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Thread: Mirror in X

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2014
    Posts
    26

    Mirror in X

    Hi,

    I am loading a model to opengl and I see a mirror in X.

    How can I cancel this mirror and see the model in the same way as I see it on opengl also when I open it ass a tifff file?

    Thanks

  2. #2
    Newbie Newbie
    Join Date
    Aug 2013
    Posts
    2
    This shouldn't be in advanced forum. I'm not not sure i 100% understand your question but i'll try anyway. It sounds like you need to invert the x vertex (multiply it by -1). You can do this when you load the mesh from file or you could also do it in your vertex shader.

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