I have recently made the switch from OGL 1 to 3/4 rendering and have successfully created a VBO object complete with GLSL shaders but I have encountered a problem.
I am drawing 2 Quads with glDrawArrays but OpenGL does not know where the vertices for the first quads ends meaning my problem is: GL treats the 2 Quads as just one objects and draws lines inbetween them - so my question is How can I tell opengl where each quad ends so it can draw them correctly.
Thanks,
GarryGL