Hi, i guess im fairly advanced in lwjgl however this is a newbie question.
When i rotate an object and then translate the object (its a model ship in a VBO), the object rotates around the centeral point where it first spawned and not from its own centre.
When i translate the object and then rotate it the ship rotates around the centre but does not translate the right way (so the ship always moves the same direction).
How can i fix this?
Edit: Am using the glRotatef() and glTranslatef().