demo. Demo video https://dl.dropboxusercontent.com/u/48113428/cam.webm . Thanks.
    Last edited by gl1234; 05-02-2014 at 11:14 AM.

  2. #2
    Intern Newbie
    Join Date
    Mar 2013
    Posts
    42
    It looks like your field of view is too high!
    Try a FoV of 68.

  3. #3
    Newbie Newbie
    Join Date
    May 2014
    Posts
    2
    Thank's for reply.

    I've tried 45,60,90 - same result. There is another demo:
    FOV - 68
    Near - 1.0
    Far - 100.0
    Position (eye) - (0,0,8)
    Target - (0,0,0)

    Rotation - https://dl.dropboxusercontent.com/u/48113428/cam2.webm
    Movement - https://dl.dropboxusercontent.com/u/.../cam2move.webm

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